Jump to content

GoldForest

Members
  • Posts

    4,525
  • Joined

  • Last visited

Everything posted by GoldForest

  1. Here is the KSO Death that I talked about on the stream that just ended. Lol< My favorite part of this was watching all the kerbals fly out in a line. See second to last pic.
  2. Is this compatible with the new version? Like can I have the new Odin and the old one? I like the old one far better than the new one. The new one looks like a three man Gemini.
  3. I don't know if this is a bug, but the Soyuz style command capsule, when I EVA, the Kerbal will pop out, do a 360, then just act like the hatch is normal. I didn't know Jeb, Bob, and bill were danseurs.
  4. Hey Tiberion. Could you make some Ares inspired parts? I would love to see your take on it them. Also, if you do agree to make the parts, could you make all three Ares? I, IV, and V?
  5. I think this should have been posted in the addon support and requests, as this sound more of a request then a addon development. And that would not work, as KSP and Space Engineers are two different games and are made by two different companies. The legal stuff that would go down would be very bad for both Squad and the SE creators. Plus, there is no way to link the games even if the legal stuff was greenlighted. You can't craft a KSP part in SE then have a plugin transfer it into KSP. Now, if you want a Refinery in KSP that makes components and you use those components to make the parts like engines, command pod, and everything else, that would be kool. In fact, would add more realism to the game. Go out and mine metals to make components to make parts.
  6. Frizzank, are you going to make the Nova Stage Two?
  7. There you go everyone, an update. Ask and you shall receive lol
  8. Did you make sure to position the docking ports correctly? They both have two nodes that are right on top of each other. I had this problem, just make sure that it's the bottom node that is attached and not the top one. Also, Frizzank, are you going to make the Nova Stage two?
  9. Oh, you meant on launch, I thought you meant in space lol Well, the x-33 has extra surface controls to compensate for that. There are loads of ways to fix the COM problem. Heavier fuel tank lower thrust SRBs Weights in the shuttle to move the COM
  10. Not if you had powerful enough RCS they would compensate for the problem.
  11. If you look at the x-71(the Armageddon shuttle) , it has hunches on the back side, this could be fuel tanks, so it is possible for the engines to be relit in space. As for the SRBs and engine pitch, as long as the COM is behind the COT, it should be fine.
  12. Actually, all the shuttles are realistic like. The x-33 is actually a real concept shuttle.
  13. I was just asking if he was going to do future plans for KSO. I'm sure all of us would like to see this mod continue to get new stuff, but if he says he has no future plans for it, then that's oaky too. BTW, which shuttle are you talking about? I put four of them up.
  14. Helldiver, are you going to make a KSO 375(3.75M) after the super 25? Or are you going to do some more station parts to go with the Super 25? If you are doing another shuttle, do you have any plans on designs or is it still in the concept stages? If you are planning a bigger shuttle, may I suggest a x-33 design, the Armageddon movie design with SRBs on the top and a belly cargo bay instead of a top hatch cargo bay, this, or this
  15. I did some testing with the M1s. You can fit four of them on a 6.25 plate with a 7.75 to 6.25 fairing. You have to tilt the engines at least one click, but they all fit with little room between them. Idk if there's a way to tilt nodes. I used the failed docking port structural part to tilt them. To get the 6.25m tank use PP and PF for the fairing.
  16. Don't forget Mercury.
  17. I would love to see this mod in the game. I've always found the X-33 and those giant interstellar SSTO craft interesting.
  18. They are alternate engines. You can use M-1s if you want, but the official set up is the way I put it.
  19. Well, the second stage isn't supposed to be 4 f-1s on the C-8 Nova. It's supposed to go like this: CSM Lunar Lander 3.75 Stretched third stage tank J-2 6.25 Widened second stage 8 J-2s 7.5 widened first tank 8 F-1s I tested out this configuration with the modifications I made to the Nova Tank and the Mounting plate for the fuel they carry. It gets up to around 10 to 12K before the first stage cuts out, then I go to the eight J-2s. It loses speed like crazy, almost dropping below 100m/s, but it still manages to get into orbit. The second stage in fact still has fuel. I've only gone for 75k orbits because I don't want to push it and not be able to get into orbit.
  20. The Agena craft is easy to make. Agena docking port Agena probe - Attach 1 Agena Antenna where the indention below the RCS port Agena LF tank Agena Flight PAck Agena Rocket engine You can add fairings to the docking port and flight pack to make it look nicer, but I usually don't.
  21. Hey guys, for anyone who wants to know, I did the math for that the nova tanks should hold. For the Nova tank(which btw frizzank is .25Ms too big to conform to the # x 1.25 standard some modders follow. Not complaining, it's your mod, you make it the way you want. Just saying.), this is what you change the values to. I'll place the names of the files so they are easy to spot among the millions of other files lol File: LFT_J2Nova.cfg LF: 27900 O:34100 File: Str_S1b_PlateNova.cfg LF: 6975 O: 8525 The math I did was 7.75/5=1.55 then I just SVStageOneLF * 1.55 and SVStageOneMountingPlate * 1.55 Also, the Saturn V fins do great work of covering the clipping engines, and they look pretty good too.
  22. Hey Snjo! New part ideas for Firespitter!
  23. Okay, for some reason the new C-8 I made is actually flying with eight f-1s, so I must have done something to make it not lift up. But there's still the problem of the J-2s not giving enough thrust to keep the rocket going up.
×
×
  • Create New...