Cydonian Monk

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About Cydonian Monk

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    Space Monk

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  • Location Houston, TX, USA
  • Interests Model Railroading (Operations), Languages, Space Stuff, Engineering

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  1. Cydonian Monk

    KSP Loading... Preview: The Δv per Stage Display

    It's only present in Steam versions of the game. The rest of us never see that button.
  2. Cydonian Monk

    How do kerbals reproduce?

    They don't. There has only ever been one kerbal. All kerbals are that kerbal. They never die, they just get zapped back in time and change their name. At some point they were badly mauled and dented by an accident and that's when the "girl" kerbals started to appear.
  3. Cydonian Monk

    Advice required!! Python or C# or C?

    Ultimately the language doesn't matter as much as being able to get things done, so learn whatever is easiest and most accessible first. It's developing the thought processes and mindset for programming that leads to good code (and good job prospects). Doing _anything_ and learning how things work is more important than mastering any specific language when starting out of the gate.
  4. Cydonian Monk

    Forgotten Space Program

    As of this post, the Forgotten Space Program has been in operation for three years. Thanks everyone for sticking around, through both the crazy parts and the crazy boring parts. Cheers, -- Forgotten Space Program Volume 2 Sequence 7 Modulus 7 Where We Left Off... It is a period of civil war. Rebel spaceships, venturing out from Kerbin, have won their first victory against the.... No, wait, that's not right. It is a cycle of exploration and adventure. "The Jumble of Parts", having completed a successful exploration of the Joolian System, is returning home to Kerbin with unexpected new friends. Macfred, Gletrix, and Agake have hitched their Sulphur shuttle to the "Jool Jester", an interplanetary cruiser captained by the elder Maclie Kerman and crewed by the kerbals of the Forgotten Space Program. The chaos of The Cycles and a lost mission to Dres have compelled them to return to Kerbin to regroup. Thomlock returns with them on a secretive mission for his old acquaintance Albro. Elsewhere in the Kerbol System, Queen Sieta and her pirate defender Captain Hallock are approaching an unsuspecting target. Their stolen spaceship, "The Memory of Tomorrow", is short on fuel and supplies, and in need of minor repairs. Operating as outcasts and independent from the space program, they must scavenge for parts and steal fuel from wherever they can. They will soon descend on new prey. Back on Kerbin "The Boss", Rosuki, remains under the care and observation of the mysterious monks of "The Order of the Kerbin World-Firsts Record-Keeping Society." She regularly communes with an unknown entity, a being which presents itself to her as an image of Jonbald. An entity with unknown - and unclear - motives. She is quietly building the foundation of a new space program, a secretive operation built far from the reaches of any existing world powers. Jonbald meanwhile has usurped control of the space program from Rosuki, himself directly responsible for her "hospitalization" by the Worlds-First. He is driven by an unknown impulse to leave this planet and return... return... he's not sure where. This impulse has suppressed his traditional sense of morality, and he has fallen so far as to conscript the local populace into the factories and forges needed to fuel the program. With the aide of Gene and Wernher, their own memories and experiences restored by an alien device, the space program is building the key to Jonbald's exodus. A key which might destroy Kerbin itself.... -- Copper Gain Having Gene and Wernher back on the planet was exactly what the space program needed. In no time at all Gene had found and corrected several issues with the way things were being run at the space center, and had ironed out most of the problems that were causing grief with their industrial support structure. Meanwhile Wernher had pointed out several failures of process in the integration and operation of the rockets themselves. In the end most of the problems were minor - a missed wrenching here, an un-hammered nail there. Gene could find no deliberate instances of sabotage, though he agreed with Jonbald there could always be the potential for such. And there was a lack of through training for the kerbals at the factories and the space center which led to confusion. So