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Krazy1

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Everything posted by Krazy1

  1. OK... hmmm. I didn't use that part. MJ was the last thing I removed, but maybe I didn't notice it before. Atmosphere Autopilot? I pulled that out a while ago. It's this:
  2. Me too. This isn't a part mod... it shouldn't be messing with parts or craft files. At least it should only alter the craft file when it's loaded in the VAB/SPH. It's pushing the module on every single craft now.
  3. Oh... sorry I didn't see the rest of it. I'm not sure. Better ask @linuxgurugamer
  4. Nope... from OP: Please be aware that as of now, only Windows installs are supported
  5. Thanks @R-T-B <10 objects with the "high" setting may be normal, I'm new to JNSQ so not sure. What seems broken is the "JNSQ_high" setting, where I don't see any scatter at all on Minmus. I'm not seeing much other difference so far between "high" and "JNSQ_high" so I think I'll just use "high" for now. I assumed the terrain detail setting and scatter settings are totally independent but it seems not. The z-fighting (maybe that's not the right description) is some color banding on the terrain that changes as the camera moves. Relatively close distance maybe <100m. It's not terrible but noticeable. I'll get a video if it keeps bugging me. Thanks.
  6. Hi @R-T-B From discussion on JNSQ... with JNSQ_high setting and 100% scatter density, I don't see any scatters on Minmus but I do see a few with "high" setting, <10 even on 100% density setting. The BG ROCs are working now with both JNSQ_high and high settings. Also seeing some texture issues on Minmus with either setting... looks like z-fighting. Logs (JNSQ_high and 100% density) KSP log player log settings
  7. I'm using KSP Data Export mod to save CSV data during launches. It's missing some variables I want that are in KER. Has anyone attempted KER data export?
  8. Thanks. Another thing... in stock, in the map view, there's a pop-up window that opens when right clicking another ship with options to "set target" and "jump to ship" IIRC. This menu doesn't exist with Principia (with my modded install anyway). I know setting target is handled in the Principia menu, but not having that method to jump to ship is hard to work around. Is this happening for everyone? Edit: actually I'm not sure... I think it's left click a ship in stock to get that menu
  9. I posted an old clip of what it looks like in a comet's tail when it's close to the sun:
  10. Hello. Great mod - must have. Found a problem. I'm using Householder on KSP 1.12.5 with JNSQ. The orbit increment/ decrement is not calculating the correct orbital period with some flight plan settings. Steps: Ship is in LKO 90km/ 80 km 5 deg inclined (heading to Minmus, have not tried other orbits) Start new flight plan, note there is a red NRE message displayed (always did this, it would be nice to fix that by the way) add maneuver (or manoeuvreaoui if you prefer) slide it to about 1/2 orbit ahead (arbitrary) hover over the +orbit increment button, it says "+1 nodal revolution (+45 min)" Correct so far! increase the plan length by 1 day (not critical). Note orange warning about integrator hover over the +orbit increment button, it says "+1 nodal revolution (+45 min)" still OK increment Max steps per segment to 4096. Orange warning clears. hover over the + orbit increment button, it says "+1 nodal revolution (-19 d 00 h 58 min)". Increment is negative... not good. If you press the orbit increment button it will actually set it to 19 days in the past and gives a confusing orange warning with face scrunching effect:
  11. Yes this was addressed in update -161. But now I don't have any normal terrain scatter on Minmus, only the BG ROCs. And I see normal trees on Kerbin but no BG ROCs. I have JNSQ_high terrain detain setting and scatters at 30%.
  12. Good news - the BG ROCs seem to be fixed on JNSQ Minmus (quick check). However, when viewing the KSC overview I'm seeing a ton of orange warning text about "view frustam" and I cannot enter any building by clicking on it. Only the lower left icons work to enter a building. When I exited to the main menu and clicked "settings" it crashed to desktop. I'm using JNSQ_high terrain texture setting and 4k monitor. KSP log Player log Reverting to -158 undid all of this as expected.
  13. I got a contract to rescue a kerbal in low Minmus orbit. From the save file: Unfortunately I can't find her or her craft because she's dead... Anybody else run into this? I'm using Principia (Minmus orbits within the Mun's orbit). Rescues around Kerbin have been working well so far. I guess she crashed into Minmus or spawned inside it
  14. Only what came with this mod, installed with CKAN. I didn't add anything. I removed a few tracks from the flight playlist but didn't add any. It even stops playing the single track in the VAB. The crickets track stopped at the KSC overview at night. The RnD music stopped too. It happens often but not every time. It only potentially stops after the first track plays, not later tracks.
  15. Hi @linuxgurugamer If you have time to revisit the playing one track and stopping issue... pushing the play button is a workaround but it's gotten annoying because it's happening almost every scene change in my present install. I found this in the player log: Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at MusicLogic+<PlayFlight>d__58.MoveNext () [0x00232] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Player log KSP log Unrelated - I changed the main menu track to the RnD theme... so much nicer to start calmly without the fanfare when the game is done loading.
