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KSP2 Release Notes
Everything posted by GoldForest
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Screenshots are sort of required if there are parts, whether they are ugly or not. It's not a rule on the rule page, but the community made it sort of a unspoken rule. People are very careful on this site about viruses and malware. You can even post your dev pics here, just the bare model to give us an idea of what's coming, and then final pics when you release the parts.
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[wip] Rover Delivery System [looking for team]
GoldForest replied to GoldForest's topic in KSP1 Mod Development
An update: 1) All the parts are textured and put through unity. 2) We still need a config maker. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
GoldForest replied to strykersm's topic in KSP1 Mod Releases
Congrats on your release! Also, put a license in the OP or a mod will take down your download link. If you have it in the download, just say you have it in the download. -
[All OS][Java][0.2.19] DataSwitcher- Instance Manager
GoldForest replied to magico13's topic in KSP1 Tools and Applications
Okay, I think I get it now. -
[All OS][Java][0.2.19] DataSwitcher- Instance Manager
GoldForest replied to magico13's topic in KSP1 Tools and Applications
Still a little confused... -
[All OS][Java][0.2.19] DataSwitcher- Instance Manager
GoldForest replied to magico13's topic in KSP1 Tools and Applications
I got it to work, but I'm a little confused on how it works. Should it take out folders inside the gamedata then put the news in? -
[All OS][Java][0.2.19] DataSwitcher- Instance Manager
GoldForest replied to magico13's topic in KSP1 Tools and Applications
Both my laptop and desktop run Windows 8.1. Also, I can't run the programs as administrator. I'm not sure why. It might have to due with the fact that I have WinRAR which can open up Jar files and show me the guts of the program. -
Frizzank doesn't have a Realism Overhaul file for his crafts/parts(that I know of), but you can search the forums. Dozens of other modders have made configs for pretty much every mod for Realism Overhaul. You just have to look. You the search box while in the addon release page.
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[All OS][Java][0.2.19] DataSwitcher- Instance Manager
GoldForest replied to magico13's topic in KSP1 Tools and Applications
I do have java and I did that, it did nothing. I'll try it with my desktop. Edit: It opens on my desktop just not my laptop... -
[All OS][Java][0.2.19] DataSwitcher- Instance Manager
GoldForest replied to magico13's topic in KSP1 Tools and Applications
I can't get the file to run... -
Tool request. Mutliple gamedatas
GoldForest replied to GoldForest's topic in KSP1 Tools and Applications
So I need to choose the instance then start ksp? But it will work, correct? -
Tool request. Mutliple gamedatas
GoldForest replied to GoldForest's topic in KSP1 Tools and Applications
You said it doesn't work with x64? -
Tool request. Mutliple gamedatas
GoldForest replied to GoldForest's topic in KSP1 Tools and Applications
Does it create multiple nodded folders or just one? -
Tool request. Mutliple gamedatas
GoldForest replied to GoldForest's topic in KSP1 Tools and Applications
Sort of. I don't want to be able to turn mods off, more have multiple gamedata folders so I don't have to constantly delete mods from the folder each time I want to play a certain save. -
So I've noticed that the 64 bit version doesn't allow you to open a save that has different mods that aren't in the save file. I've tried many times and it seems that only when the mods are exactly the mods that are in the save file that it will load up and not crash, at least for me that is. I don't know how many others have this problem. Anyway, I was thinking of a way that someone could fix this and I cam up with it. Multiple gamedatas! I have two basic ideas that can be applied. 1) On load, the game will ask you which gamedata you will want to have open. You will be able to create custom named gamedatas. So like I might have "Interstellar with B9", "KSO with Fustek", "All Bobcat mods", and "KW, Novapunch, Tiberion shuttle system, Aies, Fasa, Laztek, etc" as my gamedatas. Say I want to play my KSO gamedata. I would choose that one and the gamedata would load as normally. Then I just choose the save file for "KSO with Fustek" and it would open it. 2) The save files have the gamedata folders inside them. The way I see this working is you leave the main gamedata folder clean except for the stock files. It would load the stock files and then when you go into your save, it would load the gamedata inside the save folder. Broken down: 1)Load KSP 2)Choose save file 3a)KSP returns to the loading screen and loads mods 3b)KSP stays on the transition loading screen until all mods are load 4)You play KSP. I know it might take some real work, but I'm really hoping someone takes up this request/challenge. I'll post more details if I come up with any.
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LCARS Natural Cause Inc. - The Star Trek Universe
GoldForest replied to philotical's topic in KSP1 Mod Development
The last pic... Jeb can't smile any bigger... Anybody got some popcorn for the upcoming explosions?! -
Well, docking in air would be tough. A claw mode would be better, you could also have the part swivel on multiple axises.
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This is really great! But I would suggest you make it like the claw part in ksp where it hooks into anywhere.
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You could download fasa. The Saturn probe core is 3Ms
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The parts all work on 24.2. If it's just parts they will work with every update unless specifically told they do not. IT's the plugins you have to worry about. Also, Dragon01, any word on the American Pack?
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
GoldForest replied to Tiberion's topic in KSP1 Mod Releases
Hey Tiberion, any 6.25 or 7.5 sized parts in planning? Wondering if you have a Novapunch Nova in the planning.