many of these minor problems and confused kerbals that it all added up, resulting in the death of several rockets by a million paper cuts. The pause they took to train the kerbals at their command took more time than fixing most of the issues, but in the end they had their production queue running at full speed. A few test firings and one test launch later and they were ready to march on with building Copper. First up was the second replacement launch of the solar arrays, Copper 6B. There was initial apprehension at launching in the middle of an eclipse, but Gene and Jonbald both refused to be bound by superstition and order it to go. Besides, they had launched during an eclipse hundreds of times - it was so common an event that it might even be considered to be lucky. Luck, it turned out, was on their side. The LV-50 Orchestra finally operated as it was designed, and the Copper 6B was presented to orbit. This monstrosity of a vehicle included the first three solar armatures for use by Copper Station, heavy duty affairs that would provide enough energy for the station even at orbits as distant as Dres. Initial rendezvous with Copper Station occurred in the dark - as is only fitting and proper. Once Copper 6B was on-station, the construction tug was remotely moved out to grab the first of the arrays to install. Each individual armature took roughly 1/3rd of an orbit to install and align. As such, the entire installation took several orbits to complete, and used the skills of several of the current residents of Copper Station. The upper stage of Copper 6B was deorbited once the third and final array was detached by the construction tug, but not before transferring any excess fuel and monoprop to the tug. And with the installation and alignment of the third solar array, Copper Station had achieved its minimum required level of operations. The solar arrays were the primary source of heat in the Copper Station design (at least until any nuclear reactors came into play), so the nine of the heavy radiators currently at the station were expanded and running first. Once all crews were certain the thermal control system was running as it should, they unfurled the delicate sails of the solar armatures. The next several launches all rolled off without a hitch. Next came the replacement launch for The Node - Copper 8A - somewhat redesigned and respec'd by Wernher. The tweaks were mostly to the included docking armatures, which were rebalanced to handle the upcoming flurry of Titanium launches. The launch and rendezvous were perfect, as already mentioned. The extended armatures were installed onto The Node before The Node itself was placed onto Copper Station. The installation of The Node itself required a small dance of the ships already at the station. The two Iron shuttles were moved to the end of the stack and used to extract the command bridge. Once that was free The Node was moved into place. (The Copper 8A's orbital stage was deorbited at some point in this process.) Once The Node was in position, the tug moved free and the command bridge was placed back onto the stack. With The Node in place, the next two pieces of main-stack trusswork were launched: Copper 9 and Copper 10. These were simple spacer pieces, intended to add room for the upcoming habitation modules and later nuclear power plant modules. Both of these were completely routine, and completed with zero problems. The first - Copper 9 - was installed between the radiator assembly and the rear air locks. The construction tug pulled the air lock assembly free while the Cu9 upper stage maneuvered its truss piece into place. The second - Copper 10 - was placed directly behind The Node. The habitation modules would later be installed between the Cu10 truss and the original station truss, spacing them out from both the solar arrays and the docking areas at the front of the station. And with that, the space program was finally back on schedule. -- Friendly Warning The silence in the room was near total, the only noise the shuffling of papers in a report Jonbald was reading. The air shifted, a draft from somewhere unknown, one of the papers fluttered lightly. It was a sensation now familiar to Jonbald, and he looked up expecting to see one of the usual messenger monks. He was quite delighted to see his old friend and mentor, Archibald. One of the eldest of the elders of their order. "Archibald. What an unexpected surprise." The old monk had appeared seemingly out of thin air, as was their custom. They don't actually materialize out of nothing, nor do they teleport or use some other alien method, of that Jonbald was