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Everything posted by Capt. Hunt
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hey, @benjee10, the craft files for all three versions of the SLS say they are missing a restock launch clamp part. Also, I couldn't help but notice that the Orion doesn't have a comm antenna.
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I updated MM to 4.2.2 and made sure I had v1.1.1 of the RMM, but it's still says there are 4 errors in vector_scale_SSME.cfg
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hey, @EStreetRockets, This pack looks awesome, but I don't see a complete list of all of these engines anywhere, do you think you could add that to the OP?
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Most of the stuff in the current version does work.
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Capt. Hunt replied to stupid_chris's topic in KSP1 Mod Releases
In fact, IIRC, just opening the menu and saving the configuration will automatically configure the chute to the correct size for the craft's mass (unless it is over the maximum limit). -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Capt. Hunt replied to sumghai's topic in KSP1 Mod Releases
for the record it still works fine -
I just picked this mod back up after not using it for a while and I noticed that the SuperDracos in the Crew Rodan seem to have a lot less deltaV then i remember, did I miss a nerf? I'm only getting a couple hundred m/s in vac, when I could have sworn the thing had over a km/s before.
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Capt. Hunt replied to stupid_chris's topic in KSP1 Mod Releases
wow, you rock Chris! -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Capt. Hunt replied to stupid_chris's topic in KSP1 Mod Releases
That's great! I'm hoping we'll see a modding renaissance once we don't have to worry about compatibility updates anymore. While I'm here, I'll save @stupid_chris the trouble of responding to the inevitable posts tomorrow: YES THE MOD DOESN'T WORK UNDER THE NEW PATCH, BE PATIENT, I'M SURE IT WILL BE UPDATED SOON. -
perhaps your best bet would be to go back to the stock solar system and play the tutorial missions that come with the game. You can always reinstall RO/RP-1 later, as the basic concepts are still the same.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Capt. Hunt replied to IgorZ's topic in KSP1 Mod Releases
thanks -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Capt. Hunt replied to IgorZ's topic in KSP1 Mod Releases
I just noticed that the KIS EVA fuel canister no longer works. The "Refuel" button doesn't seem to do anything when clicked. https://www.dropbox.com/s/fw90h3474jej627/KSP copy 3.log?dl=0 I suppose it's more of an annoyance then anything, since stock inventories included an EVA fuel can part, but there are a couple of use cases I can think of where the KIS part was more handy. This also effects related parts like the Universal Storage pack's EVA-X backpack. -
I'm sorry, you are correct, it does go away after an hour, and it only comes back whenever anything is added. I suppose that the game has no way of knowing that it has already warned me about those parts.
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I've been getting a warning on the main menu screen that says X parts are not supported by tweakscale. Is there any way to permanently dismiss this warning? I know those parts aren't compatible, I don't need the game to keep reminding me, it doesn't even say which ones are the problem.
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Ok, I noticed a small bug, although this could be in the base game, suit models do not persist after reloading, when you return to an existing craft, or choose a kerbal who's suit you changed on a previous mission, they will appear in the default suit model instead of the chosen suit. https://www.dropbox.com/s/4z0fmweoot9jtis/KSP copy.log?dl=0
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Hey @-ctn-, Sorry if this has been asked, but is there any plan to bring back the cubesat mod? I really liked the form-factor of those parts.
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Pink square error
Capt. Hunt replied to Capt. Hunt's topic in KSP1 Technical Support (PC, modded installs)
thanks, I downloaded it from a link in the PS thread, so I'm not sure how that happened. Maybe I stumbled on an old thread. -
I'm back in the game after a while, and after updating my favorite mods and loading the game I started getting the infamous pink square glitch. I've read up on it, so I know it could be related to a number of visual mods, including EVE, Planetshine and Scatterer, but uninstalling all three of those didn't seem to help. here's my KSP log file, I'm a bit rusty at reading those, so any help would be appreciated. https://www.dropbox.com/s/7hprubfgg4ahyrj/KSP.log?dl=0 EDIT: I tried deleting PS again, and started a new save. That seems to have fixed it. It's a shame though, I'll miss that blue glow.
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highlight the email link, right-click and "copy" that's all there is to it, and this is how pretty much all websites link emails. AFAIK it might even be something your browser does automatically when it detects a link that is an email address. What are you expecting an email link to do? Go to your personal gmail account?