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fulgur

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Everything posted by fulgur

  1. Well, you know where to go if you need any help with any of that... (also I'm bored) Looks exciting
  2. Hey, does anyone know anything about the 'kode' IDE at https://github.com/TN-1/Kode_Desktop/tree/0.5.0? The last update I can find was 4y ago...
  3. You've got to have the right craft turned on at the top of the tracking station. Press the buttons with ship-symbols on until they appear. (Or, you know, fly the mission again if it doesn't work...) Also, take pictures with [F1] and they'll appear in the Screenshots folder of KSP (you know where it is, because you have mods). Upload to a file sharing site like Imgur and copy the image location (ends in .jpg, .png etc) to display on the forums.
  4. In the tutorials perhaps, but not in the real game. MechJeb completely replaces piloting. It also doesn't work very well for many craft. It prevents you from learning essential skills, and also it's just plain boring - imagine something which built a craft to-spec for whatever mission you wanted to fly... Plus, I believe that MJ is cheating and [censor bars] [more censor bars] [help, we're running out of censor bars]! Anyway, they should be working on Linux/Mac support, not an autopilot. Or I won't buy the game.
  5. MJ allows you to (a) launch to orbit following a perfect gravity turn (b) plot and execute burns, ie rendezvous, trans-[anywhere] intercepts, circularisation (c) landing... Takes all the fun out of piloting. I do admit that ion manoeuvres are horrible, so I have a 50-line kOS script (including time-to-burn, data printout etc) which took me half an hour to make, copying the tutorial and making a couple of improvements, which does it for me. kOS is about as fun as piloting, because when you become as good as the training manual, it gets boring. Trying to put what you are doing (so I burn retrograde over this continent...) into code (at longitude x, point retrograde and burn for x m/s) is a great challenge.
  6. But it was not written by me, and I don't trust them to make my orbital manoeuvres.
  7. As written by someone / several someones, who spent hours doing it, like one spends hours perfecting a kOS script. Also that's Transfer Window Planner-equivalent which should be in the base game. KSP1, not just KSP2.
  8. *cue flame war over MJ, again™* I have issue with what I believe is (a) a valuable learning tool, (b) completely awful at many manoeuvres about 50% of the time and (c) KRAKEN-DAMNED CHEATING being integrated into the base game. Also, I consider kOS equivalent to MJ in terms of function, and that won't be in the game, so why should MJ? MJ is annoying as it frequently messes up. As for the realism of computer pre-programming, surely in real life that is done by computer programmers? I believe that in real life we are more kOS-equivalent, but also that it isn't likely to be in the base game as it's very complex and you'll have your hands full with your own flying when learning the ropes, and not everyone is a programmer. Finally, I think that adding MJ to the game would be a subversion of one of the core aims, keeping the experience as close to KSP1 as possible. And kOS is superior to MJ as it's all your fault if you mess up, and you can change it. Which is the KSP ethos. (apart from MOAR BOOSTERS, which you can do anyway).
  9. Personally, I use a skycrane, possibly just as a lander with very long legs and the rover dangling beneath it. Or I have attempted to fit them in 2.5m bays, but I can never re-dock them.
  10. Go crazy with BG, MH and as many mods (planet packs, GPP and JNSQ are great) as your potato or other root vegetable can handle.
  11. They all are, more or less (off the top of my head). Because I live in the '70s, listening to the Beatles, Queen, Bowie, Led Zep, Wings, the ELO, Lennon etc., etc, as I watch the moon landings...
  12. Sitting in my tin can / Far above the world / Planet Earth is blue / And there's nothing I can do To quote a song by not-Led-Zeppelin.
  13. What I meant was that if you just leave it (as you do in a boring flight) you might end up flying above the altitude limit by accident. Plus, you know, flying at 0 degrees at 34km...
  14. Did you know that if you have sufficient TWR, as in my Jool-5 Laythe mission, you can get out of the atmosphere on jets only? One may or may not need to shut off your jets at some points in the flight...
  15. Personally, since jets work so well on Laythe, I'd have larger control surfaces and have a lower flight trajectory. I regularly get out of the atmosphere on jets alone (admittedly the smallest I could possibly make).
  16. You could, or you could start a topic in Gameplay Q's so that the forum could help. It's legal here even though it's [flamewar fuel], as it is in most challenges except piloting challenges. Evidence: Plus a lot of mods are legal anyway...
  17. That's as may be, but it would not be the lightest. And it would not be eligible for the K-Prize.
  18. The size of a SSTO which can carry a nuke into orbit may or may not be too big to have a TWR of more than one, certainly when fully fuelled. Must have a go at building myself a Mun-capable craft without refuelling...
  19. You say yes, I say no You say stop and I say go go go, oh no You say goodbye and I say hello Hello hello I don't know why you say goodbye, I say hello Hello hello I don't know why you say goodbye, I say hello Just the first verse over and over again...
  20. Arthur Dent: Dent. Arthur Dent. Slartibartfast: Well, Dentarthurdent... (H2G2)
  21. KSP is no longer on sale.
  22. You should definitely do that. I still find it difficult to get it to land at safe speeds; the suicide burn leaves me falling at 10m/s about 100m up, and then it's 50-50 whether I survive...
  23. I feel it's a tiny little ionic SSTO, perhaps with a Terrier. Not sure whether a nuke could do it, the TWR might be a little low.
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