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About Fengist

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  1. Thank you sir. Your tips on TMPro are sweet!

  2. Steam has been used for a long time to attempt to make lighter than air ships. And while it's density is 0.6 which means it can produce lift, it's a far cry from hydrogen at 0.08. The difficulty with steam isn't just the condensation (and the resulting weight and corrosion), in order to generate steam you not only need to lift water but you need to lift the fuel to boil it as well. And neither of those are light. You could probably rig up a recapture system similar to what I described was designed to capture water from engine exhaust but the problem still remains that you have about 1/8 th
  3. Dunno guy. I just tested it with a fuel tank and it shows LF and Ox fonts just fine. What happens when you try to change the fonts?
  4. Nope and nope. Sorry, Curse is the only place I'll distribute any mod.
  5. Yea. It would be possible. There are two types of lights Unity has for KSP that I know of, a spot light and a point light and KE uses either and sometimes both depending on the type of light intended. It would be possible to make an orb light as you suggest and I'm pretty sure it's intensity and range could be adjusted by UI sliders. I believe right now the tower lights do use a wide beam type spotlight. Creating another with a globe should be easy enough. I know in Unity it's also possible to do a type of masking so that these lights can be blocked from certain directions but I never pl
  6. Actually, just Curse. Download link in the OP.
  7. If you're talking about an MM patch, feel free. I'll even post a link to whatever download you feel like setting up. Do note though, I won't be distributing MM with the main zip file so you'll have to put that in yourself. Anyone who wants to make any MM patch changes to any of my mods is free to do so and I'll be more than happy to add links in the OP to those downloads.
  8. Update to the OP - The beans are burning In this installment I experiment with creating hot air (which I too am full of) and stuffing it inside an airship. Further research - How much more could you lift if you heated helium or hydrogen?
  9. If you look, there's a cargo bay in the submarine parts. Once upon a time, my intent was to make a mini-sub that could dock inside the bigger one. Hummm...
  10. Love it when you guys post screenshots. Thanks! Ingenious use of the bitts. I like it!
  11. Actually, not so much. While it's still amusing to have Kottabos review your mod, I think there's been one download since. While I like Kott's stage personality and his reviews can be entertaining, he has a tendency to find something wrong with a mod when it's usually a result of something else entirely. Like he claimed the fonts get buried inside parts when they're scaled down. Well... yea, they do. If you use a Squad part that has a collision mesh that doesn't match the size of the actual part , small flat fonts and anything else that barely sticks above the surface is going to get burie
  12. Then what you may want to do is lower those specific mass numbers and try to refloat them. I didn't spend a huge amount of time checking the buoyancy of the resized parts but I'm sure that added mass has a lot to do with it. The other thing to look for is the hull parts that contain LF. The resizer also recalculates the amount of fuel they should have and I did notice it could get to be HUGE. Reducing the amount of starting fuel may be the solution. Then again, I may have to rework the code to keep that from becoming unrealistic. Let me know if you come up with some numbers that seem
  13. Glad you like it. Since this is a pretty simple mod that's easy to create, one of the things I was thinking of doing is creating a tutorial on how to make your own letters from any .ttf font built into Windows. Any interest in such?
  14. Once upon a time I had some serious buoyancy code. Then, the physics of water got changed and found it wasn't really needed. The larger parts probably float REALLY well. What you may need to do is add some 'bitts' around the ship and fill them with compressed water give it more ballast. I'll look into this in the coming weeks/months. Right now I have a couple of other projects I need to complete and then I can look back at MP and fix a few things. Got so much code now I only have room in my head to keep part of it straight.
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