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Everything posted by WeirdCulture
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the step is not that big.. the performance issue did appear on 1.0.4. I have tested the same savegame with 1.0.2 and 1.0.4. (as 1.0.4 was released, because this drived me mad) and 1.0.4 is just running slower, cpu/physic lag is increased (especially on OpenGL)
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Windows - CTD after 10mn
WeirdCulture replied to xiombargdei's topic in KSP1 Technical Support (PC, modded installs)
try to start it in openGL mode, or use ATM -
Windows - CTD after 10mn
WeirdCulture replied to xiombargdei's topic in KSP1 Technical Support (PC, modded installs)
how much RAM consumes KSP.exe short before crashing? -
Windows - CTD after 10mn
WeirdCulture replied to xiombargdei's topic in KSP1 Technical Support (PC, modded installs)
you are using the 64bit version of KSP? Is this stable yet? -
CTD when trying to launch
WeirdCulture replied to birdog357's topic in KSP1 Technical Support (PC, modded installs)
As far as I know are the opensource drivers not feature-complete, you need the vendor driver, see here https://help.ubuntu.com/community/BinaryDriverHowto/AMD -
Music to Launch Rockets To - KSP Music Thread
WeirdCulture replied to Steambirds's topic in KSP1 Discussion
This exists in english? didn't know about that.... because you know... <singing> "Vööölllig losgelöst.. voooon deeeen Steeeernen... flieeegt das Raauuumschiff völligg schwerelos..." - - - Updated - - - I found once "Flight" from Lee Rosevere, which makes a great background-music for launches found it here: http://freemusicarchive.org/music/Lee_Rosevere/All_These_Simple_Things/02_-_Flight Used it for a littlebit playing with blender and waiting for 1.0 some months ago: -
CTD when trying to launch
WeirdCulture replied to birdog357's topic in KSP1 Technical Support (PC, modded installs)
are the drivers the last ones? I don't know how the situation now is but 10 years ago ATI drivers were very unstable. but on the other hand, are you sure you have the 64 bit version installed, what tells you uname -a ? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
WeirdCulture replied to erendrake's topic in KSP1 Mod Releases
holy mother of the space kraken... it took me four days to figure this out: LOCK WHEELSTEERING TO 090. <----- DOESN'T WORK LOCK WHEELSTEERING TO 090.0 <----- DOESN'T WORK LOCK WHEELSTEERING TO 090.1 <----- WORKS looks like a bug -
CTD when trying to launch
WeirdCulture replied to birdog357's topic in KSP1 Technical Support (PC, modded installs)
hmm Segmentation fault is very ugly thing. Which graphic card do you use? -
Physic Lag increase in 1.0.4?
WeirdCulture replied to WeirdCulture's topic in KSP1 Technical Support (PC, modded installs)
what helps is the reducing the entry effects. But every mod which increases physics calculations slows it down. Hope for 1.1. But this seems to be an OpenGL issue, because i didn't have the problems with DirectX (if I reduce the ammount of mods to a minimum). But I have to play on Linux because of the tons of mods -
Help With KOS Coding
WeirdCulture replied to Ulico's topic in KSP1 Technical Support (PC, modded installs)
make a loop & use timewarp -
What Mods Will You Install On 1.1?
WeirdCulture replied to Superfluous J's topic in KSP1 Mods Discussions
all of them and some more which i didn't installed because it sucked too much of the physics engine -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
WeirdCulture replied to erendrake's topic in KSP1 Mod Releases
This doesn't work. -
Well.... i normally don't watch streams... but..
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Will you still use Linux after KSP 1.1?
WeirdCulture replied to peachoftree's topic in KSP1 Discussion
I don't know.. it depends on the performance... when it performs better then windows then yes, if not then no... At the moment it performs much better than windows (it starts...) I still have some graphical mods which I would like to use and don't get physics lag on a fast machine(smokescreen with insane particle numbers, or engine lightning in general) -
What is next platform, that KSP will be ported to?
WeirdCulture replied to PatPL's topic in KSP1 Discussion
Atari 2600 and for the Modsupport a Sinclair ZX -
What resolution do you play KSP at?
WeirdCulture replied to CaelumEtAstra's topic in KSP1 Discussion
1920*1200 -
Come hear about KSP 1.1, straight from Squad!
WeirdCulture replied to Streetwind's topic in KSP1 Discussion
erm no... You can reach space relatively easy with rockets... 2-3 rocekt engines straped to some tanks, a few fins, and some seperators... 3,2,1.. Liftoff and a few minutes later you are in space, space planes are the harder things... -
Electric air engines not functional.
WeirdCulture replied to 123nick's topic in KSP1 Technical Support (PC, modded installs)
Which Mod and what post your KSP.log -
What do YOU do when a new KSP is available?
WeirdCulture replied to problemecium's topic in KSP1 Discussion
This... but not so long.. I have some mission critical mods, but all the eye- and ear-candy can be installed when it is finished. -
CTD in Kubuntu
WeirdCulture replied to Shawarmakriger's topic in KSP1 Technical Support (PC, modded installs)
OutOfMemoryException: Out of memory try starting the ./KSP.x86_64 binary directly from the game directory (if you have a 64 Bit OS installed) -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
WeirdCulture replied to Felger's topic in KSP1 Mod Releases
Great Mod but it consumes to much of the magic physics power cant use it with the ton of other mods But it looks great -
The Linux Thread!
WeirdCulture replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
if you are afraid to mess up your existing operating systems and if you have USB 3.0 ports, buy a external harddrive and install it there, then boot from USB via your BIOS bootscreen.