certain. His curiosity once compelled him to review the security camera footage. No, the mysterious little monks all entered through doors and walked down halls, just like the rest of them. They were aided only by choice timing, near-silent footsteps, and an uncanny ability to hide in plain sight. Theater tricks. Rosuki had moved much like them, too, before he had sent her away. "What brings you down from North Mountain? You're not one who often strays far from home." Archibald had a somber look about him, the only time Jonbald had ever seen him anything less than mildly giddy. "Hello, my good friend. How are you?" "I'm... curious." "As always. I regret I have brought no gifts for you this time, only a warning. One you'd do best not to ignore." He took a long breath before continuing. "You are straying too close to the fire, Jonbald. You need to stop, to back off, lest you hurt yourself and bring ruin down upon us all." "Oh? Rather melodramatic there, even for you. And what is it I'm doing now?" "Don't be coy. You're building a ship, and a big one. We know. We've seen the plans, the ones you've not shared outside your little cabal. You've impressed thousands into working at the factories, to churn out larger and larger rockets in numbers and at rates none of us have seen before. You move too quickly, building this starship of yours, and these failures are the result of your boundless haste." "Those failures are behind us now..." He raised his hands to quiet Jonbald's response. "No, let me finish. We know what you've been doing in the North. Just as we know what Copper really is. I know what it is you hope to find on the Mün. If you continue down this path you risk activating the contamination protocols. Kerbol, Kerbin, and everything in this star system would be destroyed. We can't allow it." "So it is intact. The crash on the Mün." Jonbald smiled. That was exactly the news he wanted to hear, though he wasn't entirely sure why. "Jonbald, friend, listen to me. You are not yourself. That machine has twisted you, and it's that machine which is driving these unnatural desires." "And what desires are those?" "To leave. To return someplace you think is your home." "Ah, that." His smile turned sour. "Trust me, my old friend, I'm as much Jonbald today as I was those many years ago. We both know kerbals can not stay here forever. Albro realized it when he started Continuum. Half the work of Continuum and its Orbital Sciences Division was to find gaps in physics. Holes. Cheats. Ways out. A means for us to leave, to run from this cyclical unavoidable destruction. We may not have seen eye to eye on the methods, Albro and myself, but we did agree our place is out there amongst the stars. If we stay here we die." "And if you leave we all die." Archibald responded with a sad smile. "The warnings of The Elders were not idly given." "That superstitious nonsense again." "How could you of all kerbals not believe? The Elders have been absolutely correct about everything. They witnessed the same cycles we do, they struggled as we must. Leave Kerbol, they said, and our Universe will collapse in upon itself. What is here must always be here." He paused, Jonbald could feel the weight of Archibald's gaze. "Understand, brother, that what we do, we do in the best interests of Kerbin. All of Kerbin, even those who are trapped here by fate." "And I the same." Archibald walked backwards toward the office door. "Then I wish you luck old friend. Please heed our warnings. Please stop this project, or redirect its efforts elsewhere. Do not pry at wrecks that are best left sealed. Do not disturb the dead. You are welcome to join us again at North Mountain any time, the invitation always stands and our doors are always open. Farewell." And with that he was gone. Slipped out of the door unnoticed, all while Jonbald was watching. What strange creatures these kerbals were. So The Wreck was still there. And if the order was so concerned about Jonbald finding it, then it must be fully intact. Which would mean they had a second egg at their disposal. The contents of the one here on Kerbin were corrupted, mostly lost to time. Perhaps they could learn more from the one on The Mün. There may yet be more of their kind stranded there, trapped, trying to find some way out of this place. Now they had to go back to The Mün, and not just for a short stay. If they were to excavate and recover The Wreck they would need a large number of kerbals and a base to operate from. And possibly heavy equipment as well, depending on what situation their target was in. It was time for a change of plans. ====
  5. Cydonian Monk

