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Inacio

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    Bottle Rocketeer

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  1. This is a long shot, but would it be possible to replace the Explanetary Launchpads models with the ones from this mod?
  2. Is there a way to run this in 1.2.2 with fixed (aka not just in the right ear) audio?
  3. The effects are actually rather noticeable at lower speeds: http://i.imgur.com/VF0vunI.jpg
  4. Maybe use line drawing instead of particle FX. Particles are affected by physics, and so if you're going faster you'd need more particles to make a decent line, which would have some performance impact.
  5. I think that requiring FAR for the proper voxel simulation and identification of potential condensation points is totally overkill. Again, I'd be more than happy with a simple small or invisible part that draws a fading line once a certain speed or Q is achieved. It's a shame that no developers have taken an interest in this, the thread is over 3 months old already.
  6. Beggars can't be choosers. I'd be more than happy with even just the wingtip vortices. The singularities would be amazing too. And for gameplay effects, FAR models transsonic effects iirc!
  7. Doesn't seem to work in 1.1 at all. B, P and J do nothing in the SPH.
  8. Oh, alright! Thanks for clearing it up!
  9. Crzyrndm, I checked your Github and it says that it's now working. Is it a typo (for "not working") or is the current commit functional in 1.1?
  10. I'd ask for them too, but they're probably much harder to make. I honestly have been wanting this ever since plane parts started popping up in mods. It's surprising that noone's done them yet!
  11. The particles are so sparse, it's a shame, if only they were more like a line!
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