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Everything posted by Majorjim!
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Strange docking behaviour with robotic parts
Majorjim! replied to Levelord's topic in Breaking Ground Support
@Capt Snuggler told me he thinks the new robotic parts are actually separate crafts, this bug might have confirmed that. -
Cupcake's Dropship Dealership...
Majorjim! replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Pretty scenes! What's visual mods do you use mate? -
Reaction wheel props not dead yet!
Majorjim! replied to Tyr Anasazi's topic in KSP1 The Spacecraft Exchange
He's using the servo to drive a sperate craft, the prop, which is pretty much what we where doing before. The great thing is we still have the old parts so there's nothing stopping us from making them the old way and having fun with it! -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Thanks mate -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Do you use stock EVE or SVE too? -
I was fiddling with servo settings and realized how archaic it is to adjust the sliders with the mouse, could we please be able to type in the values we want as well?
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totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Nice work matey! I'm really digging these new moving parts. What visual mods are you using? -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Try surface attaching them not using the nodes. -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Have you auto strutted the moving parts? They dont like this. Have you use the same node twice? I just discovered that using the same node twice on the servos will cause part connection bugs. -
[1.12.x] MemGraph Updated with Stutter Reduction
Majorjim! replied to linuxgurugamer's topic in KSP1 Mod Releases
Awesome thanks mate -
[1.12.x] MemGraph Updated with Stutter Reduction
Majorjim! replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi, I have a quesion, what button is the 'mod' button? Thanks for this amazing mod! -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
THIS, @Azimech do you think this might circumvent the rotation limit of the engine? -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Nice to see you back Sgt_flyer! And great idea for a thread. I look forward to seeing what you guys come up with. -
Its downloading on STEAM!
- 1,121 replies
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- breaking ground
- coming soon
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(and 3 more)
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Working with fairings in the editor
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
Yes! I remember this feature, it was awesome! You used it in your constellation video. Good times. -
Working with fairings in the editor
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
My god man... Thank you. -
As anyone who has worked with the fairings in the editor knows that its a PITA when they faze in and out when you are trying to work on them. I am asking if its possible for squad to add a feature where you can turn off this 'fazing' in and out of the fairing. It would make it so much easier to work with them. Thanks!
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totm june 2018 Work-in-Progress [WIP] Design Thread
Majorjim! replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
This is awesome!! Great work mate, truly. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Majorjim! replied to Galileo's topic in KSP1 Mod Releases
I followed the install instructions and all seems to be working buy my sun is still the old look, not the fancy new one.. Any ideas? NVM I fixed it. -
The Landing Legs & Gears Is Killing Me!
Majorjim! replied to I_Killed_Jeb's topic in KSP1 Discussion
At least they might actually work as they are supposed to then... The legs are a joke right now.. And have been for FAR TOO LONG! -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Majorjim! replied to Galileo's topic in KSP1 Mod Releases
Hello mate, Im getting noticeably worse performance using this mod with a fast system. Does the mod do anything other than improve the planet textures? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Majorjim! replied to Galileo's topic in KSP1 Mod Releases
Me again.. I installed this fine now and it looks amazing! Thank you to all who worked on this, its a fantastic mod! I have an issue on Eve. The clouds form a kind of ugly hexagon above me when descending through the clouds and also I get some kind of input lag in the coulds of Eve. Not FPS drop and the timer is solid green its a kind of mouse type lag.. Any ideas? Also how do I tone down the volumeric clouds on Eve? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Majorjim! replied to Galileo's topic in KSP1 Mod Releases
Hi there, Im reinstalling this and I followed the instructions and I have clouds on Kerbin but not on Eve.. Any ideas? Im using the latest version of KSP. I have this exact issue. How did you fix it? LOL I just did what you did, reinstalled it and it works.