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KSP2 Release Notes
Everything posted by Majorjim!
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How many hours do you have in this game may I ask? (steam stats pls)
- 201 replies
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- ksp 2
- creative director
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totm feb 2020 Bendy Tech - stock mechanics in a new era
Majorjim! replied to Servo's topic in KSP1 The Spacecraft Exchange
I'm way too drunk to soak all this in but it looks awesome! I kinda wish there where no such thing as stock hinges. -
Raptor's Craft Download Catalog - Tested & Proven
Majorjim! replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Dude, thank you. Not just for mentioning me but for sticking with the updates for so long and for making such awesome craft! I know how hard it is to keep track of changes and updates and bugs and given the size and complexity of your catalogue of craft I think its staggering that you kept it up for so long. That alone proves the depth and strength of your character. If only employers and customers would understand.. I too will be diving into KSP 2 but I know nothing will come close to the heady heights of KSP in its Heyday and the lengths that some went to make the kerbal system a smaller friendlier place. See you in KSP 2 mate. MJ -
Stock N1-L3 Soviet Moon Rocket
Majorjim! replied to tehmattguy's topic in KSP1 The Spacecraft Exchange
This is the best looking N1 replica I have ever seen. Amazing work mate! -
Raptor's Craft Download Catalog - Tested & Proven
Majorjim! replied to Raptor9's topic in KSP1 The Spacecraft Exchange
I feel your feels. -
Anyone else think KSP 2 might be overly ambitious?
Majorjim! replied to Compsagnathus's topic in Prelaunch KSP2 Discussion
My main concern is the part count restrictions. The game looks great but I think the part performance will be worse that KSP.. -
Can someone please?
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These can be a pain in the ass to get working.. Keep at it though mate it looks great so far! Have you played with different autostrut settings. That usually fixes it for me.
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Replica's Docking port consideration...
Majorjim! replied to Jestersage's topic in KSP1 The Spacecraft Exchange
It's totally dependent on what you are replicating. -
It will be great to not have to use huge bundles of SRBs anymmore!
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I would love to see something offical about this. It seems folks are just guessing at this point.
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I did. It says this: Q: Will I be able to transfer my saves/account to KSP2? (backwards compatibility) A: Saves from Kerbal Space Program 1 will not be compatible with Kerbal Space Program 2. Saves are not craft. Anyone know FOR SURE if craft files will not be compatible?
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official? Link? If this releases with no clouds...
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Does anyone know if craft files will be cross compatible?
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Aesthetic vs Performance preference (again)
Majorjim! replied to Jestersage's topic in KSP1 The Spacecraft Exchange
Only poorly made ones are. -
Saturn V & Apollo - Stock Real Scale Replica
Majorjim! replied to Bubbadevlin's topic in KSP1 The Spacecraft Exchange
Damn dude... -
totm august 2019 Apollo 11 50th Anniversary
Majorjim! replied to Munbro Kerman's topic in KSP1 The Spacecraft Exchange
Welcome back! -
totm august 2019 Apollo 11 50th Anniversary
Majorjim! replied to Munbro Kerman's topic in KSP1 The Spacecraft Exchange
Awesome work mate, truly! The LEM is amazing and the overall detail is stunning! A true labor of love and congratulations on finally getting it released. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Majorjim! replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Use servos. -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Good find! -
Keep refining your designs, try different combinations of parts.
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Precise slider adjustments
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
This. It seems that sometimes the value you selected in the lower slider is then 'skipped over' on the top slider.. -
Autostrut with new robotic parts
Majorjim! replied to Goody1981's topic in Breaking Ground Discussion
SomeOne correct me if I'm wrong but I think when the robotic parts where released you could apply auto struts but they stopped the parts from moving. In the patch recently I think squad removed the auto struts 'strut' action but left the option to apply them as you can turn them on for moving parts but they do not make the parts stiffer.