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Ezriilc

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Posts posted by Ezriilc

  1. 2 hours ago, Nightside said:

    Hi @Ezriilc, I wanted to provide you with some more information regarding a bug I ran into a few months back that I was unable to provide any useful information about when it would or would not work.

    I finally figured out the pattern, (quite obvious in retrospect) it seems that Hyperedit does not work to land a vessel at a specified Lat/Lon on Earth in RSS, but works fine for me on Kerbin.

    Is anyone else noticing this issue with planet packs that have a different planet? I recollect that there may have been a change in the way Kopernicus changes the name of home planet sometime in the last few versions. I guess that this could have an affect on Hyperedit's ability to target the planet. 

    Please let me know if I can provide more useful info for you. Thank you!

    I'm sorry, but I don't know what to make of that.  :blush:  I'd need someone with more KSP API experience than I have, and possibly with experience on RSS and other planet packs.  Hopefully someone here will have more insight.

  2. As of today, Kerbaltek members' Ribbons have been served more than 6 million times since ~July of 2014!  At one point, I was worried that my host may not like the bandwidth use, but I've never gotten any notices or slowdowns (that I know of), so I'm glad that I decided to host users' images in-house - it has worked out great.  I'm pleased that users still like it after all these years, and I look forward to many more years to come.

    I've been thinking it's high time I got back into it and add to my own achievements.  Getting all the devices and completing all my ribbons has been my goal from the beginning of the project.  I encourage others to do the same, as KSP has only gotten better over time, and it's so much better a use of one's time than crushing candy or battling royals.  ;)

    Fly on, you magnificent, exploding krash-test dummies!  :prograde::0.0:

  3. 3 minutes ago, 4x4cheesecake said:

    I have a few tests to run within the Jool system and want to stay as close as possible to a real transfer regarding speed, angles, etc. so my idea is to perform the transfer once to get the orbital parameters and the UT and use these values in HyperEdit for different variations of the vessel.

    Can I use HyperEdit for this or does it require an elliptical/circular orbit to work?

    To be honest, I just don't know.  I don't actually use that feature of HyperEdit, and I'm no expert in that area.  I've inherited the mod from The Creator, and I didn't write that part of it.

    Sorry I'm of no help.  :blush:  Hopefully, some of the real experts will chime in here and help - they usually do.

  4. 2 hours ago, Sup3rn0va said:

    So ut works putting one ship in orbit, but i revert flight the game crash, and if i resume to the buildings i cant access t h e buildings, anyone know why this happens? Active mods with this: x science, tweak scale, engineer redux

    Welcome to the forum!

    There is no way to tell what's happening without complete details of what you're doing and how.

    First, remove all mods except HyperEdit and try it again.  If you still have the same problem, please provide more information.

    What versions of everything you are using?  Tell us exactly, step-by-step what you're doing and in what order.  Include anything necessary for anyone else to reproduce the problem.

  5. @Aeroboi, this is what I've found while testing my Windows 10 rig with 64-bit KSP 1.4.5, including the Making History expansion, and HyperEdit 1.5.8, in sandbox mode.

    EDIT:  Oops!  I had the issue numbers backwards, so I corrected them here and in the repo.

    18 hours ago, Aeroboi said:

    Whenever I set a current landing location which is then valid I save that location but that location becomes invalid when I want to load it. 
    [more details above snipped]

    I've confirmed this and commented created the issue on GitHub, with some detail.  Please let me know if I'm off the mark (so to speak :cool:), or if I've left anything out.  https://github.com/Ezriilc/HyperEdit/issues/62

    As for the "moving only East" problem with IJKL, I think that may be due to using the Lander to land on a different body.  The user should orbit the body first with the Orbit Editor, then land on the body with the Lander.  I noticed your screenie of the Lander has the warning:  "Landing on a different body is not recommended.", which indicates this condition.  This may be the work-around for the East-only problem.  I've created commented the other issue for this.  https://github.com/Ezriilc/HyperEdit/issues/44  Please also take a look at that and tell me if it feels right.

    I look forward to any and all input on this issue from anyone and everyone.  Especially any code geniuses such as @Thunderous Echo, @linuxgurugamer, and @fronbow.  But seriously, all input is welcome, from suggestions to pull requests.

