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Everything posted by mushroomman
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Mini N1-L3, Russian Moon Rocket
mushroomman replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
that must have been horrible to get the balancing right. -
Would it be somehow possible to replace the stock navball with yours for other capsules?
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I didn't care for that movie. It just seemed like a slightly more realistic (and much better) version of the Core. The science was just so dodgy (they went into orbit of Mercury for a gravity assist, among other things) and I didn't really enjoy the movie all that much. But the Icarus 2 looked nice. Too bad it didn't have proper artificial gravity.
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Ach. My grandparents live in Vancouver. Maybe I can send them over to get me stuff
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Hint: the 1972 version of Solaris by Andrey Tarkovsky is infinity better than the new one. At least in my opinion anyway. http://www.imdb.com/title/tt0069293/?ref_=sr_2
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Aside from docking and my first Mun landing, the most recent thing would have to be my full roll-play launch of this probe. there was a horrible failure in the autopilot (KOS is hard ) so we nearly lost it. But it worked in the end. The orbit was horribly inclined and eccentric.
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this maybe? From a Novasilisko devblog. edit. Oop. I thought there would be a picture of Moho in there. I was wrong.
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I'm surprised at how infrequently people build that rocket. Nice picture too.
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Yeah, here's an old picture of mine. Though I'm pretty sure it does block solar panels.
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You can using the KerbTown mod. I think anyway.
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could we expect radar altitude any time soonish? That's all I really want from this mod.
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It's quite difficult to make the autopilot hover something smoothly. Using a code like that it will just rubberband up and down, more and more, until it runs out of fuel. I had to deal with such issues while making my landing autopilot. I found that the best solution was to set "limits" on the throttle. if verticalspeed > 0 { set tvar to tvar - 0.02. }. if verticalspeed < 0 { set tvar to tvar + 0.02. }. if tvar > 0.25 { set tvar to tvar - 0.1. }. if tvar < 0.05 { set tvar to tvar + 0.1. }. or something similar. It worked pretty well for me
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Just a little probe.
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Yeah I stuck the module into a Mechjeb AR202.
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There doesn't seem to be any way of using radar altitude. There really should be.
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I've just picked up a fault in the AE35 unit. It's going to go 100% failure in 72 hours.
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I'm so happy!
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You'd think it is, but now it just slowly throttles to %50 and flies away. Using this code: until altitude < 70 { if verticalspeed < -10 { set tval to tval + 0.05. }. if verticalspeed > -5 { set tval to tval - 0.05. }. }. Edit: Wouldn'tcha know it! I forgot a period. It's working now. Wonderful!
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No, that wasn't the problem. I still haven figured out exactly what's wrong but by removing the "if verticalspeed" line it does increase the throttle properly. Edit: I think the problem is because I am going down, not up, the vertical speed needs to be a negative value. I might be able to get this to work somehow. Edit 2: Yes this is the case. My proof is that I could get my ship to hover by using until altitude < 70 { if verticalspeed < 0 { set tval to tval + 0.1. }. if verticalspeed >0 { set tval to tval - 0.1. }. }.
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It didn't work for me. I also tried "until altitude < 70" but that didn't work either.
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I was trying to figure out how to make a simple landing autopilot using this But for some reason the "if verticalspeed" thing doesn't work. It just leaves the throttle at %10 until it crashes. What am I doing wrong?
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I asked this before but I didn't get an answer so I'm going to ask it again. Would you consider making a miscellaneous parts pack after this is finished?