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KSP2 Release Notes
Everything posted by nismobg
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Why DON'T YOU take this privacy discussion to the Mod Statistics forum page ? This is Deb's Refund page as far as a I know. Sharing your disagreement with him implementing modStatistics if understandable but going into all this yapping is annoying.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nismobg replied to rbray89's topic in KSP1 Mod Releases
It's Ctrl + Alt + E, and don't ask me how I found out lol ! -
[WIP 0.24] [EDIT Nevermind, someone already did it. XD]
nismobg replied to Xacktar's topic in KSP1 Mod Development
http://forum.kerbalspaceprogram.com/threads/87420. Thats pretty funny. Anyways can you provide more info, examples of what exactly it changes and so on. -
[24.2] Karbonite Ongoing Dev and Discussion
nismobg replied to RoverDude's topic in KSP1 Mod Development
Maybe to sell you need to be docked in the Kerbins SOI, i like it. And certain high end stuff can be mined only out of Kerbins SOI. And a full load of goods can give you enough dough for just an extra transport container, so there is an actual progression. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nismobg replied to rbray89's topic in KSP1 Mod Releases
Ok so major issue with 9-2, when you go to the tracking station and then to a planet and after you are done editing cloud layer with the gui, once you try to exit back to the space center ,ksp freezes and needs restart. If you dont edit the layers its all good. Other then that im still super excited by the new version. Oh and there is a weird frame drop while the gui is open , and there needs to be a default option so you can revert back if you mess up a layer, now it still saved but you need to restar ksp to get back the layer in the gui. -
Talk to Whackjob , he will point you in the right direction !
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[0.90] Kerbin Shuttle Orbiter System v4.13
nismobg replied to helldiver's topic in KSP1 Mod Releases
win7 x64 Logs for you http://codepad.org/duC65X6r First crash when selecting the Cockpit in the VAB http://codepad.org/IYSAk8Kd Second Crash when pressing on lunch the KSO from VAB -
[0.90] Kerbin Shuttle Orbiter System v4.13
nismobg replied to helldiver's topic in KSP1 Mod Releases
Nervermind, wrong post -
[24.2] Karbonite Ongoing Dev and Discussion
nismobg replied to RoverDude's topic in KSP1 Mod Development
5 looks pretty and its black hence "feels" like carbon -
[24.2] Karbonite Ongoing Dev and Discussion
nismobg replied to RoverDude's topic in KSP1 Mod Development
Told you, orange and black look pimp ! -
[24.2] Karbonite Ongoing Dev and Discussion
nismobg replied to RoverDude's topic in KSP1 Mod Development
Can you map the biomes for resource generation(specific biomes = specific resources)? Maybe implement the custom biomes mod. -
[24.2] Karbonite Ongoing Dev and Discussion
nismobg replied to RoverDude's topic in KSP1 Mod Development
ORANGE ! with stripes -
If you are using the new version of EVE this will not work, 9-2+. Please state what version you have when you post bugs.
- 3,404 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nismobg replied to rbray89's topic in KSP1 Mod Releases
Yah the new version is on a completely new lvl of crazy godnesss , I have to give it to you man you truly did something amazing. Adding those various shaders is just EPIC. Are they based on biomess? If so can we add various shaders for various biomes ? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
nismobg replied to Thesonicgalaxy's topic in KSP1 Mod Releases
the new EVE 9-2 works with different config structure for atmo, land and ocean -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nismobg replied to rbray89's topic in KSP1 Mod Releases
is there a new config structure for 9-2 or we can still use the old configs from 7-3 ? O M G , ....... I just noticed you added terrain and ocean shader !!!!!!!!!! We can finally customize ugly stock terrain -
Now if you can only add SAS to be influenced by Kerbals Stupidity level and Salary based on it too, you will really start something truly amazing. If the SAS is on a Unmanned unit it operates at 100% if manned based on the lowest stupidity lvl, 1-100% stupidity can be mapped to 90-100% operational SAS range what that means you can get a random small correction(5-0 degree == 90-100% SAS) on given milliseconds (500-2000ms). You get my drift
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This mod was the main reason why i need x64 badly and it should be kept alive just because its so awesome !
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I have 0 issues been playing for a while, game runs as smooth as silk, i see whats of in dept play coming specially with modded contracts and extra planets !!!! My only small request would be if the ingame toolbar can be moved around or be more flexible.
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[KSP 1.0.X] Kerbal Mechanics: Part Failures and Repairs v0.6.4.1
nismobg replied to IRnifty's topic in KSP1 Mod Releases
How about fixing costs FUNDs or a Specific part used as a placeholder which can be carried in a KAS container ? And using funds could be expensive vs using part that is cheap but you need to take as a cargo . -
KSP 64bits on Windows (this time, it's not a request)
nismobg replied to Lilleman's topic in KSP1 Discussion
This sounds funny had to comment on it !!! I usually run at 60-65C on my gfx under KSP, given the fact how heavy the engine can be you either playing it only up to the menu screen or your readings are wrong or you have a full time water cooling at max(and you still cant play at 36C nomatter what). -
Modzilla or MyBodyIsReady