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KSP2 Release Notes
Everything posted by Majorjim!
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Any news on the next update.
Majorjim! replied to Lucifer XIII's topic in KSP1 Technical Support (Console)
Dude really? You couldnt wait for 16 mins? I never use physics warp during a burn incase anything goes wrong and I find a zen level of calmness whilst doing so. -
KSP Future DLC Ideas
Majorjim! replied to Dedpewlio's topic in KSP1 Suggestions & Development Discussion
Nope. There are ways around it. -
No, the constant delays and bugs are due to a lack of experienced staff. There have always been too few people working on this game. Even now they are looking for a senior game designer, a QA Engineer, a lead developer, a junior developer and a senior developer.. It's a tad late in the game. So to speak.
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Because there are so few people working on it..
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Yeah, on the river Thames.
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Yes it is a bit. Here's a clearer picture I took today.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Majorjim! replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Legs are 100% confirmed as broken in this version. The next patch will fix this apparently. -
Your use of the word 'improved' and not 'fixed' is concerning. Do all engines have that 'floating point' offset error? Are they as 'improved' as the code will allow?
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IVA for the external command seat.
Majorjim! replied to The Flame Cat's topic in KSP1 Suggestions & Development Discussion
I think we have enough evidence at this point that squad has no intention of adding anything that the actual players want. -
THIS. It's time to put a bow on KSP and put it out to pasture. So to speak.
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Me too man. Me too. I can feel the corporate squeeze already though.
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Yup the wheels and legs are broken. Again. Yay for progress. I honestly cannot wait for squad to just stop messing with the game. It's just going to become a crappy money making exercise which will kill the game stone dead.
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If you where on PC I would say use a welding mod. There Really isn't any way around this. The game is optomised quite well. Its the physics interactions and the need for a fast CPU that kills perfomance on the last geb consoles. Even on a fast PC CPU you are only really able to run 600/700 parts with a smooth frame rate.
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If it meets minumum requirements then it will run. Looking at those specs it wont run well at all though. KSP really needs a fast CPU and 1.1GHZ isn't going to do the job.
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Yeah.. About that...
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All I see is a picture of an arabic looking bloke... Help
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The Katurn V (Saturn V)
Majorjim! replied to Johnster_Space_Program's topic in KSP1 The Spacecraft Exchange
YAY! Thanks man. Nice build you have there! Nothing like a good old apollo mission to get the blood flowing. Good work mate. -
The Katurn V (Saturn V)
Majorjim! replied to Johnster_Space_Program's topic in KSP1 The Spacecraft Exchange
Pics of the LM ect pleeese. -
How is the MEM meant to be used, exactly?
Majorjim! replied to PTNLemay's topic in Making History Discussion
Agreed, its a massive wasted opportunity. -
Damn man thats awesome! What method did you use to get all white fairings?
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Heat Glitches
Majorjim! replied to CubertFarnsworth's topic in KSP1 Technical Support (PC, unmodded installs)
She's also hovering... -
If yes I would say it's over a year away from release.
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