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Everything posted by Joco223
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Methane Rocketry! Update 0.6 Released! [14/8/2016] [1.1.3]
Joco223 replied to Joco223's topic in KSP1 Mod Development
@CobaltWolf Thanks for the help! Fixed it and will be included in the next release -
Methane Rocketry! Update 0.6 Released! [14/8/2016] [1.1.3]
Joco223 replied to Joco223's topic in KSP1 Mod Development
@CobaltWolf Like this? node_attach = 1.25 Fixed the text -
Methane Rocketry! This mod adds fuel tanks, engines, and a lot of other thing that work with methane! The idea was taken from methane engine prototypes from the real world! Current Content Is: No pictures until i figure out how to embed imgur albums. http://imgur.com/a/tyT2p How to install: -Extract Methane_Rockets.zip to your GameData folder. Current known bugs: Engines can only gimbal in one axis. (Help?) No shrouds for engines yet Changelog: 0.1 - Initial Release 0.1.1- Hotfix for some bugs and added an 2.5m Interstage 0.2- Added 0.625m Methane Tank, 0.625m Methane Engine, A One-Way Methane RCS Thruster 0.2.5-Refurbished all textures so they have a bit more metallic look 0.3 - Added 1.25m parts 0.4 - Added 3.75m parts 0.5 - Removed everything. Released new 2.5m parts. Updated to 1.1.3 0.6 - Added CME (Chemical Methane Extractor) Planned Features: Methane RCS Real Fuels Patch 0.625m variants of the fuel tanks and engines 1.25m variants of the fuel tanks and engines 3.75m variants of the fuel tanks and engines All Rights Reserved Download Links!: SPACE DOCK Suggest for what to add next to the mod. Happy Flying!
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@sal_vager Thanks for the help!
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@DigitalProeliator Ok , Thanks! Will Real Plume be broken too?
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I'm currently in heavy development of mod which will add a bunch of parts. Should i be worried about 1.1? And will it break the mod?
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I and @Sequinox have been working hard on our new mod! A link to the mod thread: Here is a sneak peak at two new engines that we are working on: First one: A heavy 2.5m heavy lift lower stage engine Second one: A 1.25m lower stage lifter engine Suggest more stuff at our thread for what to add next. Happy Flying!
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@davidy12 There is a patch for OPM in earlier pages or you can use Sigma's Dimensions which automaticly rescales with any planet pack that you have
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Very nice mod. The EveKerbin could be very interesting for SSTO's
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@John The Physicist You have SMURFF which changes the masses of tanks and power of engines so they are like the real world, There is Realism Overhaul which changes almost everything. It also has a lot of real world engines. There is also config for Real Fuels that adds support to stock engines and most mod engines so they use Kerosene, LqdOxygen, Hidrazine etc...
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Joco223 replied to pingopete's topic in KSP1 Mod Development
@sDaZe RVE folder? Nvm sorry -
@Sequinox I can help you with texturing. I use Blender, and i certainly cannot compare to someone like NecroBones, but i certainly know how to texture. If you want me to help you, just PM me
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@Nookos MAN those two planes look sexy. They are included in your mod or are they from some else mod?
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@Sylandro I don't know will this work with RSS, someone already asked in the thread earlier
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@sackfalte I don't think there is other way than to add small stabilizers. 4 should be enough for any rocket. 4 is not a lot of parts?
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@sackfalte I don't know then. Try starting your Gravity Turn earlier and do not turn at high speeds.
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@Bob Jub @sackfalte Install Kerbal Joint Reinforcement. For me that is my mandatory mod when playing KSP, no matter is it RO, Stock, 64k...
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Can you add Remote Tech support? All probe cores don't need connection to work and have "Local Control".
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@Speedster159 Yes Here
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@scullyl This is going to be so useful for my probes that are going to Sarnus and Neidon (from OPM). Goddamn those solar panels don't produce anything there