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KSP2 Release Notes
Everything posted by RevanX_LSR
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P -3
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- going off the rails!
- non-stop!
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N -3
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- going off the rails!
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N - 4
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N -1
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- going off the rails!
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N 1
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N -1
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Some updates on my career mode
RevanX_LSR replied to Jeb x Valentina's topic in KSP1 Mission Reports
ohh… didn’t open the spoiler tabs. -
N -2
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Some updates on my career mode
RevanX_LSR replied to Jeb x Valentina's topic in KSP1 Mission Reports
twitch engines are pretty good in that case. Not a big ISP sacrifice and they’re radial. Also, you can upload ur screenshots online and insert the link in this forums to upload images -
N -1 this is going on forever! negatives pick up pace!
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[1.2.X] [Kopernicus] Planet Cyran
RevanX_LSR replied to The White Guardian's topic in KSP1 Mod Releases
No. You might have to downgrade to 1.2 or 1.3 to play this. Recommend a separate game file altogether. -
N 1
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N 3
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9/10 i was here about two years ago but went inactive for very long.
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N 3 my wifi is very poor. sorry for wrong numbers.
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N -2
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N 0
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- going off the rails!
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new mission report (not advertising, just trying to give ideas)
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- system replacer
- 2.5x rescale
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1951, January 25 United Union Space Base The all new Orbiter 1 rocket has been unveiled. Heavily based off those from Kerbal States, this rocket is much heavier and much less payload but with the ability to re-ignite engines (shutdown and re-ignite but not throttle) and re-enter the atmosphere, although it's unlikely the payload will survive... (yes, I know. IRL re-igniting engines is not so easy, but these agencies have the budget of the US military, so research is obviously happening a lot faster) SRBs have been staged. Shortly before staging Now in space. The new low thrust lightweight engines will carry us the rest of the way to orbit. No idea why these are unlocked so late in the stock tech tree. Just KSP's tech tree I guess - Liquid fuel engines with thrust vectoring, alternator and throttalable+re-ignitable are available before the probe core, and NERVAs are unlocked at the same level as a seat. Now in orbit! After decelerating, the craft is re-entering. Don't worry, the cargo bay is heat-resistant. Opening the bay doors for even more drag (re-entry was 4300m/s relative to the surface, over 300m/s DV left in orbit) Angling this way gives the most drag. This combined with the dense atmospheres means we're going very slowly. Splashdown. And tragically on my last screenshot I ran out of uploads (there's no warning). (It was confirming that only the nose cone was destroyed and the flight stats for the mission) highest speed achieved (surface): 4799m/s Max altitude: 87km Downrange distance (rather total distance): 26000km Max-g: 12.9g (during re-entry)!
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- LSR
- kopernicus
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doesn’t scatterer make it easier to takeoff and land?
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Some updates on my career mode
RevanX_LSR replied to Jeb x Valentina's topic in KSP1 Mission Reports
By the way, sparks give more delta-v than terriers since they are very light. They save 0.3tons in a 3 ton spacecraft (which causes it to lose 20+% of dry mass!) engines in stock are just so heavy. -
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N 5
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N 7
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10/10! totm+forum games