SilverlightPony

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  1. Getting an error when attempting to install OPM in 1.7.3. Happens when I check the box to add OPM to pending changes.
  2. "We don't do warp gates, we don't do warp drive, we don't do magic technology. And we've really been in close contact with a number of subject matter experts in propulsion, and in astronomy, to make sure that the things we're adding to this game are rooted in real science." https://www.pcgamer.com/kerbal-space-program-2-interview/
  3. And even if they didn't, they're probably using a newer version of Unity that is more capable.
  4. Enhanced Edition was still based on the old code base. KSP 2 is built from scratch. Also, different dev team. Make of that what you will.
  5. KSP 1 had issues on console because it wasn't originally built with console support in mind. Building a new game from scratch lets them avoid that problem. https://en.wikipedia.org/wiki/Technical_debt
  6. @linuxgurugamer TC now updated to 0.1.3.4, but KEI itself still shows "installed: 1.2.3; latest: 1.2.6" but no "update" checkbox. KSP 1.3.1, CKAN 1.22.6, just refreshed.
  7. @linuxgurugamer FYI, both KEI and Toolbar Controller aren't updating via CKAN. KEI shows 1.2.6 as available, but CKAN won't update it past 1.2.3; TC shows latest version as 1.3.1. One of these being out-of-date is probably why the KEI window pops up every time I change scenes go to the astronaut complex or R&D complex at the KSC and can't be closed until I go back to the KSC-overview scene where I can close it with the toolbar button.
  8. Usually some of them, yes. This is why it's recommended that folks who got KSP from Steam copy the game folder elsewhere and mod the copy, while leaving the Steam installation stock/unmodded.
  9. So I'm thinking about modifying the NodeFormula so tech nodes will research faster. I've looked at some posts from other people who were tinkering with it, but it's just making me go cross-eyed and get a headache. The formula is at stock right now. What would I need to change to make research go, say, two or three times as fast?
  10. So, um, has anyone else had this bug? 'Cause I just ran into it. Not game-breaking, as I can still click on all the buildings (I just have to be careful to look at the tooltip to see which one I'm pointing at before clicking), and changing to a different scene then back fixed it (for now), but it is a bit annoying.
  11. @Akira_R Is there a particular reason you don't have a solar panel on that probe?