  16. Just "upvoting" the BG ROC not working on -158 release. I'm playing JNSQ on KSP 1.12.5. I see this: [ERR 10:10:44.598] Exception handling event OnPSystemReady in class ROCManager:System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.ROCManager_ValidateCBBiomeCombos.Prefix (ROCManager __instance) [0x00046] in <01cb3d49054e4d2a9f30683a766200de>:0 at (wrapper dynamic-method) ROCManager.ROCManager.ValidateCBBiomeCombos_Patch1(ROCManager) at ROCManager.GetROCControlFromCB () [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at EventVoid.Fire () [0x00127] in <4b449f2841f84227adfaad3149c8fdba>:0 [EXC 10:10:44.599] NullReferenceException: Object reference not set to an instance of an object Kopernicus.ROCManager_ValidateCBBiomeCombos.Prefix (ROCManager __instance) (at <01cb3d49054e4d2a9f30683a766200de>:0) (wrapper dynamic-method) ROCManager.ROCManager.ValidateCBBiomeCombos_Patch1(ROCManager) ROCManager.GetROCControlFromCB () (at <4b449f2841f84227adfaad3149c8fdba>:0) EventVoid.Fire () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventVoid:Fire() <Start>d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) It happens while loading, before main menu. I haven't tried a prior release yet.
  17. Another issue... when throttle is cut to zero, thrust is logged as 100% https://github.com/kna27/ksp-data-export/issues/14
  18. 5 kerbals landed on JNSQ Minmus, hopped to 3 more biomes, launched to orbit and sent the science return probe back to Kerbin. Then I launched a 6-crew LKO rocket with 1 tourist and 2 rescues to perform. No launch photos but more importantly... I have THE DATA. Stages: Skiff, 2 high thrust Thumpers Skiff, 2 med thrust Thumpers. Skiff throttle cut about halfway through stage Skiff only (100% throttle initially) Viewer discretion advised... graphical content.
  19. Yeah it does. I missed it. Different topic - BG surface features don't seem to work. It was discussed back here for KSP 1.7.3: It says this was closed... https://github.com/Galileo88/JNSQ/issues/9 I'm on KSP 1.12.5. Maybe it's due to recent Squad messing with folder structures? I can see some sparse objects on Minmus but can't scan or collect them and they are not indicated with the Alt-F12> BG> surface feature finder. I have contracts for these so I hope they can be fixed. Pics: EDIT: I just tried changing the Terrain Detail slider all the way to the right. I had it on 2 of 5 because the three to the right are giving exceptions. More discussion (EDIT... earlier in this forum but I lost the link) But now the object Bill was standing on in the pic above disappeared. I'm not sure what's happening now. Was that a BG ROC or normal scatter... if normal then why could Bill stand on it? In stock, the surface scatter is not solid.
  20. Hello. I'm always surprised to see forum newbies with pretty complex installs like this one. One tip... usually devs ask you to completely exit the game and send the complete log file. The log stopped at the KSC overview. [LOG 20:04:09.792] [TweakScale] ERROR: **FATAL** Part hydrogen-10-1 (H1000-1152 Cryogenic Fuel Tank) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). at error:0 Did you look at the link to the Github issue? Does it help? I'm just trying to be a triage nurse... Dr. Lisias will see you soon.
  21. I find your lack of faith... wise
  22. Just discovered this mod... very nice! Little issues for the data column headings: https://github.com/kna27/ksp-data-export/issues/12 And request for more data: https://github.com/kna27/ksp-data-export/issues/13
  23. I was not able to see the new structures (including the harbor) without OSS, but everything does work now that I added it with CKAN. I discovered this somehow in another thread. Is this expected? If so could you edit the OP requirements. It seems there is a missing dependency in CKAN (JNSQ or KK?). OSS is also throwing a zillion texture not found errors when KSP 1.12.5 loads BTW. Thanks for a great mod- it's like a whole new game.
  24. I totally failed to read! I also had a high gee tourist contract. I flew a quick flight, Jeb easily made them pass out and no credit. It says "suborbital" not "flying". Yeah. OK. That changes everything. I need to be above 80 km. I thought the money was too easy... I tried SRBs but not quite enough force. So how do I launch your centrifuge to space??? Oh... I still didn't read... reddit thinks it won't work. I need linear acceleration. I guess I need bigger SRBs. That does solve every problem in KSP.
  25. I launched my first crewed ship to Minmus... after 4 iterations. JNSQ requires a much bigger booster- way bigger. I started under 140t but needed to upgrade the launch pad to go bigger... >400t. I'm combining 3 contracts... 5 crew station in Kerbin orbit, 5 crew station landed on Minmus and test a part at Minmus suborbital. Nighttime launch at Minmus ascending node of Kerbin to go directly into 6 deg. inclined orbital plane of Minmus (pretty close). 2nd design... 4 Kickbacks and 1 Skipper. 190t. Solar panels broke while retracted... I have pressure damage turned on. A bit ridiculous though. I somehow managed to put the last decoupler in the middle of the lander... which ended badly after a long ascent burn Final design: staging... Light 2 high thrust kickbacks, 4 med thrust kickbacks, 3 Skippers drop 2 kickbacks drop 4 kickbacks, light 2 terriers on lander drop 2 Skippers, light 2 Skiffs drop 3rd Skipper, light Poodle drop 2 Skiffs Turn off Terriers, Poodle pushes to orbit with some fuel left for ejection burn. More pics: I also logged launch data with KSP Data Export. After the SRBs burned out orbital velocity was dropping initially but acceleration was still positive. It got there eventually but needed high AP to give the weaker vacuum engines time to push.
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