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king of nowhere

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About king of nowhere

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  1. nope. stock game does not have geiger counter or radiation report EDIT: it's not like it's important. it's a minor nitpick for science nerds. then again, science nerds are, like, 90% of the target of this game, so perhaps it is not so inconsequential
  2. ok, thanks for answers. unfortunately, this is the worst outcome for me. first, to choose a soundtrack i'd have to go and listen to dozens of them. this takes time, but the worst part is, i have some sort of psycological block where, if i listen to music to "judge" it, i never like it. I go in some kind of hyper-critical mode and i reject everything. I can only like new music if i hear it by accident. perhaps i should skip the soundtrack completely
  3. When you engage a difficult, complex mission, and eventually you reach the end. Bonus points if it included using your ship(s) in ways that they were never supposed to be used, and they worked again.
  4. Well, after a long, long time the challenge is completed. I actually succeeded in visiting everywhere and bringing back all the crew, and even the ship with all its service vessels. As it was pointed out, i do not technically fulfill the conditions, because i didn't land the same kerbin everywhere. I got confused, there is a clause on the Jool 5 challenge where you have to land a different kerbal everywhere, and i thought it would apply here too. Still worth a mention, though. By the way, I am already planning a new grand tour, with the full kerbalism isru rules - so no more using di
  5. Part 11: No thing left behind DREAM BIG makes it successfully back to Duna. Digger 1 and Digger 2 are successfully recovered. The fully reunited DREAM BIG successfully returns to Kerbin and lands the remaining crew; practically everything of the original ship is still fully functional, or it was recovedered. The mission achieves outstanding success rating. 11a) Jool-Duna in 9 years 394 days 11b) The long trek of Digger 2 11c) Recovering Digger 1 (plus, general stay at Duna) 11d) Recovering Digger 2 11e) Outstanding success! From the original mi
  6. today i created a video for my last mission. unlike previous videos, where i just left the background ksp music, this time i tried to use an actual soundtrack. with my limited knowledge of music i picked conquest of paradise by Vangelis, because it fit the mood. as i uploaded the video on youtube, immediately i got a notification for copyright infringement. not very surprisingly. it said that since it had protected content, the video would be demotetized (no problems there, i am just using youtube as a convenient platform to upload) and that it would be blocked in some countries. which is the
  7. as ssto goes to orbit in a single stage. nothing then says it cannot use stages after it's gone to orbit. my donkey launcher is an ssto for 25 tons in LKO. it drops the payload, then deorbits and gets recovered. so, it i send the donkey with a 25 ton probe in orbit, then deorbit the donkey and make an eeloo mission with that probe, i have made the mission with the ssto. or would i have to bring the whole donkey launcher to eeloo? how about landing? if i orbit eeloo and then detach a lander, the lander lands and orbits again, rejoins the orbiter, then goes back to kerbin, does th
  8. nono, don't get me wrong. it was just for information
  9. i guess it depends on what you are trying to optimize. if you are optimizing mass and cost, then i guess it's right, it's cheaper to make a first stage propeller than to strap big boosters to everything. on the other hand, if you go for simplicity, once you already have a big rocket, adding moar boosters (here boosters is defined loosely as lateral fuel tanks with extra engines, because it's better to use liquid fuel) is easier than devising an entirely new propulsion system. especially because propellers are tricky. it's also much easier to land a rocket on parachutes than it is to land
  10. the way it is worded, it would mean that i can make an ssto, then once in orbit ditch stages. which would be easy, it's just a matter of an ssto with an eeloo rocket as payload. then again, the other interpretation - no stages whatsoever - would be exceedingly difficult, as it would require some 8000 m/s in a single stage. though most of it can be provided by ions, so it should be feasible
  11. you yourself stated the solution to your problem you just need a lot of deltaV. i tend to use 3 stages; one to go from the ground to 10 km of altitude, straight up. it has a lot of engines because they are less efficient in eve. the second reaches all the way to 50 km, where i should be in a suborbital trajectory or close enough. it starts to circularize around 20 km, the atmosphere is still too dense before that. the third stage starts around 50 km and circularizes. of the 8000 m/s listed as necessary for eve, 5000 are really just to get out of the first 50 km of atmosphere. it is
  12. where are you getting all the money for those missions? I guess you are meanwhile running dozens of survey missions with a single probe in a polar orbit which shifts the question to "where the hell are you finding the time to run all those missions to make money, run all those mun/minmus missions, and still make daily updates"
  13. i've seen someone on youtube already did the same thing. not that it detracts anything from your achievement
  14. why you say that the physics engine wouldn't let you return? i can see two problems: 1) aerodinamics is now bad and you burn up in the atmosphere. which shouldn't happen, i brought back whole boosters from orbit without any kind of thermal shielding. as ong as you rprobe does not contain sensitive parts and you are starting from a low orbit, you should be fine 2) rocket misaligned with center of mass - so burning your rocket now send your ship spinning. which is an actual problem, but can be mitigated by using the rocket at low thrust, or by giving short bursts and then stopping
  15. i would disagree that liftoff is 1000 m/s straight up, as i generally start turning around 50 m/s with the objective of hitting 500 m/s with a 45 degrees inclination... but then you mentioned caveman. so you flew a lot of small rockets with inadequate parts and no fairings, so you have much greater problems of aerodinamics. in which case it makes sense to launch straight up for a while.
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