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nismobg

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Everything posted by nismobg

  1. You sure you have enough electricity or is it flowing to the extractor ?
  2. Make sure you have ALL other mods updated to the latest plugins , They do break Karbonite if outdated. @RoverDude I noticed massive problem on lunchpad , I have super hard time RIGHT CLICKING ON STUFF, and I dont know if it's your mod or KSP. No error codes
  3. I like the way you map the planets for resources I found some 2.5k spots on Kerbin already ))) One thing I noticed it resources are gathered only on active vessel correct? And same goes for converting? It does take alot of time converting , is there a chance for NonActive Vessel operation ?
  4. Ok I got it working with ScanSat, its pure joy !!! Now I have few stuff to tell, when you connect drill to hub with legs its a little finicky to attach stuff under to drill but its doable. I just know a-lot of nubs will be complaining. One more thing I guess various size of tanks and equipment will come with time , but can we MM other parts to be used with Karbonite?
  5. I have the dev 7 with Karbonite option in Settings but wont show any hotspots somehow.
  6. Yah cant figure out the mapping , tried with and without ScanSat
  7. Dude you just made a resource gathering mod in 3 days, and fixed the same bug the new patch brought to Kethane in under 20 minutes . Cheers to you Sire ! Edit. Just tested under .24.2 Working good so far !!!! And the new antena LOL man i have to give it to you , its pretty cool and dead on kerbal style ! Edit2 :.. Now I have few questions. 1. Does it work when the vessel is not active? 2. What is the ratio of convertion to fuel/ox/mono ? 3. What is the range to scan hotspots? Or do they reveal on the entire map automatically ?
  8. Are we all trying this on clean installs , might be tweakscale issue
  9. [Exception]: MissingMethodException: Method not found: 'Part.GetConnectedResources'. Trying to drill at the lunch pad. says there is 85ppm but thats all, and dont see anything in MAP view when activating show hotspots
  10. I give up, the 25kso is not working for me, no matter how many times I change the cfg files, the wings do something weird and the KSO goes like its on full throttle !
  11. Makes the craft speed up till it crashes! Even with engines OFF . If you put the regular KSO wings, no problemo. Some of the stats dont match too like mass etc. KSO25 wings should be : mass = 0.16 // --- winglet parameters --- // dragCoeff will override the maximum_drag value dragCoeff = 0.6 deflectionLiftCoeff = 14 now they are all over the place These mash up configs cause problems if you use DRE and Far. Edit:. Just testing it and it almost worked so this is the problem if you craft goes to mad speeds.
  12. You have a problem with your Left and Right wing for the Super25 . The make the craft speed infinitely. in kso25_dre.cfg @PART[lsuper25wingLkso] replace for @PART[super25wingLkso]
  13. AAHHHH MAI GAWD, gratz on the release ! This would be epic with the new EVE 9-2+ stuff , the ground texture will make the biggest impact IMO.
  14. Now you can start with 0.24.1 !
  15. [LOG 16:37:51.062] Tac.EditorController[FFEF4622][591.13]: Start [LOG 16:38:12.868] Tac.LifeSupportModule[FFEF10AA][612.87]: OnAwake [LOG 16:38:12.874] [sCANsat] start: in editor [LOG 16:38:12.874] [sCANsat] sensorType: 0 fov: 0 min_alt: 0 max_alt: 0 best_alt: 0 power: 0.05 [LOG 16:38:12.877] Parsing vector2 [LOG 16:38:12.878] Parsing vector2 [LOG 16:38:12.879] Parsing vector2 [LOG 16:38:12.880] Tac.LifeSupportModule[FFEF10AA][612.87]: OnStart: Editor [LOG 16:38:26.150] Parsing vector2 [LOG 16:38:26.956] stackDecoupler(Clone) added to ship - part count: 2 [LOG 16:38:26.957] stage count is: 1 [LOG 16:38:36.462] [TweakScale] Creating updaters for KW Rocketry SA-1 LFT [LOG 16:38:38.373] deleting part KW1mtankL1(Clone) [LOG 16:38:39.294] [TweakScale] Creating updaters for KW Rocketry SA-2 LFT And crash, I had few crashes with IR with similar errors last line is tweakScale always. That logs is from the VAB. win x64 . TweakScale 1.29
  16. brosef It might have been the patch you released , i think i missed it. On a side note I already pushed my game to 12gigs without any hickups. Currently at 5.4gigs during play so RAM is definitely not the problem. Let me put the patch and try again
  17. Right before you posted the latest fix KSP was starting properly and all, once I installed the new version(deleted the old one completely) and tried about 5 times but KSP freezes and breaks during Loading of the assets at start, every time during loading of the addon parts. If i remove those parts its all good, if I put them back it crashes on load. Tried 5 times, same result. Didnt you change something about the dll?
  18. Master Tao , MSI changed the dlls today so that might be the problem. I dont keep the log but on the loading screen the game crashed every time it was trying to load the parts. And I am absolutely sure its the new update to MSI P.S. The parts are spectacular by the way !
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