WolfieKSP
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Ok I got it, it was the emergency suppress button in the KOS UI, such a dumb thing to miss
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KOS code only works partly (It doesn't throttle and steer up)(I have a SAS stability assist probe) here's the code: So the first thing is countdown, then the throttle and steering (doesn't work) then ignition, then the first stage separates after it doesn't do any thrust, and the same thing for the second stage. Visual script studio doesn't show me any errors (I have KOS extension)
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WolfieKSP started following linuxgurugamer
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Hello, I don't know into computers so if you could please tell me if it could run on my PC? I have NVIDIA GeForce GTX1050 and AMD(tm)-8350
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[WIP] ASET IVA for the External Command Seat
WolfieKSP replied to kurgut's topic in KSP1 Mod Development
Thank you! you've got to be one of the best mod devs around!- 8 replies
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[WIP] ASET IVA for the External Command Seat
WolfieKSP replied to kurgut's topic in KSP1 Mod Development
Hey Kurgut, I've got a problem, I'm using a non-stock techtree (CSI to be specific), and the external seat is very early game but the iva one is very late game, is there anything me or you can do to move them together?- 8 replies
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
WolfieKSP replied to JPLRepo's topic in KSP1 Mod Releases
Hello, I've installed this mod on an existing save, I haven't even reached orbit yet and have a lvl 1 tracking station. My problem is that I see all the bodies, is there a way to clear the register so they're hidden again? -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
WolfieKSP replied to JPLRepo's topic in KSP1 Mod Releases
Hello could you add acompat with scansat? There is at least one telescope there and it would be cool if it could discover bodies too -
Sorry for making it confusing haha, I was using normal stock tanks (with restock installed) I can't choose the tank type tho, is there a tutorial or something like that?
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Please disregard the rant above ^ I have forgot about my second tank, but the problem still remains, my Nerva's have horrible dV's in Hydrogen config (methane is a little bit better) I think the problem is in the hydrogen storage now
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Hello, im pretty sure I have discovered a bug, my Nerva Engines have been getting horrible dV's. For example in my tested setup, using the Rhino (Hydrolox) is getting about 3137 dV, meanwhile my Nerva in pure LH2 config has been getting only 1328 dV!!! I've done the math and i found out the reason is in the dry mass. For some reason the solo LH2 tank has more dry mass than Hydrolox one, when accounted for the right dry mass (dry mass used by the hydrolox) my rocket gets 3529 dV (not ingame, only on paper, I used Tsiolkovksi's rocket equation) which is more probable in real life. The dry masses are 26664 kg for hydrolox and 34730kg for LH2 The wet masses are 55464 kg for hydrolox and 40730 kg for LH2 The Isp's are 440 for Rhino (Hydrolox) and 850 for Nerva (LH2) (If you want to do the math yourself) So to summarize the problem is in additional dry mass for LH2, could you please fix this? The game is just irritating like this
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
WolfieKSP replied to Nertea's topic in KSP1 Mod Releases
Hello I love both mods and i couldn't live without Restock, but as an IVA user it hurts so much to see the lack of them, I know that you won't redo the IVA's but could you add internal model shells so it's possible for others to make or port IVA's? I don't know anything about modding, so if I said something stupid and totally nonsenical please correct me, I would love to learn more!