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Everything posted by GoldForest
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Lol It would be cool to see that in World War K 2! If Elysium can pull if off that is. What am I saying!? Of course he can!
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Looks awesome! Question: Is it going to use the same launch system as the current KSO or will it be getting it's own? -
A question about the mod, will the core be ejectable? It would be great to be able to eject the warp core, to simulate a warp core emergency dump.
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kerbal ballistic missile program mod dev
GoldForest replied to DURANDCREATIONS's topic in KSP1 Mod Development
Why does the rocket look like it has a car engine on it? -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
I'm getting errors, and they relate to KSO. [Warning]: Part ssport1kso cannot load module #1. It only has 1 modules defined [Warning]: PartModule is null. [Error]: Cannot load Module ModuleSAS because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Error]: Cannot load Module ModuleReactionWheel because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Error]: Cannot load Module FSanimateGeneric because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Warning]: Part KSO.SST cannot load module #10. It only has 10 modules defined [Warning]: PartModule is null. [Warning]: Part ssport1kso cannot load module #1. It only has 1 modules defined [Warning]: PartModule is null. [Warning]: Part ssport2kso cannot load module #1. It only has 1 modules defined [Warning]: PartModule is null. [Error]: Cannot load Module ModuleTripLogger because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Error]: Cannot load Module MechJebRPMVariables because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Warning]: Part ssport2kso cannot load module #1. It only has 1 modules defined [Warning]: PartModule is null. I have deleted the KSO file from gamedata and replaced it with a brand new one, from both the folder I have on my desktop, the a new download from the first page. Can anyone help me? -
Another question, what's the tallest part that would fit into the VAB with room for a crew pod and a 2.5 half tank with an engine? Or station part?
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Watch a few of Westi29's videos. He lands without problem. -
Singularity Research Initiative - dev thread
GoldForest replied to Daemoria's topic in KSP1 Mod Development
The mainsail has over 8k tris, so 7k is defiantly good. But you are right, low tri count is a good practice. -
The SRBs used on the Challenger were separate segments held together by O-rings, which were never tested. One of the one rings was faulty. The O-ring was not completely sealed, that's where the smoke in the videos can be seen. Not only the faulty O-ring, but the SRBs(no matter who made them) are known to have problems in cold weather. The investigations turned up the O-ring results. The usual SRBs are segmented, yes, but they are not different parts of the SRBs, they are contained in one long tube. That's an image of the SRBs Challenger was using. You can clearly see each segment is a separate part.
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Challenger happened because of the manufacture dropping the section of the srb tank and denting it. That and the cold weather made the damage worse. That's why NASA never went back to separate segmented SRBs. They didn't want that accident to happen again, so from then on it was one piece srbs all around. Anyway, I wish they would release .24 so Frizzank could get back to work on the Saturn V! I really really really want to play with it! Jeb is so anxious!
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If it was up to me, the SRBs would have an abort sequence. Small charges inside the nozzle, so when they blew, it cut the burn off. That or I would put bigger separators on it. I would also make the cabin eject able, like the whole cabin just flies off the cargo bay.
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Kool! I will do some experimenting to see if the KSO can be converted into a space plane. it might have to carry wing mounted ram jets, but I don't think it will be too much of a problem if I balance it just right. -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
May I suggest a future mission? Build a interstellar ship and take a shuttle to four shuttles to a different planet like eve, duna, Lathe, or any other atmosphere planet. The shuttle can hold the long 1.25m tank in the cargo bay, so you could bring extra fuel. I haven't tried to make the shuttle for atmosphere flight, but I'm sure with some adjusting it could be possible. -
Component Space Shuttle - dev thread [IMG heavy!]
GoldForest replied to a topic in KSP1 Mod Development
LEO - 26.8 tons GTO - 4.125 tons Polar Orbit - 14 tons Landing with a payload - 16 tons http://en.wikipedia.org/wiki/Space_Shuttle -
I know how to use blender if you need help.
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Thank you.
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
GoldForest replied to Yogui87's topic in KSP1 Mod Releases
Great, I await it! Maybe you could ask Lack how he gets his rotation part to rotate without lag? It's a non plugin mod, so he has to be doing something with the animation to make it smooth and non laggy. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
GoldForest replied to Yogui87's topic in KSP1 Mod Releases
Is the Icarus going to get any love? The reason I ask is because the rotation of the arms lags it so much! LLL's rotating arms don't lag at all. Also, is the heat shield going to get Deadly reentry love as well in the future? I was thinking maybe it could have a regenerating layer of protection? -
I just need a little help with the diameter of parts. Is the standard for parts: .625 1.25 2.5 3.75 5 6.625 7.25 8.75 10 11.625 12.25 13.75 15 Or .625 1.25 2.5 3.75 5 5.625 6.25 7.75 9 9.625 10.25 11.75 13 13.625 14.25 15.75 I would like to know because I'm thinking of making my mod parts fit with other mods that use standard sizes, such as KW and AIES.
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With all those mods, there's bairly any ram left! That's your problem! B9 alone takes up most of the memory! You're hitting the 3.5 limit marker easily! Take off some of those mods if you want to stop crashing.
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You might have conflicting parts or plugins.
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If you look at the second link, the top section looks it is the fuel tank for the shuttle, while the bottom section is cut off from the top. I believe the bottom is detached at a predetermined altitude and the top tank carries on with the shuttle. There's a clear line that shows the separation point. Edit: Just found this website after I posted. http://www.astronautix.com/lvs/satuttle.htm It's called the Satuttle, or Saturn Shuttle. I was right about the top part being the Shuttle Tank. The main rocket is made of two tanks, the bottom being LOX/Kerosene, the top being LOX/LH2
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Here's something interesting I found. It's the space shuttle on top of a Saturn V. http://www.orbiter-forum.com/gallery/data/606/Velcro_nuffsaid.jpg Imagine launching the Mini Shuttle on top of it? It would go all the way to Duna perhaps! This makes me want the Saturn V even more, anyone else have the same effect from the picture? Another pic of the Shuttle on the Saturn V http://www.astronautix.com/graphics/s/shusat1c.gif
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Singularity Research Initiative - dev thread
GoldForest replied to Daemoria's topic in KSP1 Mod Development
7600 is not bad. I believe the Mainsail is around 8000 tris.