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Everything posted by GoldForest
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Anybody else do a mission to the moon?.... With the Big G instead of the 1-2? And yes, I have the LEM. I like to be different and find new possibilities lol I might launch 1-2 with the Gemini Lander next.
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Not a bug report but an inquiry. Is the first stage supposed to cut off at 8-9k? Or are we supposed to be able to get to 10k before it cuts out? I'm launching a simple .625m probe stacked on top of three on the tiny Oscar - B fuel tanks with a small stack mounted probe engine.
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Singularity Research Initiative - dev thread
GoldForest replied to Daemoria's topic in KSP1 Mod Development
I have a laptop. I volunteer! -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
I forgot about Vangaurd lol I'll have to test that mod out with KSO. -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
So with a few modifications, the new stock LES works great for taking the shuttle to safety. https://imgur.com/a/2iAn9#0 A full abort situation from launch to emergency landing. Mission report/ Description of KSO LES Test I: "A successful test of the LES on the KSO! The LES preformed as it should have and propelled the Mini Shuttle away from the dangerous LFT and LRBs! This show's a promising future in Kerbal safety!" -
I tried a suicide landing with the built in LES. I got to 200m, burnt, slowed down and even accelerated to about 40 to 50m/s. I tried to use the Stock LES to land softly below the breaking point but it just took me about 400m in the air. I tried to deploy the parachutes that I had but to no avail. Could you make a liquid fueled version? So we can preform suicide burns correctly. lol
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Regarding the LES. I find that if you use the Stock LES with the Capsule LES, it propels it away really well!
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So you are going to make a service module for this pod and make this pod the lander itself? Neat!
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I'll be looking for it. I would like to see the seat layer method, two seats up front and then three seats in the back, like the Dragon capsule. http://www.bis-space.com/wp-content/uploads/2012/07/Dragon.jpg Or a star seating arrangement. Instead of just a two then three like how the 3 man pod has it.
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Lol It would be cool to see that in World War K 2! If Elysium can pull if off that is. What am I saying!? Of course he can!
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Looks awesome! Question: Is it going to use the same launch system as the current KSO or will it be getting it's own? -
A question about the mod, will the core be ejectable? It would be great to be able to eject the warp core, to simulate a warp core emergency dump.
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kerbal ballistic missile program mod dev
GoldForest replied to DURANDCREATIONS's topic in KSP1 Mod Development
Why does the rocket look like it has a car engine on it? -
[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
I'm getting errors, and they relate to KSO. [Warning]: Part ssport1kso cannot load module #1. It only has 1 modules defined [Warning]: PartModule is null. [Error]: Cannot load Module ModuleSAS because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Error]: Cannot load Module ModuleReactionWheel because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Error]: Cannot load Module FSanimateGeneric because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Warning]: Part KSO.SST cannot load module #10. It only has 10 modules defined [Warning]: PartModule is null. [Warning]: Part ssport1kso cannot load module #1. It only has 1 modules defined [Warning]: PartModule is null. [Warning]: Part ssport2kso cannot load module #1. It only has 1 modules defined [Warning]: PartModule is null. [Error]: Cannot load Module ModuleTripLogger because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Error]: Cannot load Module MechJebRPMVariables because the associated module on the part doesn't match the saved module [Warning]: PartModule is null. [Warning]: Part ssport2kso cannot load module #1. It only has 1 modules defined [Warning]: PartModule is null. I have deleted the KSO file from gamedata and replaced it with a brand new one, from both the folder I have on my desktop, the a new download from the first page. Can anyone help me? -
Another question, what's the tallest part that would fit into the VAB with room for a crew pod and a 2.5 half tank with an engine? Or station part?
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[0.90] Kerbin Shuttle Orbiter System v4.13
GoldForest replied to helldiver's topic in KSP1 Mod Releases
Watch a few of Westi29's videos. He lands without problem. -
Singularity Research Initiative - dev thread
GoldForest replied to Daemoria's topic in KSP1 Mod Development
The mainsail has over 8k tris, so 7k is defiantly good. But you are right, low tri count is a good practice. -
The SRBs used on the Challenger were separate segments held together by O-rings, which were never tested. One of the one rings was faulty. The O-ring was not completely sealed, that's where the smoke in the videos can be seen. Not only the faulty O-ring, but the SRBs(no matter who made them) are known to have problems in cold weather. The investigations turned up the O-ring results. The usual SRBs are segmented, yes, but they are not different parts of the SRBs, they are contained in one long tube. That's an image of the SRBs Challenger was using. You can clearly see each segment is a separate part.
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Challenger happened because of the manufacture dropping the section of the srb tank and denting it. That and the cold weather made the damage worse. That's why NASA never went back to separate segmented SRBs. They didn't want that accident to happen again, so from then on it was one piece srbs all around. Anyway, I wish they would release .24 so Frizzank could get back to work on the Saturn V! I really really really want to play with it! Jeb is so anxious!
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If it was up to me, the SRBs would have an abort sequence. Small charges inside the nozzle, so when they blew, it cut the burn off. That or I would put bigger separators on it. I would also make the cabin eject able, like the whole cabin just flies off the cargo bay.