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Cydonian Monk

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  • About me
    Space Monk
  • Location
    Houston, TX, USA
  • Interests
    Model Railroading (Operations), Languages, Space Stuff, Engineering

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  1. Iron Eagle II is unbelievably horrid. Or at least the start of it is, I guess it gets a bit better after the first X minutes. IDK. The Wall Street sequel was bad and didn't need to exist. Speed 2. Ugh. Major League II. Even worse. I've heard rumours of a Men in Black sequel but for some reason I can't remember anything about it..... And neither WestWorld sequel should have been made: whether we're talking about FutureWorld or Season 2/3. Same story in both; botched in both. The Blade Runner sequel is very pretty and has some really great music, so I'll give it a pass. Still didn't need to exist and doesn't make sense along with any of the myriad cuts of the first film. As a sequel, The Road Warrior was terrible. Nothing at all like the psychological suspense and light-horror of Mad Max. On its own The Road Warrior is fantastic. Another bad sequel is Aliens. Has very little in common thematically with Alien. Great movie on its own.
  2. Those clouds are incredible! Guess I need to go find a new GPU...... Or at least one newer than my current 770.
  3. I'm not sure I consider Dune a reboot. Remake? Maybe. It's not really a reboot int eh sense that SpiderMan has had 8 reboots in the last 20 years. Nothing new under the sun though... look no further than the "original" remake of Ben Hur and other such films of the time for lots of remakes.
  4. Pretty sure the new Matrix Resurrected thing is just a two-plus-hour in-person marketing event to convince us to buy another copy of the original Matrix trilogy.
  5. Soon(ish). I've got the next post _written_ just haven't sat down to edit the images. The post after that is about half written, is a little complex, so I'm trying to massage it a bit until it's something that is readable.
  6. I'm just glad folks still remember this little old wandering tale. I'm still around here somewhat, though much less than I used to be. Now that KSP is "done" I'm working on getting a static group of mods and plugins put together to use _forever_. I was rather hoping for a 1.12.3 before I did that, but, c'est la vie. As for Forgotten.... I'm so very far behind things at this point, but I do intend to at least finish this chapter full of things at Duna. Requires I be in the right mindset and have enough free time to actually work on the rest of it of course. I may have too many irons in the burning dishwasher at the moment.
  7. Nyrath has signed off on it, and he's just about the biggest Foundation fan I know. I'm being cautiously optimistic about it, and assume much of the "chaos" in the first couple episodes will tie back into future ones. This is a pretty big story, and while I don't remember all of it, I'm ok with what they've shown us so far.
  8. Very fun little game. I'm short of time right now or I'd play some more. Also need to learn how to build planes again like MKI says, lol.
  9. I feel somewhat compelled to mention that when I started Forgotten Space Program five and a half years ago I had not yet seen the fifth episode of the 2021 Loki TV series. That is all. (Because saying anything more would be spoilers for both this and that.)
  10. Yes, and I can't take the survey or provide any other such feedback as a result. Also why I don't have an account on the new bug tracker and no longer provide any suggestions on this forum or do anything that in any way resembles what I do professionally.
  11. Legitimate Salvage Captain Hallock had his hands full. Having secured the mysterious Seconee station at Duna, he now had to integrate it into the Memory of Tomorrow. He checked one last time to make sure the ghosts were ok with his plan, convinced his new pet goo to stay in the lab, then prepared for the reconfigurations. Mostly this meant sealing all the bulkheads, unplugging any wiring, coolant lines, and other connections, but there were a few small cases where he had to replace batteries or completely rewire modules to allow for remote control. He started with moving the two landers and the transfer-shuttle-looking-craft over to the Memory. Only one of the landers had docking ports on both ends, so it became the obvious option for docking. He moved it in underneath the Memory and secured in place. Next were the fuel depot and the tug attached to it. That stack was temporarily docked up opposite the landers on the top of the Memory. There was still a small amount of rigging work Hallock had to do before the fuel pod could be integrated into the Memory's drive section. Finally came the station itself. Hallock took the Rock Spear out to grab it, intending to place it directly ahead of the Memory's retrofitted living compartments. With that done, he tested the new connections and docking seals. There was still a great deal of work to do before everything was solid enough to move under its own power. It had been a long day, and Hallock needed a nap before he started into the difficult tasks. This was work best suited to a crew of more than one, but Sieta was still immersed in her latest trance, looking for sanity in the madness of the Universe's background radiation. Hallock napped long enough for the ship to drift through the shadow and the light and back into the shadow once more. -- He awoke fully refreshed and with a new determination to ready the ship. It had been quite some time since they last added to the Memory of Tomorrow, back in Kerbin orbit, and even then the ship had been incomplete. They had only the "test" drive section to get them this far, and none of the planned expedition craft. As such the two landers were a much welcome addition, no matter how old and worn they might be. He checked in on Queen Sieta before suiting up, finding her asleep at her station, having drifted off in the noise from the radios. She had thus far found several dozen Things in orbit around Duna and Ike, objects which had been missed during their earlier surveys. She was left to sleep while he ventured back into the void. His first inspection pass of the ship and its newly acquired additions was done in the dark, illuminated by only his headlamps and the ship's scattered floodlights. The pressurized sections had been brought up to their regular atmospheres, and no major leaks had ruptured out into the nothingness. Some of these pressure vessels had taken more abuse than others, with