Xt007

Members
  • Content Count

    19
  • Joined

  • Last visited

Community Reputation

9 Neutral

About Xt007

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Don't know of an add-on. But if you patched a probe core and reaction wheels to the fairing sides in any of the parts packs that have them separate from the fairing bases that should do the trick.
  2. Any plans to accommodate Real Fuels? Real Fuels likes to convert all monopropellant to hydrazine. Would it be possible to have ODFC use hydrazine + oxidizer or oxygen?
  3. Thank you for the explanation, makes sense! In hind sight the trickle charge is better because then you're using the absolute minimum fuel cell fuel and with Kerbalism in a non sandbox game every resource counts!
  4. All the functions of ODFC work with Kerbalism. However, the menu item for the fuel cells doesn't change status to "on". Also, not sure if this is intended behavior but the fuel cells appear to only be producing as much electric charge as is being consumed and nothing more. In the pic I set the odfc cells to turn on at 50% charge. Kerbalism + ODFC
  5. Is it wrong that I'm as excited for Kerbalism 3.1 as I am KSP 1.8?
  6. Wanted to say thank you for this mod. I can report the actual function of this mod with kerbalism is exactly as is on the tin. :) But thought I’d report that as expected the menu item in the kerbalism GUI where you normally turn them on and off shows no change and it may have been a case of not having enough fuel cells but the kerbalism display for charge stayed at where I set them to turn on in the odfc display.
  7. Thank you for your hard work! Not sure if I'm the only one, but getting 2 MM warnings for the nerva engine after updating.
  8. Thought I'd post this here since I don't see a specific issue mentioned in the log. [LOG 20:18:18.028] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/BeamedPower/Thermal/OversizeFoldingDishGold/SIGINT_End/KspieSIGINT.End (unholy characters on the name?). Trying partConfig instead! [ERR 20:18:18.028] Cannot find config in file : KspieSIGINT [LOG 20:18:18.028] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/BeamedPower/Thermal/OversizeFoldingDishGold/SIGINT_End/KspieSIGINT.End (unholy characters on the name?). Trying partConfig instead! [ERR 20:18:18.028] Cannot find config in file : KspieSIGINT [LOG 20:18:18.028] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/BeamedPower/Thermal/OversizeFoldingDishGold/SIGINT_End/KspieSIGINT.End (unholy characters on the name?). Trying partConfig instead! [LOG 20:18:18.035] [TweakScale] ERROR: PrefabDryCostWriter: negative dryCost: part=kspiServiceModulSM500, DryCost=-0.0001525879 [LOG 20:18:18.037] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/Electrical/PlasmaJetMagnetoInertialReactor/Plasma JetMagnetoInertial/PlasmaJetMagnetoInertialReactor (unholy characters on the name?). Trying partConfig instead! [LOG 20:18:18.037] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/Electrical/PlasmaJetMagnetoInertialReactor/Plasma JetMagnetoInertial/PlasmaJetMagnetoInertialReactor (unholy characters on the name?). Trying partConfig instead! [LOG 20:18:18.037] [TweakScale] WARNING: NULL ConfigNode for WarpPlugin/Parts/Electrical/PlasmaJetMagnetoInertialReactor/Plasma JetMagnetoInertial/PlasmaJetMagnetoInertialReactor (unholy characters on the name?). Trying partConfig instead!
  9. I’m prone to outer planets mod mainly because lots of mods (jnsq) have config support for it. I’d suggest also looking into ksp interstellar extended.
  10. this with eye candy eve are the reason I so enjoy all my failed launches!
  11. Spoilers reduce lift, flaps increase lift. Want to take off at low speed? Flaps to both wings! Want to roll fast? Flaps on one side, spoilers on the other. Yaw? “Flaps” on vertical tail to increase “lift” on tail in the opposite direction of desired rotation.
  12. I’ve had that issue. Mechjeb is a Swiss Army knife not an x-acto. So the configuration of your craft (rcs torque, engine twr) plus orbit height play into accuracy. I’ve had more accurate landings with mechjeb the more over designed my vessel is.
  13. Hey, wondering if anyone knows if there is a way to grab the universal or mission time in module manager?
  14. Here's part of my log file, pastebin size limit lol <script src="https://pastebin.com/embed_js/ed7cJueZ"></script> Thank you for your hard work and remember "All work and no play makes Jeb a dull boy" Go blow something up!