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Astropol
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Just the truth and nothing but the truth
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Wobbly Rockets with David 'Trigger' Tregoning - KSP2 Dev Chat
dprostock replied to Intercept Games's topic in Dev Chats
Ji, ji, ji..... I see that everyone took the bait that was thrown at them. Will they spend months trying to find solutions and come up with proposals? And in the meantime we will not talk about the fundamentals, the final delivery date. Ji, ji, ji..... -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
dprostock replied to Angelo Kerman's topic in KSP1 Mod Releases
Will comets be able to move with these wonderful engines? Asteroids? -
Sinceramente el KSP2 es todo lo que esperaba. Más aún cuando supe que salieron a buscar en el mundo desarrolladores. Tal vez, si se dignan a hacer el producto prometido, en cinco años, lo adquiera.
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Kerbal Space Program 2 Release into Early Access Feb 24th
dprostock replied to Intercept Games's topic in 2022
u$s 50.- Early Access? BYE BYE LATAM! -
Sorry... thousands of meters...
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Demonstrated functional altitude for heavy-duty spacecraft (*) - FTL Beacom Orbital Location by planet (in thousands of kilometers): Moho 9300 Eve 29300 Kerbin 15000 Duna 15000 Dres 15000 Jool 294000 Eeloo 15000 (*) They use six stacked Advanced FTL Drives.
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[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
dprostock replied to Papa_Joe's topic in KSP1 Mod Releases
No problem. errare humanum est -
Lago Akatsuki A body of liquid at 3200 meters. in Eve? Is it another Lake Titicaca? What is the surprise to arrive and find that there was never a lake and there are some fragments of land with the denomination of "Lake Akatsuki" distributed among the overheated Peaks quite a distance from each other. Maybe a joke or just the overt reluctance to rate biomes accordingly? Or do we continue to blame everything on Kraken? Luckily there is the Kraken, it would be sad to recognize mistakes.
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Eve High Point
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Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
Executing. -
Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
My list: If the designs (ships) are needed, they will notify me and we will see how I send them. ( Kedex ) -
Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
I'm going to upload some examples. In the first series, I take a series of designs saved in Subassembly with a new VAB editor. The design in question is the "Venusino III" with a number of important pieces. I can bring it without problems, I can re-call another design "Venusino III" without inconvenience and stack them. Now I'm going to perform another stack: "Bus con frenado aerodinamico" (the third one on the list ). At the same time I will stack the pre-design "Spider" to which I must rotate to assemble it. It can be observed that there are no problems beyond that the cap does not add up because it is pre-armed. Please note the piece I have selected in the second image of the next series. New situation. I select the design listed as "Boya FTL". The design is turned over to the editor with the problem, the engine, which is the root, appears separated from the rest of the body of the vehicle. I proceed to correct by unifying the design. I save/re-record it, delete the VAB editor to new, and proceed to select the "Boya FTL" that brings back the same part separation problem. I note that all designs, those that work and those that fail, share pieces of the same mods. -
Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
In both situations. I design a vehicle, and I keep it on the VAB list. When I select it in blending mode to add it to a new design, what you have observed happens. Similarly, if I save the design as "subassembly" and select it, the same thing happens. This also happens when I start the design to "new", bring the vehicle with its parts completely separated or stacked in the wrong way. My impression, which at the time of saving, erroneously records the relative position of the pieces. I have just noticed that when at the time of design, I duplicate a set of pieces, the same mishap happens, changes the spatial positions and totally breaking the original design. They obviously have a serious problem. -
Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
OMG! About ten days ago when I picked it up I found the same problem. I reinstalled the BSP again and rechecked the last installed mods (last three months) without being able to detect where the error was coming from. Now I confirm that it is obviously another of the problems of Bugs Space Program....