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  1. Made a few modifications with cryo engines, procedural parts, and b9p procedural wings. Thank you for making this such a flexible and perfect sized space plane core! More specifically I'm betting with FAR and Deadly Reentry that in JNSQ it's going to be much harder to stop it from blowing up due to overheating on reentry
  2. Wonderful work! Love the modularity and style of the models! Also, this mod DOES work with FAR and Deadly Reentry. Stable control during decent and it just barely didn't blow up! Although a scaled game may require alterations
  3. Stock settings menu when you create a save, option for "persistent loadout"
  4. If you can dream it, you can build it in KSP
  5. Been having fun flying on Frontier! So far, max altitude for air breathing engines seems to be 19km and the max speed I've hit with a standard plane at that altitude is 2.466km/s Definitely a blast!
  6. I'll stick with plain 1.10 since this is the latest fully stable release and just mod in features that the devs no longer have the resources to properly implement.
  7. My two cents on general design Booster type engines could have a max burn time of 220 seconds Hydrolox type engines could be 8.5 minutes Any monoprop engine could have unlimited ignitions and no max burn time for simplicity and flexibility of design Glad to see you taking this on!
  8. Brain: I should build a space shuttle to deliver stuff to my base on the moon! Me: Oh, I may have gone a little Kerbal with this design...
  9. Setting up a surface station on minimus (2.5x) Got the station ready to produce rocket parts, now to send the drilling rig!
  10. A suggestion, since some radiation shields comprise fuel/water/oxygen tanks does it make sense for this to be able to be filled with something after deployment?
  11. For a science only playthrough I'd suggest cheating 999 science points and cranking up the fund return for missions
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