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Everything posted by nismobg
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My 37 dead kerbals testing a single space plane would disagree !
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[WIP] [0.90] KerbalGalaxy 3.0 (Using StarSystems, PF:CE and RSS)
nismobg replied to Artyomka15's topic in KSP1 Mod Releases
Are you aware of the bugs and issues with PF ? Btw nice stars! -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
nismobg replied to silverfox8124's topic in KSP1 Mod Development
Please tell us your "Clouds" will be stand alone and not dependency on EVE ! -
[Proposal] Open Perks System + Community Perks Pack
nismobg replied to Ippo's topic in KSP1 Mod Development
"Mike (Mu): I’ve been putting the finishing touches to the new Kerbal career logging system and building the new experience system. Kerbals will each be assigned an experience trait when they’re generated and, as they gain experience levels, their trait will boost a vessel’s performance in a variety of areas. " ...........lol challenge !!!!!! accepted ? -
You might want to check this : http://forum.kerbalspaceprogram.com/threads/96712-Proposal-Open-Perks-System-Community-Perks-Pack
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Just notice a nice little surprise , when you zoom in map view above a planet during an AP burn you can see the orbit inside the planet expand or retract ! I have always wondered how far till PA shows , now I can see !
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[Proposal] Open Perks System + Community Perks Pack
nismobg replied to Ippo's topic in KSP1 Mod Development
I had a big text of wall suggestion in the Addons Suggestion Forum but It's somehow gone. It was exactly for what you are planing on doing and If you do decide to proceed with the help of USI's CEO Mr Dude, you guys will single handedly bring a whole new dimension to KSP. Short version of my suggestion was to use Kerbal's skill build over time with missions etc to influence various parts and their behavior mainly. Start with diminished skills and build over time with flights or missions. Example Sub Perks: Piloting(with own subs) : Use of SAS(higher skill less random jiggle), Random Light, improper/random use of RCS or engines(low skill), etc. Toughness: Can fall form far etc. Driving EVA control: efficient rcs use,can hold more rcs, etc. Saboteurs (negative perk value): leaks fuel, breaks parks etc. Income/Science Makers: Bonus to missions with those on-board Just few ideas to mention when you start building the code. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nismobg replied to rbray89's topic in KSP1 Mod Releases
9-2 working for me win7x64 ,i had to remove citylight to stop crashes for now. I run another 72 mods too. -
[1.8.x] Contracts Window + [v9.4] [11/1/2019]
nismobg replied to DMagic's topic in KSP1 Mod Releases
Magic great mod ! -
Dude you are awesome as usual , however is there any miracle way to upload all this processes on a different thread/core and make it count inactive vessel jobs . This will be something that will really shake the KSP grounds!
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[1.04] KPseudonym - Customize Kerbal name generation!
nismobg replied to ClockPunkPanic's topic in KSP1 Mod Releases
I just added regex's Kerbal Name generator to the mod list 1hr ago !! Now this came out. -
I have to agree with regex, all those points are essential!
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[WIP] Planet Randomizer 0.2.4 (2014-09-21)
nismobg replied to metaphor's topic in KSP1 Mod Development
Just a suggestion , if you assign the randomizer to skip planets based on the planet index you can avoid planets orbitin moons -
I have to say something about this crap that's going on here. First thank you for this mod, when working it's a blessing. However it seems to me, you keep skipping on any testing when you just slap random config files around. You mods keeps bugging my default mod configuration since .24 was released. Every single version has some game breaking issue(crashes). Please have a better look at the stuff you add and the plugins you implement. I usually don't post harsh comments like this but I am sick and tired of going all around this forum and trying to troubleshoot other mods when it's always yours at the end. I wont go into details what's wrong as you should get your hands dirty and finally figure it out yourself.
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Maybe you should do some of the Chatterer sound logs too given that you have the proper mic ! Lol
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nismobg replied to rbray89's topic in KSP1 Mod Releases
The new dev build massively increases loading times between buildings, i disabled the shadow which are sweet and still the same -
[24.2] Karbonite Ongoing Dev and Discussion
nismobg replied to RoverDude's topic in KSP1 Mod Development
[Exception]: UnityException: Texture 'UmbraSpaceIndustries/Karbonite/ORS/Kerbin_Karbonite' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. In debug log over Kerbin, duno if I should ignore it ?