    I hope this helps!  :unsure:

  6. @Aeroboi, thank you for the excellent report and details.    It does appear you're on to an issue that we've had in the past, but that I thought was at least partly fixed.  https://github.com/Ezriilc/HyperEdit/issues/44  I have updated that issue with regard to the fact that the problem still exists.

    I realize this doesn't help you at all, and I'm sorry for that.  I'm not an expert with KSP modding, so I don't know if I can actually fix it, but perhaps we can figure out a way around it.  Also, someone seeing this may be able to help with the programming.  I have been saved by this community many times so far.  :wink:

    I plan to do some more testing of the specifics, and I will report back here in the next day or two.  Please feel free to add any more input you may have at any time, here and/or in the GitHub issue.

  7. 4 hours ago, Aeroboi said:

    I have the same problem as @Nightside

    Whenever I set landing location to "current" and then land it lands at the desired spot. When I then try to fine tune either by manually entering longitude/latitude or by using i,j,k,l it kind of hovers the vessel eastwards but then pops back in the same spot and never moved.

    These are my other mods.

    wsUJmDw.jpg

    Maybe one of them doesn't work together well. I'm going to test but perhaps anyone facing the same issue has any of the other mods installed as that may be the problem.

    This does annoy me enormously but I'm sure @Ezriilc does his best to have it working for everyone. I do hope this gets nailed down and eventually fleshed out.

    Please try it without any other mods.  You may need to install one mod at a time to determine which if any is the problem.

    Good luck and please let us know if you learn anything new.

  8. 30 minutes ago, Klapaucius said:

    Typical :confused: , I now cannot reproduce it, but this happened to me before, and I removed a whole bunch of stuff (I'd also been having problems with Module Manager).  At any rate, it happened again the other day, so I uninstalled Hyperedit (which I had reinstalled solely for a rover challenge.)  Again, no radar dish, and uninstalling it fixed the issue. But now today, the dish seems to be appearing as normal. Weird.

    Thanks for the follow-up.  I feel your pain, but I'm glad it's working again.  :blink:

    By all means, if you learn anything new, feel free to contact us again here, or on my site.

    Good luck!  :unsure:

    On 8/25/2018 at 2:33 PM, Nightside said:

    [snip]

    The Lander - Land at specify Lat/Lon does nothing. I'm new to this mod so I'm not sure if I'm doing something wrong. Is there anything special to know when using that feature besides entering Lat/Lon in decimal degreess and pushing LAND?

    @Nightside, I just realized that I failed to answer your other question.  :blush:  I'm sorry for that, I must have been moving too fast that day.  Please know that I don't intend to ignore you.

    It sounds like you're doing things properly, but if the Lander does nothing, then something is up, as it does work for me and other testers.  I would need to know some more specific information about your setup and what steps you've taken.

    It's probably too late now, but if you still need help and/or have any questions, please let me know.  I'm happy to help.

  9. 1 minute ago, Klapaucius said:

    Just as an FYI.  If I have Hyperedit installed, the relay tower in the mountains above Woomerang vanishes from the game.  I'm curious if this has happened to others?

    I've not heard anyone report this issue yet, and I cannot imagine how that could be related to HyperEdit, as it doesn't make any changes whatsoever to the terrain or buildings.  That doesn't mean it's not happening, just that I can't see how.

    I recommend that you try a fresh install of KSP and HyperEdit, without any other mods.  If you still have the same problem, I'd be happy to do some more testing, so please let us know what you find out.

    :D

  10. 1 minute ago, Nightside said:

    Hi, have people been using this successfully in 1.4.5?

    The Lander - Land at specify Lat/Lon does nothing. I'm new to this mod so I'm not sure if I'm doing something wrong. Is there anything special to know when using that feature besides entering Lat/Lon in decimal degreess and pushing LAND?

    Yes, I believe so.  I will do a test and then post back here and update the note on my site.

  11. On 8/10/2018 at 12:38 PM, Drew Kerman said:

    Stand by! I will load up the latest version after some lunch

    Welp, it almost works. Everything seems fine except for exporting to PNG:

    Hopefully that is something you can tackle Ezriilc!

    Sorry, I'm just now seeing this.

