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Caerfinon

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  • About me
    No one of consequence
  • Location
    Canada
  • Interests
    (I miss my dog Jac)
    Flying aircraft and the occasional Rocket Launch.
    Have developed a fondness for submarines.

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  1. My wife says that I'm very "out there" all the time . @AtomicTech
  2. most of the airline flights begin with a clearance for take off pop up dialog giving you clearance to take off. Wait on the runway after loading passengers until it occurs before take off. If you take off before this happens the all the parameters of the mission can't be completed in order.
  3. right behind you... Boo! @ColdJ
  4. The stock rescue contracts use any kerbal type (not tourist) to populate their craft. I always used the MKS package in my games (which also allowed for additional kerbal types) and it had a configuration option that prevented all but the original pilots, engineers and scientists from being rescue candidates. If you don't already use MKS, it's a pretty big ask for you to install that in your game to fix this issue. Alternatively, you could use a crew management mod to modify a citizen/civil-servant/servicekerbal rescued kerbal into one of the three main professions as required. Civil-Servants and Citizens have no capability of performing any activities except filling a seat in a vessel. The Servicekerbals have the ability to use a parachute pack for the KSIS agent missions. Ship Manifest and Roster Manager are examples of mods you could use for this purpose. Or you could edit the persistent.sfs file for you save and make changes to the roster section as required. If you want to completely remove Kerbin Side Remastered GAP from you game, I would recommend cancelling all contracts offered by the pack prior to deleting it. Also all of the Kerbal Konstruct items added by the mod will be removed. Additional taxiways at Baikerbaunur airport The Trans Kerbin Airlines buildings at the KSC The United Knations complex at the Dununda airport The water launch sites at all Naval Air Stations The Air Terminal signs at each airport. No objects provided by the Kerbin Side Remastered pack will be altered in any way.
  5. @Hotel26 never encountered this in my travels.
  6. The barn storming contracts are from another GAP contract pack. However, if you edit the file for the barnstorming contracts and change the setting maxCompletions = 0 to maxCompletions = 1 (or the number of times you want it to repeat) then the contract will only run that many times.
  7. As long as my passport is still good @Admiral Fluffy
  8. These are kerbals that make up the passenger classes of the flight missions. If you use the mods that alter the hiring process then these Kerbals will disappear from Applicants in the Astronaut Complex. I've always played with MKS or if you want something less complex TRP-Hire will also do the Trick.
  9. @anthonyalessi88 @Aelfhe1m “All things are ready, if our mind be so.” I designed the mission tiers in a fairly modular way. The only differences between the tiers are passenger sizes for passenger flights, and the requirements of a certain number of cargo parts for transport flights. These requirements could easily be converted to total mass or any other values exposed to parameters by Contract Configurator. But as I took the torch from Inigma and Keniamin and built on their GAP contract packs, I think if there is to be more done to what I have made, then some enterprising Kerbals would need to fork my various Github repositories and rework my stuff to make some improvements. Everything I have made it under MIT License and is there for all to use or change. I would be happy to give advice to any future project on how I put things together if it is needed.
  10. Happy end of all things '23 and more for '24 @ColdJ!!
  11. In the standard astronaut complex all defined traits will show up as potential candidates. If you use the USI mods then the Astronaut Complex hire section will only give you the option to hire Pilots, Engineers, Scientists, and the specialized traits available with USI. If you don't use USI then the mode TRP-Hire performs the same function for just Pilots, Engineers, and Scientists. In both cases Civilian, ServiceKerbal, and Civil-Servant kerbals should not be "applicant" categories.
  12. You should look into your game's persistent.sfs file to find the ScenarioDestructibles section and then change any items where "intact" does not equal True to the value True. This should tell the game that Kola is no longer"broken".
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