traisjames
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Everything posted by traisjames
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[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
traisjames replied to JadeOfMaar's topic in KSP1 Mod Releases
Ahh...Turns out I did not have Deep Sky Core. It wasn't included in the mod and there was no mention of it needed on spacedock- 146 replies
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what is EPL?
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- ship construction
- launchpad
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[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
traisjames replied to JadeOfMaar's topic in KSP1 Mod Releases
What is Deek Sky Core and CRP mode or Classic stock mode? How do I change the mode? what is the difference?- 146 replies
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
traisjames replied to girka2k's topic in KSP1 Mod Releases
How do you do that? I hope this gets updated for 1.6.1 soon...or does it already work? -
[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
traisjames replied to JadeOfMaar's topic in KSP1 Mod Releases
Just added Airline Kuisine yesterday and now I get a fatal error when loading in regards to this mod.- 146 replies
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Does this work with 1.6.1?
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- ship construction
- launchpad
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I too would like to turn off splashes....I get one frame every 5 seconds until the splashes go away.
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[1.4+ & 1.8+] Hyperspace - Load KSP faster on HDD (or not)
traisjames replied to sarbian's topic in KSP1 Mod Releases
Dang this is a top mod! Mac Book Pro, 8 GB ram, 2 GHz Intel Core i7, SSD. Loadtime went from 863 sec to 654 seconds on the first load with it. -
Loading. Just loading. How does one speed it up?
traisjames replied to Linventor's topic in KSP1 Mods Discussions
Ohh...need a mac version of that for me- 41 replies
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- loading
- enhancement
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
traisjames replied to JPLRepo's topic in KSP1 Mod Releases
What is Liquids and what does shielding do? -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
traisjames replied to SuicidalInsanity's topic in KSP1 Mod Releases
Why do the electric banshee fans require a seperate air intake? Also how do you rotate them for vertical takeoff?- 1,496 replies
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- mk2
- spaceplanes
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Missing Navigational Markers
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, unmodded installs)
Yep, I do the activate navigation -
[1.12.x] AFBW Revived (Joystick & controller mod)
traisjames replied to linuxgurugamer's topic in KSP1 Mod Releases
Any update to this problem? I have it too sometimes, I am playing 1.5.1 on OS X -
What is your most facepalm-worthy moment regarding KSP?
traisjames replied to MaverickSawyer's topic in KSP1 Discussion
Well just now I have re-entered the atmosphere after a mission that took 1 year and 32 days of orbiting Kerbal and both of it's moons to test out the scansat parts. Of 5 crewman I got 2 because I had moved a piece and a cabin was connected to it. On reentry I realized I forgot adjustable flaps of any kind so I can't pitch or roll except with reaction wheels, and I blow off my front landing tire from overheating. Luckly I was prepared with 5 shoots because I have yet to land an plane. -
While attempting a re-entry with a space shuttle like design I had some parts break off but couldn't tell what they are. Is there a log you get like when you crash but you can trigger whenever to see what went kaboom??