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About Space_Coyote

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  1. Space_Coyote

    Kerbin Side Remastered [1.4.x]

    Now I got a rather interesting error and I have turned on every last Kerbal Konstructs switch (Including the other section) and this is I am going to show you guys..wit this picture Now while some of the icons do show up (Most notably the launch sites the others inlcuing runways and tracking stations do not.. Any ideas on how to resolve this? Oh, and I am not using any compression textures.. so we can rule that out already.. Only thing I can figure out is that maybe my graphics card can't handle it, but then it should since I am able to run Kerbal with all the ad dons.. So thoughts on this? Space_Coyote Space_Coyote
  2. Space_Coyote

    KSR Airports for Kerbinside Remastered

    Okay I got a question.. and this is in regards with one of the FAQ questions out there.. This deals with the turning off the Other to get the runway icons to appear.. " Exactly where do you fingd this option in the game is it under settings either on the min page or somewhere else.. Other than that , I have a lot of black squares and I know I am not running any compressed texture mods.. So the other thing I can think of is my graphics card but since some of the launch pad icons show up, the real question is, is this a graphics issue or something else? Space_Coyote
  3. Space_Coyote

    Kerbin Side Remastered [1.4.x]

    Now I have a question, and this dovetails into this one. The question is, which mods have texture compresions and what if you don't have any of these mods installed and you get the black squares still. So the real question is, which mods use compressed textures and which ones don't? I guess that's the real question here. And if there is a list of mods that do have compressed textures could someone post them up please and I could check to see if I have any installed (But I doubt I have as I don't have Environmental Visual Enhancements (EVE) or any thing like Kerbin Shuttle Orbiter (KSO) installed as these weere two of the mods that did caue thi sissues if I recall. So maybe it's time we sit down and see which mods are out there that have compressed Textures in them and find a work around for that. Just my thoughts on that Space_Coyote
  4. Space_Coyote

    Kerbin Side Remastered [1.4.x]

    Eg. Nyle runway: And Round range: Can someone tell me how to fix this? Thanks! Ps: sry for the url img, this is my 1st time to post with photos. Well I'm having the same issues and only a few Launch pad icons are showing up, but nothing else.. just black squares.. (andThis includes airports). And I'mm with you on this one.. ccan someone tellus how to repair this so that all the icons show up? Space_Coyote
  5. Space_Coyote

    What is your most facepalm-worthy moment regarding KSP?

    My Best face palm moment (if you call it that) occurred about 4 years ago just before the game went to beta.. I had just finished a re-entry burn and at an altitude of 100 km I jettisoned the service module.. RE-entry occurred normal and just as the vehicle lands (Nearly on the KSP land area.. Guess what comes hurtling out of the sky.. the said Jettisoned Service Module Impacting right on top of the landed on.. of course the crew did survive as the impact caused the capsule e to tumble and then land again.. Talk about scoring a ringer on that one! Space_Coyote
  6. Space_Coyote

    What crimes against Kerbin have you committed?

    What's my crime against KSP? Well it hasn't happened.. yet.. But I want to add Roads to Kerbin..(That's right Honest to goodness Roads!) And if someone tells me how, I'll do it! I'll build a road system the likes no one has seen! But like I said, I haven't done it.. Yet.. Space_Coyote
  7. Space_Coyote

    Kerbal Cities Pack

    Well I'm going to wait till the update and then decidde.. But then I was wondering on the road issue why the folks who are making this wonderful mod aren't using an asset called Easy Roads Version 3 (there is a Free version at the Unity Asset store.. and can be used in Kerbal Version of Unity (201 p3.1) In fact here's a youtube channel that explores this. including the handling of terrain. I'm just curious as to why roads like this can't be used in Kerbal to make a road infrastructure..IF there were a way to get into the Planet Kerbin and be able to add this in, this would actually save a lot of time buidling things like The roads that exist in the pack.. So my question is.. Why hasn't anyone looked into this? Maybe somone fromthe group could enlightne me on this? Space_Coyote
  8. Space_Coyote

