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GoldForest

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Everything posted by GoldForest

  1. Hmm, the only parts I can make out that might be BDB are what look like RL10s on a centaur engine adapter on the service module.
  2. Instead of giving us a B-52 to launch the X-15, how about giving us the gliding Saturn S-IC-D? Eh? Eh? I kid, I kid. I know you're basically done with Apollo stuff with BDB 1.
  3. So, I did a quick and dirty copper color conversion on the Atlas D, just to see what a copper Atlas D would look like. Hope you don't mind @Zorg I don't really have any photoshopping skills, so this was really quick and dirty. A simple "Recolor" in Paint.net. And of course, I did an oxidized version as well, because why not. I know a copper rocket would never reach oxidation of this level, but hey, I think it looks good. Oh, and for the memes/lawls I did Delta Blue. Metallic Delta Blue... cursed, blessed or blursed? Also, I just realized I made RGB Atlases... Gaming Atlas confirmed! (Copper Red, Copper Green, Delta Blue)
  4. The big pipe is a discharge pipe for the tanks. Something about efflux. The small pipe is the turbopump overboard pipe. Why they were changed, idk. Probably to fit the center better slash work with new ground equipment/launch pad.
  5. Ah, so it does. I'm blind. My apologizes. Hmmm. What about a fictional Atlas Copper scheme for the early Atlas?
  6. Ahem.... other star system mods... That is all. ... But in seriousness, the Big Nova would be great for interstellar missions. Or heck, even doing single launch to planet missions such as Jool. I admit, the use cases are niche, but if you make it, they will be used. I guarantee it. Also, the modding community will love you more for it, because big rocket = moar rocket = best rocket. Also, I was wondering if someone would try to jerry rig BDB into KSP 2. Really wish Intercept would drop those modding tools and bring back gamedata or at least an easy to access modding folder. Is that a Saturn themed Atlas? Or an actual official paint scheme used on a select one or few launches I don't know about? Also, been meaning to ask, is the original 2 engine engine mount going to be made?
  7. Okay, so I've decided to take a more toned-down approach to Super ISS 3. It's basically going to be Lunar Gateway and ROSS on a Supermodule Core. Two cores. Maybe a two supermodules and 1 tuna module (or whatever the small super module is called) to connect the two of them. Still designing it out in my head.
  8. First of all, get your own thread! Secondly, the REAL lunar shuttle. Thirdly, sorry I went quiet, new games and all that. Got distracted. Came up with an idea for a supermodule though... and... oh it's cursed.... Basically a triple combined monster: Wetlab - Supermodule - S-II Wetlab
  9. It's definitely not interstellar fuel switch, I can tell you that. I don't have that mod and I still get the bug. It's a bug inside BDB, the models or deployable engines. But we need deployable engines for the engines to work, so it's unfixable really...
  10. Yeah, I've experienced this quite a number of times, almost every launch with a engine that has an extendable nozzle from BDB. IDK what causes it, but I found what sometimes fixes it is throttle down/off and then wait, or play with the throttle. Time warp also seems to trigger it a lot, so make sure you're outside of time warp when deploying the engine.
  11. Here it is, a modern Saturn V take. Full album: Imgur: The magic of the Internet Engine just won't work man, it just won't work. Engine stuck! ENGINE STUCK! PLEASE! I BEG YOU! (Free Kerbal points to those that get the ref) Finally! This bug is annoying! The engines just spent a minute doing that stuck in a boot loop bug... I had to listen to the engine ignition sound on repeat for a minute... my ears are now bleeding. "Jeb, where's the ocean?" - Bob and Bill.
  12. I'm just going to slide in here and steal the first post of 2024.... working on something more than just text lol, give me a little bit
  13. Oh, right right. The Gemini pods have BDB implemented fuel cells while the patch is only for Apollo. Wonder why Apollo didn't get fuel cell treatment. @CobaltWolf @Zorg Any reason why you gave Gemini hydrogen fuel cells, but not Apollo?
  14. The hydrogen fuel cell patch was created by someone not on the BDB team long ago and is not maintained by the BDB team. Said person is either gone from KSP or modding in general, and thus does not maintain the patch anymore. Since the patch was last updated/created, the mod has gone through several big updates, thus breaking the patch. It should be as easy as renaming the apollo modules inside the hydrogen fuel cell patch in the extra folder to the names of the new apollo modules. The fact it still works with Gemini is kind of surprising.
  15. Don't use Steam, use KSP's own built in screenshots. F1. Steam adds compression bad, unless you tell it to save the raw uncompressed screenshots.
  16. I'm not doing the 1980s though, unfortunately. I already have a time sort of. I'll be starting in modern-ish times. Very recent modern times. Reason? Well, did you see the teaser image?
  17. So, I need some help deciding on what to do. I got supermodule to stop throwing errors, it was a simple config edit and I didn't see any other errors being created by Supermodule. I'm still hestinant to use it though considering I've used it TWICE now for SISS and each time SOMETHING blew up... one of those times being Supermodule itself. So, here's what I want from you guys and gals. Do I: A) Use Supermodule, HOPING AND PRAYING, it does not self destruct or cause something else to self destruct or B) Make a Skylab derivative of Supermodule.
  18. @Beale Welcome Back. Btw, Benjee's Zarya solar panels are in the release version, but not in the dev version. Could/would you add the panels to the dev version?
  19. Thanks! I'll have to test the fix later unfortunately, need to head off to bed.
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