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GoldForest

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Everything posted by GoldForest

  1. You can launch that, but it has to be in one launch all together.
  2. The heliplane can actually do a full 360 backflip without losing or gaining altitude too much. Also, the VTOL engine really doesn't do much. Doesn't provide enough lift for it to really push the plane. It does help during landing though. If you liked the twin-liner, I got something else in the works. I'm also thinking up designs for a helipane II already. I really enjoyed flying and making the first one, that I just have to give it a sequel.
  3. I put the albums in spoilers so it wouldn't take up to much space, but I'll think about taking them away. And thanks for the compliment. In honest truth, the heliplane is the first aircraft that I used the editors tools on, and the first plane I tried my best to make look like the picture. Lot of clipping parts were used lol Glad you like it. Which one do you like more? The giant 200 Kerbal hauler, or the SALTIL plane?
  4. New plane: Heliplane I, download and pics in OP
  5. Docking modules added. There are both of the sizes of passive docking ports from tantares, one .625 stock docking port, and 4 1.25m docking ports. Also @TheSpaceManiac, added.
  6. To solve everyone's problem of no adapters, I'll be doing an emergency launch today or tmrw to send them up. I'll be sending up 1.25 M and .625 m docks both regular and tantares.
  7. Wow, necroing a thread 2 years old?! The mods are not going to be happy about that.
  8. That would take a lot of work. As it is now, a part has a static image attached to it. A mod would have to be created to where it detects both the part and the 'thrust' or 'heat' being applied to that part. Then you have two options: a) Change the image of the part, showing the charring on the actual part itself or b) add 'splashes' to the part like they do in fps's. The splashes would be your best option. Yes, it looks ugly when you can see that the splash is clearing just an image pasted on, but it's the best option. Like in COD, when you shoot a wall, the wall doesn't get deformed, it just gets applied with a splash image of a bullet hole. The same would have to be done with KSP parts, because you would have to make an image for EVERY single postion to be charred, like pixel by pixel. Splashes get ugly fast especially when they overlap one another., but it's the only option really. TL:DR: Can be done, hard to do. I wouldn't mind having this as an addon as well, but it would have to be good, really good for me to decide to even try it because of how hard it would be.
  9. Why not just send it up with your craft/module? Like the Americans did with the Apollo/Soyuz joint mission.
  10. Here I will be posting my designs. Some of them are ordinary while others are out of this world. STOCK Planes: Quadane I A four winged twin hull passenger jet capable of carrying 200 kerbals. That's right, 200! Including pilots! It's a little sluggish when it comes to controls, and it requires you to run off the runway to take off, but it DOES fly. Make sure to stock your snacks off, otherwise you won't be able to keep the Kerbals happy through out the journey. It comes with over 8000 Kiters of fuel! Permission is given to make modifications to the aircraft, but not to post a download of the modified design please! Pictures are also welcome of your flight, or modifications! Download (Dropbox) Heliplane I Okay, this one is... very odd. I made this plane based off this picture. I believe it is supposed to be a hybrid helicopter/plane, sort of like an osprey. I believe it achieves this by locking the rotor blades in place during plane flight, and they release during heli flight. Anyway, I had fun making it. Here are some pics: Hotkeys: 1) Activate main engines 2) Activate afterburner - main engines 3) Activate VTOL engine 4) Activate afterburner - VTOL engine Note: The VTOL engine does not lift the craft. Note 2: On take off, turn on all engines, then turn on afterburners before releasing brakes. Note 3: Tap WASD, do NOT hold them, to turn Note 4: Hold down S then immediately W to pull a Top Gun Note 5: Hold S to SALTIL Note 6: For how ungodly unstable this plane is, it actually recovers just as fast, which surprised me. Have fun trying to control this bucking bronco! Note 7: The VTOL engine in AFB mode will help a LITTLE while turning, but not a lot. Note 8: Good luck trying to land safely. Here are some pics: Download (Dropbox) P.S. I would LOVE it if someone could make a video about this plane! ACE COMBAT 'S ADFX-01 MORGAN This build was inspired by the plane of the same name from the Ace Combat series. Here are two pics of the aircraft: http://vignette1.wikia.nocookie.net/acecombat/images/6/6f/02_Morgan.jpeg/revision/latest?cb=20130903030812 http://pre03.deviantart.net/eba9/th/pre/f/2010/210/c/f/adfx_01_morgan_by_bagera3005.png The iconic feature of the Morgan and it's big brother, the Falken, are that they both come equipped with super huge engines, and have unique weapons. In game the Morgan comes with a laser system, a giant missile which has enough explosive power to cover an area roughly the width of a 747, airbus a380, or worse the an-225, and ECM pods. This plane is my favorite of the series, the 2nd being the CFA-44 because of a special weapon which launches around 30 missiles at once which can hit a target with the up most precision. This plane does lag my laptop when all weapons are on board. If you don't want the weapons, feel free to remove them. Part count is 175(Roughly) Pics in game: Download Stock Soyuz I made a stock rendition of the Soyuz. Flies great, stable, gets up to orbit fine, though I use Gravity Turn to get my rockets into space a lot, so Idk how it handles without it. Comes with vernier engines and landing SRBs, though they don't do anything really. Pics: Download: https://www.dropbox.com/s/iam0xmz4slc5isw/Stock%20Soyuz.craft?dl=0 XP-104-C Space Arrow (For 1.1) Direwolf Industries has been working on this Space Shuttle for a good while, but due to wheels being breakable at low speeds prior to 1.1, we have withheld this design from the public, only allow a select few to fly this unique shuttle. But thanks to them, their advice, and 1.1's new wheels, we are finally proud to release it to the public. Meet the XP-104-C Space Arrow! This shuttle can get a fully fueled 2.5 half tank into LKO, with only drops of fuel left(Does not use any fuel from the dummy payload tank). The ascent requires a very precise plan as not to waste any fuel. Production process: XP-104 was the initial design, looking like a elongated space shuttle with butterfly tail. Cons: Couldn't raise nose to land safely. XP-104-B added canards as well as jet engines for powered gliding capability. Yes, powered gliding, they do not allow full flight. Cons: Could raise nose, but would break apart on landing, even at low speeds XP-104-C Elongated the front of the delta wing where it meets the shuttle. Changed design of canard and moved canards closer to the nose. The tips of the delta wings where extended. Drogue chutes added to help with braking. Bigger nose gear. Cons: Extra weight limits payload capability. Pictues: Disclaimer: May bounce above 10 m/s and at higher vertical speeds front wheel may brake/explode while landing. Direwolf Industries is not responsible for wheel breakage or LOCV. Any damage, LOCV, or scratching of paint is the sole responsibility of the flyer/pilot. By flying the XP-104-C Space Arrow you (The pilot/player/flyer) agree to waver DIrewolf Industries and GoldForest of any and all responsibility of this aircraft/spaceplane after it leaves the factory floor(Dropbox). Download: https://www.dropbox.com/s/31scv1xub3lm2zl/XP-104C.rar?dl=0 Action Groups: Brakes: Brakes, drogue chutes, tail airbrake 1: Reverse Engines
  11. Added The current docking node is a 2.5m spaceY one. You could send up an adaptor with your module. Idk what everyone is adding, but the docking nodes are 2.5m. You could send up an adaptor with your pods. Also added.
  12. You could private Zekes and Scientia to see if you can go ahead of them. I think Zekes will be launching trmw tho.
  13. You'll have to ask to cut in line in front of both Zekes and Scientia, otherwise you'll have to wait until both of them launch or their time is up to launch. Oh wait. You calculated the time for both of them before their time is ulp. Okay, yeah sounds good.
  14. You defiantly misunderstood. My intention was NOT to make a planetary ring around Mun(Not Kerbin, too wide. Mun might be too wide too... hmmm.... Minmus?). I just wanted to build a regular station in orbit around Kerbin. The Picture of the planetary ring was just a "Look what we could do if we had this" kind of image. Wasn't meant for the project, just a tangent. Adding you to the list.
  15. As soon as you can or when you get time. First module is already up, there's a download in the OP. It is your turn to launch btw.
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