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Cydonian Monk

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  • About me
    Space Monk
  • Location
    Houston, TX, USA
  • Interests
    Model Railroading (Operations), Languages, Space Stuff, Engineering

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  1. Soon(ish). I've got the next post _written_ just haven't sat down to edit the images. The post after that is about half written, is a little complex, so I'm trying to massage it a bit until it's something that is readable.
  2. I'm just glad folks still remember this little old wandering tale. I'm still around here somewhat, though much less than I used to be. Now that KSP is "done" I'm working on getting a static group of mods and plugins put together to use _forever_. I was rather hoping for a 1.12.3 before I did that, but, c'est la vie. As for Forgotten.... I'm so very far behind things at this point, but I do intend to at least finish this chapter full of things at Duna. Requires I be in the right mindset and have enough free time to actually work on the rest of it of course. I may have too many irons in the burning dishwasher at the moment.
  3. Nyrath has signed off on it, and he's just about the biggest Foundation fan I know. I'm being cautiously optimistic about it, and assume much of the "chaos" in the first couple episodes will tie back into future ones. This is a pretty big story, and while I don't remember all of it, I'm ok with what they've shown us so far.
  4. Very fun little game. I'm short of time right now or I'd play some more. Also need to learn how to build planes again like MKI says, lol.
  5. I feel somewhat compelled to mention that when I started Forgotten Space Program five and a half years ago I had not yet seen the fifth episode of the 2021 Loki TV series. That is all. (Because saying anything more would be spoilers for both this and that.)
  6. Yes, and I can't take the survey or provide any other such feedback as a result. Also why I don't have an account on the new bug tracker and no longer provide any suggestions on this forum or do anything that in any way resembles what I do professionally.
  7. Legitimate Salvage Captain Hallock had his hands full. Having secured the mysterious Seconee station at Duna, he now had to integrate it into the Memory of Tomorrow. He checked one last time to make sure the ghosts were ok with his plan, convinced his new pet goo to stay in the lab, then prepared for the reconfigurations. Mostly this meant sealing all the bulkheads, unplugging any wiring, coolant lines, and other connections, but there were a few small cases where he had to replace batteries or completely rewire modules to allow for remote control. He started with moving the two landers and the transfer-shuttle-looking-craft over to the Memory. Only one of the landers had docking ports on both ends, so it became the obvious option for docking. He moved it in underneath the Memory and secured in place. Next were the fuel depot and the tug attached to it. That stack was temporarily docked up opposite the landers on the top of the Memory. There was still a small amount of rigging work Hallock had to do before the fuel pod could be integrated into the Memory's drive section. Finally came the station itself. Hallock took the Rock Spear out to grab it, intending to place it directly ahead of the Memory's retrofitted living compartments. With that done, he tested the new connections and docking seals. There was still a great deal of work to do before everything was solid enough to move under its own power. It had been a long day, and Hallock needed a nap before he started into the difficult tasks. This was work best suited to a crew of more than one, but Sieta was still immersed in her latest trance, looking for sanity in the madness of the Universe's background radiation. Hallock napped long enough for the ship to drift through the shadow and the light and back into the shadow once more. -- He awoke fully refreshed and with a new determination to ready the ship. It had been quite some time since they last added to the Memory of Tomorrow, back in Kerbin orbit, and even then the ship had been incomplete. They had only the "test" drive section to get them this far, and none of the planned expedition craft. As such the two landers were a much welcome addition, no matter how old and worn they might be. He checked in on Queen Sieta before suiting up, finding her asleep at her station, having drifted off in the noise from the radios. She had thus far found several dozen Things in orbit around Duna and Ike, objects which had been missed during their earlier surveys. She was left to sleep while he ventured back into the void. His first inspection pass of the ship and its newly acquired additions was done in the dark, illuminated by only his headlamps and the ship's scattered floodlights. The pressurized sections had been brought up to their regular atmospheres, and no major leaks had ruptured out into the nothingness. Some of these pressure vessels had taken more abuse than others, with the occasional ding and divot to patch over. Hallock made note of the myriad flags adorning their collection, none of them familiar to him. Most bore some resemblance to kerbals, while other were more esoteric designs such as dice and gears and little orbs. They slipped into the bright side of Duna during this inspection, while Ike slipped into its master's shadow. The first move of the day was the small craft he had taken to calling the transfer shuttle. Its interior was very slick and had a modern feel to it in comparison to the Rock Spear, so he decided it would become the "Bridge" to this new Memory of Tomorrow. He undocked it and the smaller lander, then slipped it in behind the Spear before docking the back up. Next was to restring and tighten several of the craft's struts and stays. They were now considerably further from the Sun than at Kerbin, and the reduced energy had become evident in the contraction of the metal masts which held the ship's power systems and radiators. These struts, constructed of some meta-material Hallock barely understood, were either completely taut or oscillating freely with the motions of the ship. So a good re-rigging was in order. Additionally, new anchor points were required on the modules from the Seconee station. The extra mass towards the ship's bow called for additional bracing and stays along the spine of the ship. Not work one would normally expect of a lone kerbal, let alone a ship's Captain, but what choice did he have? This process which took several orbits, so many that Hallock lost count. Once he had finished the re-rig he went around to all the electrical bundles and coolant lines and other bits of equipment and double checked their connections. Afterwards he brought the ship under full sail and rode the winds of the middle Kerbol System. It wasn't much, the photon and particle pressure from their distant star, but a captain could dream. It also served as a good test of their full electrical and cooling capabilities. There was still enough light in this distant land for the solar arrays to help, but just barely. He drifted off to sleep while dreaming what the future might bring for their little ship. -- The following day brought one of the most important tasks he would undertake - moving a tank that was partially full of fuel and oxidizer into position between the ship's spine and the drive section. He pulled the solar arrays and radiators in to protect them, locked down the internal bulkheads for safety, then suited up and went to work. First thing to do was unlink the stays holding the drive to the rest of the ship. These struts were all that kept the energy from the drive from bending the ship in half under full thrust, and this force would have to be re-routed through, and around, their new fuel tank. With the struts and masts readied, he went back inside and cast the fuel depot free. Once the minute amount of vibrational energy from the undocking had bleed out, he unlatched the ship from the drive and also let it drift away. The timing of this dance had to go perfectly, because they couldn't afford to waste fuel lining back up or tracking down the drive section. He moved the fuel tank into place and then quickly moved the tug back to its position atop the ship. The Memory shoved backwards, slowly, and relatched to the drive. The entire operation was completed in less than a quarter of an orbit, with very little drift occurring and only a minor correction needed. With the ship reconstituted he grabbed his pistol grip tool, aka the electric wrench, and went out to rig the aft section back together. A strut to the port mast had broken loose during the maneuver, and needed replaced first. He had probably pulled it too tightly during the re-rig. Afterwards there was the new set of stays and struts between the drive and the ship. New anchors were secured to the fuel tank, new lines were run between the three sections. One rigged up the fuel lines were opened, resource transfers were tested and confirmed as working. All good. It was another long day of work, but in the end the ship was in top shape and ready for whatever they asked of it next. There was just one last finishing touch needed. While Hallock was working on the outside, Sieta was busy doing a few things of her own. First, she had heard Hallock's complaints about needing extra hands to help out, and had scanned the surface of the planet for some wayward souls they could conscript. In total it appeared there were three sites where kerbals might once have visited, two of which were still likely to have them present. One was far removed from the other, but easily within the reach of both landers Hallock had acquired. She had also been busy working up a new flag for their rag tag jumbled mess of a ship, one more befitting a vessel of its stature. And along with it came a new suit for their captain. Now they would look the part they were playing, and hopefully command the respect they were deserved. And if not respect, then dread. Arrrrrrr.
  8. Since I had a null day to work with this past weekend (well, Monday) I went and finished what will likely be my last full playthrough of Skyrim. Only took me a year and a half, ~450 hours in-game (with little to no fast travel), to make it through nearly every quest in the base game, the DLCs, the Legacy of the Dragonborn mod, a mod which expands/fixes the College of Winterhold, a handful of other mods such as the After the War stuff, and of course the Inigo mod. Plus whatever other things were added/fixed by the unofficial patches. There seem to only be three stuck quests, one of which I _might_ smack around with some console commands to get it to advance (based on what I've read it's one of the smaller mods I have installed which is blocking it). The other two stuck quests are from mods, so I'm less concerned. I have no idea how many map markers are still undiscovered, but the answer is most likely less than 10, if any (and none of them in obvious places). Still get no respect from anybody after going to the literal afterlife and taking care of the big bad. And Max von Sydow is still angry with me despite preventing the end of existence. Pffft. A little bit of a bittersweet ending, TBH. Had fun. Really going to miss Inigo.