    Kerbin Side Remastered [1.4.x]

    Why Have just one runway at KSC? Why not 2? It's just a thought, but what if we had a runway that ran paralell to the R and D research facility as well as maybe a Space Hangar there not to mention a connecting taxiway so you can go from this runway to that one? Of ocurse I've lookeda th the layout of the KSC base and I feel it to be a bit inefficent.. The Launch pad should be moved further back, and some of the buildings might be moved around to give better access (I know that KSC was Disgned by squad but hey it could have been thought out a bit more. (Though KSC Comes close I feel that the cross wind runway is a bit to angular (90 degrees? Of course if someone ever gets the Real solar ystem up I might just go aheadand create a few airports (I used to do that in MS FLight sim (5-10) . But hey, i't sjut a thought Space_Coyote
  9. Space_Coyote

    [1.4.4] Extraplanetary Launchpads v6.1.0

    Well I am doing a manual install No (CKAN) of EL with 1.4.3 (and MH1.2 )and I get this error.. Thoughts on as to why this is happening? Also I will try to find the error log and send it to you or post it up. Space_Coyote Any thoughts on this one?
  10. Hi I am having in interesting problem with Kerbal Konstructs and Kerbinside Remastered. when I start up the game And I go into the space map mode/Tracking mode, I am finding places that have nothing but Black Squares. These include4 places like South Fiel harvester, and even KErman Atoll. I already talked with the folks at Kerbinside Remastered, and they say that there are some assets in KK that were removed and they say it's an issue with KK. The Kerbinside remastered version is 0.90 and the Kerbal Konstructs version is and I am using the 1.4.MH2 version of he game (I've even tried the Kerbal Konstructs release and am still getting the same results. Is this a kerbal Konstructs or a Kerbinside issue? Space_Coyote
  11. Space_Coyote

    Kerbin Side Remastered [1.4.x]

    Going to investigate further into this Space_Coyote
  12. Space_Coyote

    Kerbin Side Remastered [1.4.x]

    Hi, I am having an issue with my map of Kerbin and I don't know if this is a Kerbal Konstructs issue or a KErbinside issue When I pull up my map either in tracking station or in Flight, I get a lot of black squares on the globe And this includes the KSC Center and it's Runway.. Sometimes when I am in Tracking mode, the launch sites do show up but the runways do not.. So Like I am aching is this a KK Issue or a Kerbin side issue? Also I will try to send a screen shot of the issue. Space_Coyote
  13. Space_Coyote

    [1.4.2] Stockalike Station Parts Redux (April 10)

    I am a little bit confused by this comment let me explain Let's say I have a centrifuge next to a habitable unit, and there's an engineer (Say the default engineer (Bob I Believe it is),), and you can't transfer to the centrifuge to inflate it, Yet he's on the ship and he can't turn it on? like on a ground test..) so it has to be in space to inflate? and I've tried a myriad of units from the PPD Core unit to the PPD 10 and even the PPD 24 and 25. with no success. (Of course these are all "Ground test" (Sits out on the pad engineer on board and the unit right next to the habitat the engineer is in.) So again, I'm confused.. Like I said, I'm kind of confused about this with the engineer on board to inflate cause if he can't get into the unit to inflate it how does the little guy do it? Thoughts? Space_Coyote
  14. Space_Coyote

    [1.4.2] Stockalike Station Parts Redux (April 10)

    Thank you for the tip, and in fact already done, works like a charm.. well, back to building that space station. Space_Coyote
  15. Space_Coyote

    [1.4.2] Stockalike Station Parts Redux (April 10)

    So since3 this is a MiniAVC Alert, disregard, but I think they need to update that then so these errors don't pop up that much if at all, they're annoying as sin. just my thoughts Space_Coyote