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Everything posted by GoldForest
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
GoldForest replied to Yogui87's topic in KSP1 Mod Releases
The link doesn't work. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
GoldForest replied to Yogui87's topic in KSP1 Mod Releases
Hey Yogui, I keep having a problem with your Pandora DSL. The heat shield keeps breaking off and flying away. Know anything that might be causing this? Or does your pack just not like me? Also, is the easter egg the Evera satellite dish being striped? -
[wip] Rover Delivery System [looking for team]
GoldForest replied to GoldForest's topic in KSP1 Mod Development
It's okay Blackheart. Life hits everyone and we understand that. Whatever you can give us is great and I'm glad to have you on this team. -
Have you ever wanted to delivery a rover to Duna, Laythe or Eve, but because of DRE it was hard to do so? I know there are some good mods out there, but I really haven't seen any rover dedicated mods, and the ones I have seen are either abandoned or put on hold. Well, I give you Rover Delivery System(WIP Name). (Image courtesy of Blackheart216) I made this mod with blackheart to give you guys a safe and reliable way of getting your rover, whether it be unmanned or manned, safely on the ground of any planet or moon. What's going to be in the first release: 2.5 RDS This includes a skycrane fuel tank, two skycrane engine packs(One of them has three tiny nozzles, and the other is a curiosity inspired thruster pack, not show in pic), a protective cover, the heat shield/rover carry platform, adapter plate, custom orbiter/deorbit fuel tank, and a interstage fairing. I had planned on releasing a 3m and 5m RDS in later releases, but if testing goes good me and Blackheart might push them out in the first release. Looking to make a team for this mod Team so far: Modelers: GoldForest Texturer: BlackHeart Config: Looking Unity: Blackheart Part Animator: Looking I think that's all for now. I will update this if I missed anything or anything needs to be added. Edit: Forgot to mention that we would like someone who can do DRE and FAR configs as well.
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Actually Stage two of the Nova is a widened Saturn Stage two and the stage three of the Nova is a stretched Third stage Saturn tank. You can make the third stage tank by just putting two third stage Saturn tanks on top of each other but the Nova SII we can't make.
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Hey Frizzank, are you going to do the next two stages for the Nova Rocket? Or are you leaving it as is? Or are you waiting for .24 before you release the next major update?
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
I launched a Skylab on a laztek falcon nine with 6 KSO S25 boosters. Lol. Surprisingly no wobble at all, though I did strut it a lot. -
What is the MKSL part? Because I tried using the Koeing craft and when I loaded the station it kept saying that it was missing that part.
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Ha. XD That's funny.
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8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
GoldForest replied to DennyTX's topic in KSP1 Mod Releases
Wow! Those models look amazing! And Sputniks? Awesome! -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Woah! That is awesome! -
That picture of the Saturn V beside the N-1 is not accurate. The Saturn V was taller than the N-1 by at least a few meters. Aside from my obsession with accuracy, this is an awesome mod! I liked playing with Bobcats N-1. I'm downloading now. Edit: Just put your Saturn V up against the N-1. Lol. The N-1 is bigger. And wow! FASA SV is way smaller than yours.
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I might have missed this some where in the thread, but are you going to do the American Pack? I loved flying the Ares I and V.
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
The Shuttle is not made for powered flight. It's a glider with rockets. That's all it can do is glide. -
How can you hate the main three?
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Yeah. (10chars) -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
I'm telling you! -
OMG! Yes! You have my support! 10 trillion percent! I've been wanting walkable IVA for a while now!
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Yeah. I have a quad core laptop and a duo core desktop. The laptop is an AMD and the desktop is Intel. Multi threading would also be nice. They do have multi threading, but it's limited multi threading. Also, I think the performance issue was with the 32 bit. I think it has limitations other than the GB range. Edit: Did some searching around. Yeah 32 bit system limits the multi threading while 64 bit lets it fly to a certain point. http://blogs.technet.com/b/markrussinovich/archive/2009/07/08/3261309.aspx -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Finally! Yes! Thank you Squad! Thank you! I can play KSP without help from mods! A list of mods I'm going to get for .24 B9 Aies Nova Punch KSO FASA .... Heck! All the mods! -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Is this true!? Really! I can use my 8GB computer and run like fifty mods without getting ATM or texture reduction, or having to set the texture resolution to half or quarter? Can someone provide me with a link to the dev post that says this? Well, there is a difference. The node size gives different strength. A .5m node is weaker then a 1m node, 2m is stronger then 1m and so on. The nodes to match in order to get the most strength out of them, otherwise you could get that breaking off. -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Hey Helldiver. This is not a bug parse but the node for the left rear wheel of the S25 is smaller than the node on the wheels. -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Hey Helldiver, could you make a hinge using IR for the bus so we could connect two buses together? I know the bus will hold six kerbals enough for the crew of the Shuttles, but what if we put hitchhikers in the S25 and bring back 12 more kerbals? Three bus trips is a lot, especially if you have to go recover them from the wilderness if you undershoot the landing. - - - Updated - - - Someone is making a crawler mod, or actually Redoing the old one completely. -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
It should be able to take that up to 80k with fuel still in the EFT. -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
I don't have this problem. When is your gravity turn set at? I have mine at 25k I also have an ascent path of 65% which is standard. Also, are you going to stream tonight Helldiver?