  9. Sergei Korolev, who went by the code name "Chief Designer" while working on the Soviet space program. Except his official name was Главный Конструктор instead of what's on the probe, which is Главный дизайнер. They both work out to essentially the same title, whether constructor or designer, so....
  10. Ok, sounds like the forums here are still as awesome as ever. I've got some ideas as to how to proceed and will start working in that direction over the next couple weeks. Need to rework some of my custom suit textures so they work well enough on the _new_ suit layouts, and tweak some of the older parts configs, but there's going to be a "point of no return" (when I jump the FSP save from 1.6.1 and 1.10.1 to 1.12.x) for a few of the older mod parts and such that have trickled along (mostly) unseen in the background of this save. It'll all make sense once we get to it. I'm still retooling this and am about half done with the next post. Will definitely be posted sometime this weekend, likely Saturday.
  11. Wow. Ok. Back when this pandemic began I'd thought maybe I'd end up spending more time in KSP and thus would be more motivated to _finish_ Forgotten Space Program. Instead the opposite happened. After 8+ hours a day working from home the absolute last thing I wanted was more hours sitting at my PC. Some of that mood started to pass last November when I began posting these Forgotten things again, only for me to be interrupted by events of the world that are outside the rules of this Forum to discuss. And then we had the winter freeze here in Houston and Texas which has taken months for some of us to recover from. And then a bunch more stuff that's still well outside the scope of this forum, and then a big push in May and June for us to get back into our offices full time, which was oddly disruptive despite being a return to "normal". After a month of finally being _somewhere other than my home_ for 9+ hours a day I'm at last able to sit at my PC and actually enjoy something. Like Untitled Goose Game. And Journey. And Kerbal Sacrifice Program. Wait, no, Kerbal Science Platform. No, that's not it either. Little Green Dudes in Space And Not Splattered on Mountainsides Program. Yeah, that one. Just in time for Kerbal Space Program to END. Ok. That complicates things. Forgotten Space Program was originally intended to be somewhat open-ended while still having a destination to reach _at the end of time_. Unfortunately I've delayed continuing this long enough that _time ended_ without me. Oops. That can still be the case, but I'm not really sure just how I want to handle it yet. I'll definitely finish posting the rest of this Second Volume as we move into Summer, but I'm not sure I'm ready to move beyond that just yet. The most recent semi-original idea was that KSPv2 would have already released, and would have come into play in Volume 3 (as I mentioned in a recently previous post). At the moment I'm not even sure I'll be able to play KSPv2 (I certainly won't be able to run it on my current system). And the Forum today is a much different place than it was in 2015 when Forgotten started... and I'm a much different person. I'm not entirely sure this type of long-form mission report is still welcome here, so... IDK. Need to think about this some more. Right now I'm playing through a semi-casual career game in 1.12.0, trying to decide if I like all the changes that have been made to the stock game since whenever I last regularly played. (v1.4.5? v1.6.1? v1.10.1? I don't even remember anymore.) I'm not particularly fond of the occasional crashiness of the game in this "final" release, but I really do like the now-stock Alarm Clocks, suit switchers, and maneuver node editors, among other things. I'm not entirely sold on the stock KIS/KAS stuff yet, and I still haven't tried the stock robotics, but maybe they'll grow on me as I learn. Anyway, aside from another "near collapse of civilization" event like we witnessed with the February Freeze (I'm only partly exaggerating there), you can expect the next Forgotten post to show up in a couple days. And then another right after. And another shortly after that. And then we'll have to see. Cheers,
  12. Reusing props and sets from other shows doesn't excuse their frequent displays of a lack of understanding of basic orbital mechanics. Nor does it excuse the writing that stumbles all over itself; such as establishing in one episode that Russians use a less-volatile air/O2 atmosphere mix in their ships and suits only to hand-wave a suit fire away a few episodes later as having been due to "having 100% oxygen in the suits."
  13. I barely play KSP anymore (I haven't even installed 1.11.2 yet), but as I'm not going to be able to run KSP2 and have no plans to buy it, I'll have to keep playing KSP1 to get my occasional fix.
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