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Everything posted by Majorjim!
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New star system and moon names discovered in files
Majorjim! replied to wpetula's topic in KSP2 Discussion
I still wish that the game had a mechanism for discovering the different planets. Using a telescope or some such device. The fact you can see all the planets in the tracking station is such a spoiler let down.. -
The controls in the editor should be a carbon copy of the original.
Majorjim! replied to Azimech's topic in KSP2 Discussion
Seems like a worse way of doing it really… that’s why I was confused, if you have to find a part to select it in order the move the camera around how do you move the camera around to find the part. :-) Anyway, thanks for the reply. I will see what some of the other complex craft builders think of it as I’m not playing it. -
The controls in the editor should be a carbon copy of the original.
Majorjim! replied to Azimech's topic in KSP2 Discussion
So selecting parts is basically the same way as in KSP just a different button? -
The controls in the editor should be a carbon copy of the original.
Majorjim! replied to Azimech's topic in KSP2 Discussion
How do you middle click, ie select a part that is hidden inside other parts? Pretty much essential if you want to make more complex craft. -
Sorry, are you calling information the developers gave us about the state of the game, ‘predictions’? Agreed, it really does look like they just flat out lied about the state of the game they where releasing. At no point before release did they say anything about the game being completely broken, massively underdeveloped or having performance requirements that would make Cray computers blush…
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This is a bad thing… it causes inconsistent lighting when building and will cause you to miss launch windows. I hope they include an option to turn this off.
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You know what all these bugs and poor performance issues are making me want to do? Play OG KSP. No matter how messed up KSP 2 is KSP is like a warm blanket. That is all.
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Is it true the wheels still have that ‘single point of contact’ physics? So they don’t work properly when moved off center.
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Hello matey! Agreed. The price for me is a kick in the teeth. If they want me to pay full price give me a full price product.
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Sorry but 40FPS with a 4000 series card is not ‘running well’… These are numbers with very very low part counts. There is a HUGE way to go to even come close to KSP 1 part performance and the devs already claimed that the game was running better part performance than KSP 1..
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Environmental effects.
Majorjim! replied to Majorjim!'s topic in KSP2 Suggestions and Development Discussion
I don’t think so as I think atmospheric scattering is in already but no sign of any nice environment effects yet sadly.. -
Does anyone know if the devs are planning on adding realistic environmental effects such as storms on Kerbin or dust storms on Duna or spectacular lighting storms on jool or laythe. They really should or were back to the static, unnatural feeling environments.
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So KSP 2 part performance is going to be better than KSP right? This is a given? Confirmed by the devs? Anyone have any concrete information on this?
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KSP 1 still has memory leaks and CG issues. Building complex craft in the VAB soon becomes a minefield of freezes and save file corruption requiring constant saves and restarts to fix. I was backing up my saves constantly to avoid them becoming corrupted. I do hope this is fixed in KSP2…
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Yes very… KSP 1 performance now is worse than it was at launch so it’s worrying that what is clearly a very low part count craft is chugging… ho hum, we’ll see soon enough anyway.
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Poll: When are you going to buy KSP2
Majorjim! replied to GigFiz's topic in Prelaunch KSP2 Discussion
I adore KSP and of course super excited for KSP2. I will however hold off buying it day one as the price is unacceptable for an early access game. I will wait to see how the part performance is and if the devs actually include the features it should have had at launch. I know I will be waiting more than a year to play it but it gives me time to save for a new PC. ☺️ -
Kerbals cannot walk up hills without exploding
Majorjim! replied to Majorjim!'s topic in KSP1 Technical Support (Console)
Ok, so kerbals cannot walk on any slope at all.. they sink in every few steps prompting the X button prompt to climb up… doing this over and over again causes the kerbal to explode. -
Why do people hate the new launcher so much?
Majorjim! replied to spacecow23's topic in KSP1 Discussion
How do you disable it? -
Kerbal Space Program Enhanced Edition Grand Discussion thread
Majorjim! replied to UomoCapra's topic in KSP1 Discussion
Good to hear from you too mate. I’ve been lurking on and off. I still have the game installed on my PC of course but my nephew loves aircraft and rockets so I thought it was a good time to introduce him to the game. He is very smart and keeps reminding me to check my staging!- 310 replies
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Kerbal Space Program Enhanced Edition Grand Discussion thread
Majorjim! replied to UomoCapra's topic in KSP1 Discussion
My sister recently bought KSP for her 8 year old son and I’ve been helping him get the hang of the game. I must say, playing with a controller was a massive learning experience. I would like to share some of the craft I made when I was playing on PC but it seems this isn’t possible. Has anyone figured out a way of doing this yet? Thanks. MJ- 310 replies
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Developer Insights #16 - Kerbal Community Program
Majorjim! replied to Intercept Games's topic in Dev Diaries
Hi Ghostii-Space! Ok bye. -
Any non 'PRE-ALPHA' footage?
Majorjim! replied to Majorjim!'s topic in Prelaunch KSP2 Suggestions & Development Discussion
Pretty much all of them..?