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nismobg

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Everything posted by nismobg

  1. I have noticed an issue , not sure if it's with Module Manager or KSP source, when I add Life support module to any part without SAS Module , it bugs the VAB part icons for the part and they expand like crazy. If I add the SAS module its all good.
  2. Daymnnnnn , those models are like Night and Day , compared to the old ones next to them ! Good job !
  3. 6sSerCom_v1.1_byNothke.rar Maybe change the 1.1 to 1_1 in the upload file.
  4. So far 1000+ part rocket in build mode has 0 lag and when on the launch platform it goes smooth if the part count is between 650-800 parts. I have not tested any space stations or bases as this patch messed up my heavily modded saves.
  5. Pretty cool to see KPS influencing other games
  6. When you exit capsule in the water isnt it reacting ? If it is then there is mass.
  7. I have a scan sat i dont need at 6km ecuatorial , its been there for days and if you want to go under 6km there is ridge from one of the big craters that you have to bypass somehow. Pretty sure it reaches over 5km
  8. AMAZING MOD !!! One thing to consider , Tube Docking port hatch doors needs to be taller or at least have more vertical space! Kerbals cant pass by when walking. They can but its a massive pain in the rear. Edit: Some parts need better mass numbers than 0.02 etc. It causes parts to fly around even with Kerbin's gravity. I guess it is a KAS issue but still.
  9. Lol you seriously build a wall with kas containers !!! Very nice indeed
  10. The MSI parts definitely have less play and move half the speed they usually do when activated.
  11. It might be the LLL cockpit I am using , but the G never went over the green or spiked. Rocket was crazy strong lol, rover felt from 70 000m and hit the KSC at 90m/s and the only dmg it had was 3 flat tires .....
  12. Sometimes i have a weird issue with 1000+ ton rockets, while the G is still in green poor Kerbals die from excessive Gforce. And it between 3-10km altitude, multiple times. Did you change the sensitivity with the latest patch or is it possible to be from the custom cockpits and the position they are placed on the rocket?
  13. TY , your structural components are amazing , I love them . You could have made a separate mod just with them
  14. You have to integrate into the tech tree yourself. But it does work with .22.
  15. I found a bug where when you switch between debris and station/base with attached lights for example, the station explodes always. It had to do something with the order of loading parts/modules imo.
  16. One of the parts eva hatch is not working properly i think it was the ISS , the mir core and k2 are working ok . Like the hatch is there but when you press to exit it says its blocked aways.
  17. The new legs outperform the old on sloppes, i started intentionaly to drop faster so i can get a level on slopes with the new legs, it works a treat.
  18. Ty for the quick patch, went from 1gig to about 200 mb )) very happy camper
  19. Tal i played around with it, no complains. The textures on the bigger tanks get a little washed out when stretched but its all good.
  20. B9 i figured out the mod Installed uses exactly 1gig of memory at the moment at Half Res textures.
  21. I am running it with 39 more mods without any problem. But my Memory usage is at 2.9Gig on start. And that's with Textures at Half Res.
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