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Everything posted by sashan
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Around 250 plus 40 or so missiles. Btw, I've just got ESM missile pull my craft upside down. It got stuck in the cell. Any advices on fixing it?
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P.E.W (A BDArmory Addon)Reactivated Development
sashan replied to LORDPrometheus's topic in KSP1 Mod Development
Stock BDA weapons don't have any cathegory assigned - and BDA plugin takes care of that by checking their part modules. On a side note - will you update missiles to use new Baha's particle FX presets? They look really good - and you'll also save some RAM that way. -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
sashan replied to BahamutoD's topic in KSP1 Mod Releases
Spawning vessels on water summons Kraken. Recipe: Get a boat, put it in water a few kms from shore. Then try to spawn anything close to it. When it's spawned and jumping up and down (glitch) try changing speeds a few times. EDIT: Apparently the bug is caused by TakeControl mod that allows spawning Kerbals in external command seats. -
I gave it a try recently but couldn't fix it unless I made the atmosphere super thin... which isn't really what I'm going for with Eve. If it doesn't bother you you can generate a new config with the config tool. Maybe you can make it end higher? It's super dense, and extending it up to 60 km would IMO be good.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
Similarly sized box will just house different amount of ammo. -
Thanks, this would be good to have and most probably quite enough for my mod.
- 2,070 replies
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- plugin
- rasterpropmonitor
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Well, I;m getting it reported again about my mod - the camera is too much zoomed out. You can find a mod in my sig. Adding new prop and putting it in each cockpit isn't an option. So, I'll make it a request - additional multipliers or overrides for zoom and yaw/pitch limits that can be added to each camera config individually.
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- plugin
- rasterpropmonitor
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That mouse pointer on screen is making me crazy
- 2,034 replies
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- nuclear bombs
- weaponry
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
Is that music from C&C:Renegade? -
OMG I'M SO EXCITED!!! Will you finally add FAR support? Cause I play with FAR. You may need to rotate wing models so that they face right from the origin and adjust their mounting points tho. Also, having those fins on Kerbostar tail functioning would be great.
- 1,012 replies
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- kso
- space station
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Btw, how are you managing the crew tube and airlock? I always had distinct feeling that that room with suits and such is in the 1st stage or even in the landing one. It would make no sense to haul it all the way up to orbit again.
- 535 replies
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- the martian
- mdv
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I had model set up improperly in Unity once. It exported but KSP couldn't read it.