    I appreciate your encouragement, even if it's misplaced.  :blink:

    I will take a look and try my best, but I'm betting I'll need some help.  Specifically, which method should be used in place of the one that doesn't exist any longer.

    I've created an issue for this in our GitHub repo.  EDIT:  https://github.com/Ezriilc/KSP-Graphotron/issues/12

  12. On 4/17/2018 at 11:09 AM, rawghi said:

    Hi @Ezriilc! Do you have plan to update this wonderful mod?

    Thank you!

    Have you tried Graphotron with the latest version of KSP?  It may actually work.

    On 4/17/2018 at 12:15 PM, Ezriilc said:

    Yes, eventually.  I'm having some IDE issues.

    In the meantime, you can use the BETA-3 we have up, as it seems to also work in KSP 1.4.2.

    I now believe that I had thought this was my other mod's thread.  :blush:  Sorry for the mix-up!

    4 hours ago, Drew Kerman said:

    I don't see a link for a beta on the Kerbaltek page

    @Drew Kerman is correct.  There isn't/wasn't a BETA.

    I apologize.  To be honest, I haven't done any testing with the new version(s) of KSP recently.  Any input ya'all might have is more than welcome.

  13. 41 minutes ago, Hoff said:

    Thanks,

    Thats sorted the problem!

    I've also landed my first Eve mission thanks to Hyperedit!  :D

    That's great, and congrats!  Even though using HyperEdit is the epitome of ... ahem... cheating;)

    I wonder, though, what actually fixed your issue?  If you can describe it here, it may help someone else down the line.

    Regardless, thanks for coming back here to follow up with us!  Feel free to let us know about any other adventures you have.

  14. 5 hours ago, Hoff said:

    Hello!

    I've encountered a bug: When I've been playing for a while (3 Hours) with Hyperedit installed I can't access the menu for it. I have tried going to the main menu and back but it still wont work

    Please help!

    (I've re launched my craft several times and it still doesn't work)

    Firstly, welcome to the forums!

    I'm sorry you're having trouble, and I'm here to help.  Also, you may find this thread useful: 

    We've not had any other reports like yours, and all my tests work fine.  To figure this out, I'll need more information.  Please try all these things and let me know if anything fixes it.

    • Which version of KSP are you using?  Which version of HyperEdit?  Where did you get each?
    • Try holding the ALT key while pressing H.
    • Try running KSP with only HyperEdit installed and no other mods.
    • Try looking in the log files for references to HyperEdit.

    I hope this helps, but if not, then please contact me again - here or on my site.

  15. 12 hours ago, Ezriilc said:

    I've been doing some messing around with HyperEdit v1.5.8, and the new Making History expansion with KSP 1.4.4, and the results are... not ideal.  In fact, the Lander seems to be totally borked.  It doesn't move the ship, and just makes view shake and confuses me.

    I will do more testing soon, and I would appreciate any input from everyone here.  Thanks in advance!

    On further study, it appears the problem I had was with auto-strut and/or rigid attachment on the bottom set of engines (KE-1 Mastadon) touching the pad.

    So far, I'm not using any launch clamps, but I will do more testing to determine if using clamps fixes it.

    EDIT:  I've learned that using clamps to keep the ship well off the pad seems to avoid the problem.  I believe that auto-strut and rigid attachment were somehow attaching the ship to the pad.

    I'm very relieved about this, as I thought it was something with the Making History expansion.

  16. I've been doing some messing around with HyperEdit v1.5.8, and the new Making History expansion with KSP 1.4.4, and the results are... not ideal.  In fact, the Lander seems to be totally borked.  It doesn't move the ship, and just makes view shake and confuses me.

    I will do more testing soon, and I would appreciate any input from everyone here.  Thanks in advance!

  17. 1 minute ago, Supercheese said:

    For having mirror(s) available if one location is down due to network troubles, naturally.

    I'm sorry if you're having trouble, and I promise to do my best to fix it.  :)

    The error you've reported is not caused by network issues, and my hosting provider hasn't suffered any significant outage since I started the Kerbaltek site in 2013.

    If you continue to have problems, please contact me directly, so I can help.  You can PM me here, on my site, and in IRC via EsperNet (#KSPofficial & #KSPmodding) and FreeNode.

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