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KSP2 Release Notes
Everything posted by Majorjim!
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Bought the game - Instant Regret - i hope this is a joke
Majorjim! replied to Moons's topic in KSP2 Discussion
I’m sure he’ll use it. I know how he feels, as a fan, kicked in the teeth. -
Stock ornithopter / entomopter
Majorjim! replied to salaminho's topic in KSP1 The Spacecraft Exchange
The video was glorious, what an awesome creation! Do the powered joints just move up and down or do they twist slightly too? -
Wavey's RP-1 Craft Catalogue
Majorjim! replied to septemberWaves's topic in KSP1 The Spacecraft Exchange
What an awesome way to play! Building up the program from sounding rockets. I approve and keep up the good work! -
Part clipping in KSP was basically merging two objects to make new shapes ect. This did include attaching more than one part to a single node (unlocked in the cheat menu) and also by the use of mods, no offset limits, allow surface attach ect.
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This will definitely be modded into the game but the way things are going I highly doubt it will be added by the developers.
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Why does it look bad at 1080p? Because of the lack of AA?
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Do OG KSP type bearings work? Like RCS or thermometer bearings.
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You can Copy vehicles in to Text Editors...
Majorjim! replied to RayneCloud's topic in The KSP2 Spacecraft Exchange
That’s actually genius. -
This forum, for some reason, has always been the forgotten child of KSP socials..
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KSP2 on sale at IndieGala and Green Man Gaming
Majorjim! replied to Yakuzi's topic in KSP2 Discussion
On sale after four days? Bit of a kick in the teeth for those who bought day one…. -
A Twitter thread on terrain rendering performance.
Majorjim! replied to Chilkoot's topic in KSP2 Discussion
No they fully understood why we wanted it and they said as much. They also made the decision at first that they preferred us to have to make the calculations ourselves. Did they actually say this? Did they actually say we are fully aware of this issue with the game? -
A Twitter thread on terrain rendering performance.
Majorjim! replied to Chilkoot's topic in KSP2 Discussion
Agreed, just venting. Something I feel the need to do more than ever recently.. I expect people who do something for a job to actually be good at it. Especially if said job is the creation of a paid product. -
So, you’re describing KSP1 then..
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A Twitter thread on terrain rendering performance.
Majorjim! replied to Chilkoot's topic in KSP2 Discussion
A fine example of unpaid interns fixing the game for the developers… -
Do you not find the game lighting horrible..? Everything is far too shiny and the sun washes out all colours and looks so artificial. The fact that this is a CPU heavy game and looks pretty meh and doesn’t run properly on anything other than other than monster hardware isn’t funny.
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New star system and moon names discovered in files
Majorjim! replied to wpetula's topic in KSP2 Discussion
I still wish that the game had a mechanism for discovering the different planets. Using a telescope or some such device. The fact you can see all the planets in the tracking station is such a spoiler let down.. -
The controls in the editor should be a carbon copy of the original.
Majorjim! replied to Azimech's topic in KSP2 Discussion
Seems like a worse way of doing it really… that’s why I was confused, if you have to find a part to select it in order the move the camera around how do you move the camera around to find the part. :-) Anyway, thanks for the reply. I will see what some of the other complex craft builders think of it as I’m not playing it. -
The controls in the editor should be a carbon copy of the original.
Majorjim! replied to Azimech's topic in KSP2 Discussion
So selecting parts is basically the same way as in KSP just a different button? -
The controls in the editor should be a carbon copy of the original.
Majorjim! replied to Azimech's topic in KSP2 Discussion
How do you middle click, ie select a part that is hidden inside other parts? Pretty much essential if you want to make more complex craft. -
Sorry, are you calling information the developers gave us about the state of the game, ‘predictions’? Agreed, it really does look like they just flat out lied about the state of the game they where releasing. At no point before release did they say anything about the game being completely broken, massively underdeveloped or having performance requirements that would make Cray computers blush…
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This is a bad thing… it causes inconsistent lighting when building and will cause you to miss launch windows. I hope they include an option to turn this off.
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You know what all these bugs and poor performance issues are making me want to do? Play OG KSP. No matter how messed up KSP 2 is KSP is like a warm blanket. That is all.
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Is it true the wheels still have that ‘single point of contact’ physics? So they don’t work properly when moved off center.