GoldForest

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Everything posted by GoldForest

  1. @Shadowmage Is that the TKS return capsule? Does this mean Proton is in the works to come to SSTUL?
  2. Oh. Could you provide blank engine cluster mounting plates with the ability to change how many attachment points are on said plate? That's one way to get the engines to multiple using ksps own codes so TAC sees them as different engines.
  3. You have 4 clusters so TCA sees 4 engines that need controlling. Build a Saturn one or five with one cluster on the bottom of them. TAC sees that cluster as one engine and does not activate thrust controlling to turn the rocket. And yes there's gimballing on the engines, but I believe, and correct me if I'm wrong, Saturn V lowered thrust to one engine to turn the rocket with the F1s.
  4. Not really a problem, per say, just a... missing feature? I guess you can call it. There's no problems with either mod, they talk to each other great. It's just when you have the engine clustered, so say like.... the Saturn V five F-1s. When you have them on one mount and just cluster then, they act like one engine for TCA. What I'm asking/suggesting is can you make it to where each engine inside the cluster gets TCA controlled. Here's a picture I made, excuse my artistship lol, to represent what I mean.
  5. @Shadowmage I haven't been following this thread for a while, life, but I'm back now. I wanted to ask if there was any chance of TCA integration or if you're already working on it for the grouped engines?
  6. Is the SSTU -ST-GEN - DSP-DOS-T solar panel supposed to be broken? One of the inner panels is rotated about two to four degrees outward while the others stick straight out.
  7. I decided to start a community project. A space station around Kerbin. I wanted to do this because I figured why not and also 1.1 is around the corner, which will bring 64-bit compatibility, or so I've heard. Imagine a station we could do with no ram limit? *Daydreaming* Oh... uh... ANYWAY! *Clears throat* It's pretty simple, modded community station. Rules: 1) One station module per person per week. (Subject to change) 2) First come first serve! I will be making a list of who has requested the next segment. If you're not on the list and post a module, you're contribution will NOT count towards the official station. 3) Must include pics of your contribution. 4) Must upload and share the save file once you have finished adding to the station 5a) Onces docked, the module does NOT MOVE! Once this station gets bigger, it's going to be impossible to move modules around. I made this rule because people might want their module in a certain spot, and moving modules around gets difficult the bigger the station is. In short, once docked, always docked. 5b) Pods and Spaceplanes CAN be moved. They are easier to move than modules. 6) Deorbit ALL your debris! There's nothing more annoying or dangerous than having debris scratching paint on a brand new space station. 7) If your module is ready, but you have no time to launch, you can ask on the thread if someone else will launch for you. 8) More rules may come. Q&A Can I add a spaceplane to the station as my contribution? Yes! The Kerbals need some way to get off the station, and a pod is kind of small. Can I add pods to the station? Of course! Pods are just as good as spaceplanes, if smaller. I want my piece to go in a certain location, can I move other people's modules around? See rule 5. How big can our modules be? As big as you want, but please, be reasonable. Don't go adding a module which can't be launched by a normal rocket... say... one half of an entire station. A gravity ring is fine, but if you complete the whole station by yourself, you will not be apart of the official station anymore. I want to launch my module now, and the person above me hasn't added anything in two days!!! I'll send a private to that person and ask if they still want to launch their part. If they say yes, I will give them one more day to do it, if they say no or do not respond to me within 24 hours, you will get the green light for launch. Can I go ahead of the person in front of me? If they give the okay for you to go before them, then yeah, you can, but that's up for you two to decide. Private that person and talk to each other. Can we move the station's orbit? No. 100KM orbit is a decent orbit. Not to low and not to high, accessible to anyone. Though, if everyone agrees to move it, I'll think about it. Can we add more mods? I wanted to keep the mods low so RAM usage was low. (Until 1.1 and 64-bit support) But, if the community wants more mods, we can add them. Just not too many please. Can our modules be all stock? Yes! Yes they can! Just make sure you download the mods still. My module is complete and I know where I want it, but my schedule is so busy right now that I'm going to miss the deadline. Can I ask someone else to launch it for me? If you can find someone who will do it, yes, but they will have till the deadline to launch for you. If they miss the deadline, you move to the back of the pack. Sorry. Mods used: Gravity turn MechJeb2 NearFutureProps(Comes with StationPartsExpansion) SpaceY extended and heavy lifters Stockalike Station Parts Expansion Tantares main and LV ModuleManager 2.6.16 (comes with Station Parts Expansion) PorkJet Habitat Pack Pictures of my module: Download (Updated 3/13/16) P.S. Always check the last page of the thread! This download might not be updated with the latest one! P.S.S: This is the final download for now, until 1.1's performance can help this project grow. https://drive.google.com/file/d/0B9XSuS0-gok4YTlIOTN2RDIxVlE/view Module Launch Order: First Launch: Core Module - GoldForest Launch Date & Time: 1/30/16 @ 11:54 PM CST -Emergency Launch I: Docking module - GoldForest, Launch Date & Time: 2/3/16 @ 7:25 PM CST Second Launch: Spaceplane Alouette: SpaceplaneAddict Launch Date & Time: 2/6/16 @ 8:30 PM MST Third Launch: MIR Core Module lookalike: pTrevTrevs Launch Date & Time: 2/10/16 @ ?:?? ?? Fourth Launch: Orion lookalike : Mad Rocket Scientist Launch Date & Time: 2/12/16 @ ?:?? ??T Fifth Launch: Dreamchaser with Science module - TheSpaceManiac - Launch Date & Time: 2/16/16 @ ??:?? ??T Sixth Launch: Inflatable Habitat Module w/ more docking modules - Delta_8930 - Launch Date & Time: 2/19/16 @ ??:?? ??T Seventh Launch: Radiator Module - Dfthu - Launch Date & Time: 2/20/16 @ ??:?? ??T Eighth Launch: Fuel modules and Buran - Scientia1423 - Launch Date & Time: 3/1/16 @ 15:37 GMT Ninth Launch: Artificial Gravity module - SpaceplaneAddict - Launch Date & Time: 3/1/16 @ 6:21 PM MST Tenth Launch: XP-104 Unnamed Space Shuttle - GoldForest - Launch Date & Time: 3/1/16 @ 9:30 PM CST Twelfth and Final Launch(Until 1.1): Buran Shuttle 'Ptichka' - Scientia - Launch Date & Time: 3/13/16 @ GMT: 11:40
  8. Redownload SSTUL and see if that does anything.
  9. Hmmm. Get MechJeb and see if that shows your TWR.
  10. Did you do anything to the thrust curve?
  11. Your welcome. Yeah, SSTU is an amazing mod. It almost makes other mods worthless... almost lol
  12. No, there is nothing wrong with the ships. They are just made for 1.0.5. Also, many parts have undergone changes in the name and in the part itself. There won't be any ships until SSTU is in full release.
  13. http://www.astronautix.com/engines/rd275.htm Here's some info about the engine, thrust, isp, etc.
  14. 1) Well, sticking a box on the side of a rocket isn't always appealing to the eyes, and some people don't play with mechjeb, so it makes deorbiting 3m stages a little hard. Fitting a 2m probe core to a 3m tank with a 3m fairing on top is also kind of hard to achieve without the fairing either being ontop of the probe core and making a giant gap between the fairing and tank, or putting the core on the inside of the fairing where it could get ejected accidently. Also, see Sudragon's response to Avionics Rings. 2) Awesome! 3) Not a Proton engine, the Proton rocket's engines. Preferable the first stage engines. The Proton is Russia's heavy lifter rocket, much more powerful than the Soyuz, and it can deliver stations up into LEO. 4) Then can you add rcs pods to the fuel tank code? I mainly ask for this so I can recreate the Saturn I/V which had 3/2 rcs pods on the second/third stage. 5) Stage recovery is the big thing. It really helps in KSP when you have the mod installed during career mode. Given, it's a task to recover the Saturn V first stage or the SLS's core stage, but if done, it saves a lot of money for you. 6) Yeah, I realize that now.
  15. Nothing wrong with that lol. I like the abbreviation. Anyway you could increase the engine cluster count to 30? I would like to make the MM-S10R/E-1
  16. @JoseEduardo You do realize that the Saturn Nova/C-8 never had more than 8 or 9 F-1s for the main stage right? Unless you're going for the Martin Marietta Nova 1B or 1C, which based off this pack is what you were going for. Picture
  17. [0.21] ICBM Launch Silo