    Do you play KSP only or are you into lots of games?

    Man The Guns looks to be fantastic. I'm so glad fuel is being added back into the game as a resource - that was one of the few ommissions from HOI3 I missed, and I didn't particularly agree with how they abstracted it away. I'm also giddy the shipbuilder from Stellaris is basically being backported to HOI4. So many nice additions to an already great strategy game.
  6. Cydonian Monk

    Do you play KSP only or are you into lots of games?

    I play entirely too much Hearts of Iron IV. And Crusader Kings II. And to a lesser extent Europa Universalis IV. I'm almost not looking forward to the upcoming Paradox Rome game, because there simply aren't enough hours in my life.
  7. I'm still partial to calling the large round-ish body of water at the NW of 3 "Lake Fortunate", but that's interjecting my own canon into things (which I'd rather not do). Calling it Crater Lake is too... obvious or perhaps lazy and too prone to K-ification It looks rather like a balloon, with its string dangling off to the southeast. Blue Balloon Lagoon? Lac Balloon Bleu? (No, that has issues too....)
  8. Cydonian Monk

    Ask the Mods questions about the Forums!

    Speaking of which.... There was a differently named movie that was almost entirely the plot of this and/or the original "Against the Fall of Night". Knock off, rip off, who knows. It might have been a "TV dinner theater" type of movie (similar to the original James "Jimmy" Bond), but regardless was the same story of Diaspar and Lys. Something I saw decades ago as a kid that I've not been able to track down since. Definitely not "Logan's Run". Does that ring any bells? Any idea what it might have been?
  9. Cydonian Monk

    [1.5.x] Drop-in Replacement Textures v1.5.1.0

    Thanks! I'm just happy folks have found it useful. It's interesting to see that TextureReplacer itself is trending in the lighter direction too now that it's back in active development. (Which was inevitable - Many of the things I gutted from the old TR codebase were obsoleted by previous Unity and/or KSP versions.)
  10. Cydonian Monk

    Forgotten Space Program

    LOL. Obviously should have been the 'shovel' center, the place where all kerbals go to get their miscellaneous garden implements. Thanks! Things are winding down here so I might have some 'new' chapters to post soon. (This thread's aniversary is coming up soon anyway....)
  11. Cydonian Monk

    Had to go rescue Elvis...

    No Elvis is not dead, he just went home.... to Kerbin.
  12. Cydonian Monk

    What did you do in KSP today?

    Yesterday I finally found some time to sit down and play a bit of KSP v1.5.1. It's still... buggy?... or something, but at least it works provided I don't use most of the mods I typically use. Or attempt to use anything that has wheels or landing legs. Or try to exit the game, which always causes it to crash (the end result is the same as what I'm after, so....). I started a quick career game with science rewards cranked up to 250% and money basically free-flowing (because I like some of the contracts but don't like grinding for funds). During the course of that career I launched a handful of Sputnik clones into stationary orbit to use as communications relays, followed by a series of Voskhod clones, the last of which went up to a small space station. I'm not sure how much more time I'll put into v1.5.1. From the sounds of it 1.6.x is on the horizon, and will almost certainly be out and probably up to its 3rd or 4th patch before I'm able to put any real time in this game again. Cheers,
  13. Cydonian Monk

    Santa Hats

  14. Cydonian Monk

    What happened to awesome space movies?

    Wow. I had no idea until today the F9F was retired in 1958. I knew it was out of service by when Red October was set, but didn't know it was by that much. Suspension of disbelief is often a requirement even for good quality "hard" science fiction, but I agree excessive errors in universe will pull me out of a story quick. Language is most likely to break me out of that "movie zone" - as in bad translation or horrid pronunciation of languages of which I have a decent understanding. Best scene in Red October is when the crew just straight up ditches their badly spoken Russian and goes to full English. "Armageddon." Except they then go into "stereotypical terrible accent mode" (except Connery who couldn't be arsed to not be Scottish...). I'm not sure which was worse. (And don't get me started on the standard WV "hillbilly" sound that Hollywood and greater America just doesn't grok.... I've been "corrected" with 5,000 different wrong ways to mispronounce the name of my home, and it's 1000x worse at the moment since Fallout 76 is a thing.....) For "Gravity" I've just come to accept that Hubble, ISS, and Tian-gong were all three in the same orbit in that movie's peculiar universe. It has other issues, but... whatev. Like crash landing the Space Shuttle in the LA River in "The Core", sometimes you just have to roll with it. Especially if the movie in question is already bad. (Except I'm a bit biased as I enjoy terrible movies, especially the ones that know they're terrible. Apollo 18, Ghosts of Mars, Iron Sky.....)