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KSP2 Release Notes
Everything posted by nismobg
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
nismobg replied to TaranisElsu's topic in KSP1 Mod Releases
Daymnnnnn , those models are like Night and Day , compared to the old ones next to them ! Good job ! -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
nismobg replied to nothke's topic in KSP1 Mod Releases
6sSerCom_v1.1_byNothke.rar Maybe change the 1.1 to 1_1 in the upload file. -
So far 1000+ part rocket in build mode has 0 lag and when on the launch platform it goes smooth if the part count is between 650-800 parts. I have not tested any space stations or bases as this patch messed up my heavily modded saves.
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Pretty cool to see KPS influencing other games
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[Help me] Minimum Altitude to orbit around the Mun
nismobg replied to DavidF's topic in KSP1 Gameplay Questions and Tutorials
I have a scan sat i dont need at 6km ecuatorial , its been there for days and if you want to go under 6km there is ridge from one of the big craters that you have to bypass somehow. Pretty sure it reaches over 5km -
[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
nismobg replied to onkelsiebdruck's topic in KSP1 Mod Development
AMAZING MOD !!! One thing to consider , Tube Docking port hatch doors needs to be taller or at least have more vertical space! Kerbals cant pass by when walking. They can but its a massive pain in the rear. Edit: Some parts need better mass numbers than 0.02 etc. It causes parts to fly around even with Kerbin's gravity. I guess it is a KAS issue but still. -
Lol you seriously build a wall with kas containers !!! Very nice indeed
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
nismobg replied to ferram4's topic in KSP1 Mod Releases
The MSI parts definitely have less play and move half the speed they usually do when activated.- 2,647 replies
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- kerbal joint reinforcement
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
nismobg replied to Starwaster's topic in KSP1 Mod Releases
It might be the LLL cockpit I am using , but the G never went over the green or spiked. Rocket was crazy strong lol, rover felt from 70 000m and hit the KSC at 90m/s and the only dmg it had was 3 flat tires .....- 5,919 replies
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- reentry
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
nismobg replied to Starwaster's topic in KSP1 Mod Releases
Sometimes i have a weird issue with 1000+ ton rockets, while the G is still in green poor Kerbals die from excessive Gforce. And it between 3-10km altitude, multiple times. Did you change the sensitivity with the latest patch or is it possible to be from the custom cockpits and the position they are placed on the rocket?- 5,919 replies
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
nismobg replied to sirkut's topic in KSP1 Mod Releases
You have to integrate into the tech tree yourself. But it does work with .22. -
[0.22.X] BobCat ind. Historical spacecraft thread
nismobg replied to BobCat's topic in KSP1 Mod Releases
One of the parts eva hatch is not working properly i think it was the ISS , the mir core and k2 are working ok . Like the hatch is there but when you press to exit it says its blocked aways. -
The new legs outperform the old on sloppes, i started intentionaly to drop faster so i can get a level on slopes with the new legs, it works a treat.