the occasional ding and divot to patch over. Hallock made note of the myriad flags adorning their collection, none of them familiar to him. Most bore some resemblance to kerbals, while other were more esoteric designs such as dice and gears and little orbs. They slipped into the bright side of Duna during this inspection, while Ike slipped into its master's shadow. The first move of the day was the small craft he had taken to calling the transfer shuttle. Its interior was very slick and had a modern feel to it in comparison to the Rock Spear, so he decided it would become the "Bridge" to this new Memory of Tomorrow. He undocked it and the smaller lander, then slipped it in behind the Spear before docking the back up. Next was to restring and tighten several of the craft's struts and stays. They were now considerably further from the Sun than at Kerbin, and the reduced energy had become evident in the contraction of the metal masts which held the ship's power systems and radiators. These struts, constructed of some meta-material Hallock barely understood, were either completely taut or oscillating freely with the motions of the ship. So a good re-rigging was in order. Additionally, new anchor points were required on the modules from the Seconee station. The extra mass towards the ship's bow called for additional bracing and stays along the spine of the ship. Not work one would normally expect of a lone kerbal, let alone a ship's Captain, but what choice did he have? This process which took several orbits, so many that Hallock lost count. Once he had finished the re-rig he went around to all the electrical bundles and coolant lines and other bits of equipment and double checked their connections. Afterwards he brought the ship under full sail and rode the winds of the middle Kerbol System. It wasn't much, the photon and particle pressure from their distant star, but a captain could dream. It also served as a good test of their full electrical and cooling capabilities. There was still enough light in this distant land for the solar arrays to help, but just barely. He drifted off to sleep while dreaming what the future might bring for their little ship. -- The following day brought one of the most important tasks he would undertake - moving a tank that was partially full of fuel and oxidizer into position between the ship's spine and the drive section. He pulled the solar arrays and radiators in to protect them, locked down the internal bulkheads for safety, then suited up and went to work. First thing to do was unlink the stays holding the drive to the rest of the ship. These struts were all that kept the energy from the drive from bending the ship in half under full thrust, and this force would have to be re-routed through, and around, their new fuel tank. With the struts and masts readied, he went back inside and cast the fuel depot free. Once the minute amount of vibrational energy from the undocking had bleed out, he unlatched the ship from the drive and also let it drift away. The timing of this dance had to go perfectly, because they couldn't afford to waste fuel lining back up or tracking down the drive section. He moved the fuel tank into place and then quickly moved the tug back to its position atop the ship. The Memory shoved backwards, slowly, and relatched to the drive. The entire operation was completed in less than a quarter of an orbit, with very little drift occurring and only a minor correction needed. With the ship reconstituted he grabbed his pistol grip tool, aka the electric wrench, and went out to rig the aft section back together. A strut to the port mast had broken loose during the maneuver, and needed replaced first. He had probably pulled it too tightly during the re-rig. Afterwards there was the new set of stays and struts between the drive and the ship. New anchors were secured to the fuel tank, new lines were run between the three sections. One rigged up the fuel lines were opened, resource transfers were tested and confirmed as working. All good. It was another long day of work, but in the end the ship was in top shape and ready for whatever they asked of it next. There was just one last finishing touch needed. While Hallock was working on the outside, Sieta was busy doing a few things of her own. First, she had heard Hallock's complaints about needing extra hands to help out, and had scanned the surface of the planet for some wayward souls they could conscript. In total it appeared there were three sites where kerbals might once have visited, two of which were still likely to have them present. One was far removed from the other, but easily within the reach of both landers Hallock had acquired. She had also been busy working up a new flag for their rag tag jumbled mess of a ship, one more befitting a vessel of its stature. And along with it came a new suit for their captain. Now they would look the part they were playing, and hopefully command the respect they were deserved. And if not respect, then dread. Arrrrrrr.
  12. Since I had a null day to work with this past weekend (well, Monday) I went and finished what will likely be my last full playthrough of Skyrim. Only took me a year and a half, ~450 hours in-game (with little to no fast travel), to make it through nearly every quest in the base game, the DLCs, the Legacy of the Dragonborn mod, a mod which expands/fixes the College of Winterhold, a handful of other mods such as the After the War stuff, and of course the Inigo mod. Plus whatever other things were added/fixed by the unofficial patches. There seem to only be three stuck quests, one of which I _might_ smack around with some console commands to get it to advance (based on what I've read it's one of the smaller mods I have installed which is blocking it). The other two stuck quests are from mods, so I'm less concerned. I have no idea how many map markers are still undiscovered, but the answer is most likely less than 10, if any (and none of them in obvious places). Still get no respect from anybody after going to the literal afterlife and taking care of the big bad. And Max von Sydow is still angry with me despite preventing the end of existence. Pffft. A little bit of a bittersweet ending, TBH. Had fun. Really going to miss Inigo.
  13. Sergei Korolev, who went by the code name "Chief Designer" while working on the Soviet space program. Except his official name was Главный Конструктор instead of what's on the probe, which is Главный дизайнер. They both work out to essentially the same title, whether constructor or designer, so....
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