    It's a common unspoken rule to check the date of the last post before posting a response to a thread. As you can see, this hasn't been updated since 0.21, nearly two years ago, and the last post was July of last year. This thread is clearly dead. @Red Iron Crown Should close this thread, or any of the other mods/admin/staff.
  18. There have been game breaking updates, but no name changes.
  19. Porkjet seems to be throwing all the old stuff out. He started with planes, now he's on to rockets. Wonder what the new Mainsail will look like.
  20. @Shadowmage As for the suggestions: 1) Resizable probe core with the model based off the Saturn V third stage Avionics Ring 2) Station parts. I thought of a way to make these resizeable. Basically take the IVA from w/e model you use, and the outside model, and just dupiclate them per stretch. For example, the hitchhiker, when someone goes to make it from MFT-1 to MFT-2, it will just look like two hitchhikers welded together. 3) Proton main engines, or at least a mount that will put the six engines like the Proton, I.E. protruding past the internal tank. 4) Modular/Resizable rcs thrusters with the ability to make ports appear on any side of the rcs 5) Modular Parachutes? Like the ability to make one to five parachutes deploy from one canister, also, to change the shape of the parachute. The stock models are fine, but I would like something like the Ares/Orion parachutes, the red white and blue ones. 6) Stock engine mounts with modularity. I would like to have 9 mainsails, or skippers, on one mount. Jebidiah wants to go crazy. *Is already thinking of giant rockets*
  21. Well then, this is quite funny. You go from, "Sorry guys, I'm losing interest because of a problem." to "I fixed it, partially! Interest restored!" in one day, or is it two... I'm too lazy to check lol, but awesome sauce!
  22. @Shadowmage Are you taking suggestions for new parts right now or not until your official release?
  23. @Shadowmage So I talked to hraban, Contares creator, and he says that the RP/SS is not a bug. He says he plans on removing all stock plumes from his mod and go directly for RP/SS.
  24. [1.3.x] CONTARES 1.8.8 shaken, not stirred

    It breaks contares visually. And I wasn't trying to insult you in anyway.