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RevanX_LSR

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Everything posted by RevanX_LSR

  1. i've been very busy lately but I should get the planet out by tomorrow. the cfg file has been done.
  2. Looking for some people to make a delta-v map for this mod! I'll publish the delta-v data soon once I finish all my calculations.
  3. Eve: 21:25 near sea level. Kerbin: 25:54 without rotation near sea level. 24:10 retrograde, 27:54 prograde Factoring into account how much time is needed to accelerate, probably only option is Eve.
  4. New release 1.2.0 (added a hycean planet 6 times the mass of Kerbin with interesting rings) https://spacedock.info/mod/3434/Linbol System Rebirth
  5. Are you allowed to do some research and credit other people who are particularly old? Maybe a separate category? I will not put my username and age for reasons not worth mentioning.
  6. So i got 2 suggestions for 105010 and 105020 and i’ll let you guys poll and see what i should name them. poll starts on Sunday, please suggest more names meanwhile
  7. I was hoping that this was some megacollab. Oh well...
  8. I'm only starting work today. I've been quite busy with other stuff
  9. Pretty toasty! Although i don’t think a planet this close to the sun could have such an eccentric orbit.
  10. I'm also looking for suggestions for how to improve the two bodies.
  11. Landed on both of Revan's unnamed inner moons. Let me know what they should be named. LSR is the name of the mod, which is in 2.5x scale. Body Radius Gravity Orbit Delta-V* Revan 2000km 1.38g 53.4Gm 7000 105010 150km 0.05g 16Mm 3800 105020 240km 0.08g 40Mm 3100 Canyon 600km 0.31g 114Mm 4200 *In the case of Revan, orbiting, in the case of its moons, capture from elliptical revan orbit, landing and returning to elliptical revan orbit. All are estimates i made up. In addition, Canyon (the large moon we did not land on) has a thin atmosphere. About 2 minutes after launch. 4 Clydesdales just got jettisioned, and so did the first stage. Inside the payload is a nuclear stage with only one nerv and 0.28 Kerbin TWR. Still, it was able to circularise from 3000+m/s (still 2km/s less than orbital speed) and get all the way out to 105010, the extremely close moon, in one burn. nuclear stage had 9000m/s. 105010. 105020. Brutal re-entry. We survived using 120+ ablator, but the velocities involved were higher than expected. I blame this on the fact that we had a sharp re-entry profile. On both instances the slope was huge and I couldn't land properly so I bounced off the surface without planting a flag. Still counts, IMO. 3000+m/s left after leaving 105020. Jettisioned that stage while still escaping 105020.
  12. I investigated again and ruled out any file path issues since vertex simplex height doesn’t have any. kopernicus wiki and my vertex simplex looks almost the same, so the best option is probably to remove the empty line between the vertex simplex or something.
  13. assuming you are in low kerbin orbit, your first craft should be in a circular, non-inclined orbit, preferably at around 80km. Launch your second craft when the first craft is approximately 5° behind your first craft or directly over and launch into a lower orbit at around 75km, preferably circular and non-eccentric. Next, set the first craft as target and warp to the ascending node or descending node. If at ascending node burn anti-normal and if at descending node burn normal. You may need a maneuver node. Burn until the ascending and descending node are less than 0.1°. Next, warp until the two craft are as close to each other as possible. Since the lower craft was trailing. its higher orbital speed allows it to catch up. Then, burn prograde until one of your closest approach is about a few hundred meters. Warp to closest approach and burn retrograde relative to target until the relative velocity is 0m/s. Then slowly burn toward the target. Switch to the first vessel and set the other vessel as target (and using sas to hold target) to automatically align the craft’s docking port. Once you reach a close enough distance to the target, burn retrograde one last time and then use target sas to align the second vessel’s docking ports. with both ports aligned, burn toward target very slowly and the two ports should touch which will cause you to dock!
  14. This system is inspired by Trappist-1, but fundamentally different. probably will refine this a lot Star: M8V 7860 km 185 gee 2560K 1.6798871e+27 kg The habitable zone is only 322,000km away from the red dwarf where the dwarf is almost 3 degrees in the sky. Planet Radius Gravity Orbit dist Period 1 250 0.45 45 1.5 2 117 6.5 3 253 21 4 760 1.14 322 30 5 466 6 607 7 4200 1.55 885 8 1208 Period is in hours The orbital velocity of the inner planet is 50km/s! The homeworld orbits at a velocity of 18km/s, meaning DV requirements are insane. 1 - scorched world 4- the homeworld, tidally locked 7 - gas giant
  15. Do you mean a name string by: VertexSimplexHeight { order = 5 enabled = True name=VertexSimplexHeight deformity = 150 frequency = 48 octaves = 8 persistence = 0.86 seed = 66482 }
  16. I only need to know what color the planet's surface and atmosphere are.
  17. no way a mun sized planetary-mass object could be called an “asteroid” all things aside i’m looking forward to this development.
  18. hmm… i’ll investigate. meanwhile, you might wanna take a look at the cfg to check for an error.
  19. Will the logistics of this work? I don't know. If anyone has any ideas on how to make this work, I'll get to working it!
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