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Xt007

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  1. Are you using Paralax 2.0? Switch to the last version rss doesn't support it yet.
  2. Agreed, mechjeb also does 50/50 burn start time. Simple explanation without going into vectors is you need to start the burn halfway before the total length of the burn to balance out your change in direction with your change in speed to end the burn at the right direction and speed.
  3. Aerobee had a solid first stage derived from wac corporal. If you're recreating this make sure to ignite the second stage before the solid stage burns out (tank ulage)
  4. Looks great! Only suggestion I have is to include procedural parts and fairings. The simplicity of design and lower part count for tanks is something you don't appreciate until you go back to a game without them.
  5. It will automatically dump, same for wastewater and waste. Logic being they just vent it to space
  6. Mechjeb has a settings menu that let's you chose which corner of the screen to put the drop down menu
  7. .3m/s is also the standard release velocity for docking ports when the release force is set to zero so makes sense
  8. Ah, much nicer! Deleted the scatterer config and it's back to normal Thank you!
  9. This is with a TUFX profile. I like it, gives it a "we're in the VERY early stages of colonizing/terraforming this planet.
  10. For anyone looking for a more challenging and surprisingly realistic setup for this pack, Rescale 10x and smurff. Nearly same orbital speed as earth and a quick satellite rocket capable of geostationary resulted in a payload to low orbit ratio of 4% (real earth is 5%)
  11. Reporting this pack works with rescale just need to include KSC Switcher to put the space center back on the ground for high scales.
  12. Advanced Jet Engine would be be worth looking at
  13. For anyone in my situation of wanting realism but kerbalized food for thought: 35 F1 engines flew 42 J2 engines flew Largest pressure vessel (2,827m^3) Heaviest tracked vehicle 14,200 tons Leading me to be ok with a very large rocket (700 tons to orbit?)
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