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  1. I am working in a mod that adds huge parts for youtube videos. I am talking about facades that you cheat somewhere and make a video on that. First plate texture( very high, 4060x4060p, it can take some time to load on the post, if you have a slow internet connection)
  2. Alguem pode deixar o link pra dowload de uma replica stock do saturn-v para simular a ida da apollo?
  3. What i need to unlock all parts for Lunar (Munar in this case ːsteammockingː) orbit rendezvous? I loaded my old save i not played it for a while i felt a bit like chaeter but it's my save afterall i not want start game all over again ːsteamhappyː So what i need to unlock all this Saturn V like stock parts? http://steamcommunity.com/app/220200/discussions/0/2860219962092212151/
  4. Astronaut John Young has died.
  5. Hi there, I've decided to share my collection of crafts from teh space race era with the community. I think the 60's and 70's were what you could call the golden era of space flight with massive goverment founds for Roskosmos and NASA and extremly fast developments. Me, as a big fan of the spacecrafts of that time i decided to build stock replicas as good as i could and share them. Since i hardly found any stock replicas of those craft (aside from Apollo) I would also love to see your stock replicas of those crafts I built Vostok, Soyuz, Mercury, Gemini and Apollo. I haven't build Voskhod yet since it would only be a slightly changed up Vostok. All my craft have acurate replicas of the lifters too. It was important to me, that all lifters and Spaceships have teh original staging I will include the downlaoad links if you want to download the craft. Vostok https://kerbalx.com/SpaceTrashCan/Vostok Mercury https://kerbalx.com/SpaceTrashCan/Mercury Gemini https://kerbalx.com/SpaceTrashCan/Gemini Soyuz https://kerbalx.com/SpaceTrashCan/Soyuz Apollo (15) https://kerbalx.com/SpaceTrashCan/Apollo-15
  6. Just a short, simple mission. In honor of the 49th anniversary of Apollo 8's, I decided to recreate it with the stock Saturn V that I've been working on for the past two months. SA-503 stands tall on the pad, with Bill, Jeb, and Bob nestled safely in the CSM. Liftoff! The S-IC thunders skywards, burning literal tons of propellant every second. The five KS-25 "Vector" engines on the S-II take over. Mere minutes later, the S-II exhausts its propellant, and the S-IVB handles the task of circularization. The single Vector on the S-IVB burns to near-depletion to send Apollo 8 on a course to the Moon. The SLA is blown clear of the S-IVB, freeing Apollo 8 from the stage. Looking back on the S-IVB after it performs a short burn to put it on a Munar impact trajectory. The additional tankage visible at the top of the stage is a mass simulator for the LEM (which IRL wouldn't be flight ready for another two months). Apollo 8 enters Munar orbit after a six-hour coast. Surveying the surface of the Mun. Kerbin rising above the desolate surface of the Mun catches the three Kerbonauts by surprise - a blue jewel against an endless sea of space. Jeb rushes to get the camera. "Oh, my God! Look at that picture over there! Here's Kerbin coming up. Wow, is that pretty!" - paraphrased from Bill Anders. The best shot of the bunch, cropped and rotated to match Earthrise as best as possible. Hope you enjoyed this little read. Merry Christmas and happy holidays to all of you out there!
  7. Project Gemini, NASA's second human spaceflight program designed to test the hardware for use with Apollo and its associated moon shot. Real life backstory and information KSP (with pictures from real life to the corresponding images) On May 25th 1962 the challenge to land a man on the moon and return him safely to the earth had been set. At the end of Project mercury, after Leroy Gordon "Gordo" Cooper had flown aboard Faith 7. At the end of the program NASA originally planned to use Apollo to test hardware for the moon. as that wasn't ready, a mercury MK-2 capsule was proposed, this was to be the capsule we now know as Gemini. Gemini 1 was a test mission and so was Gemini 2, Gemini 1 was intentionally burned up on re-entry, Gemini 2 was a test of the heat shield this was successful . Gemini 3 the first of the manned mission with the capsule "The Molly Brown" as a reference to the survivor of the titanic disaster Molly Brown, and because Virgil "Guss" Grissom's capsule had sunk. However the original crew were: Alan Shepard and Tomas Stafford The capsule's code name was GLV-3 12558 Gemini 3 patch FLIGHT: The only major issue was the famous case of the space corned beef sandwich that John Young had smuggled into the capsule i hope you enjoy please let me know how i could improve. also huge thanks to all of the people on the forum that have helped make my first year here special THANK YOU! GEMINI IV Gemini 4, James McDivvit and Edward White, the first spacewalk by an American. With the first rendesvouz attempt which failed because of the lack of practical training White would be the second man to "walk" in space, and the first American to do an EVA. He enjoyed the experience and was reluctant to return inside the capsule, he did eventualy and on the 48th orbit they planned to re-enter the computer failed so on the 62nd orbit they did a rolling re-entry which was used in Project Mercury EVA in KSP, all i have because well more important parts are in the Gemini 3 section OH HI KSC! Next mission will be done in around an hour: Apollo 7 (Although the Gemini program is interesting Apollo is my main focus)
  8. "Shoot for the moon. Even if you miss, you'll land among the stars" - Les Brown Welcome to Apollo Style Redux! This is the second version of this heritage challenge, a reboot of a reboot by @Xeldrak The rules are: You MUST use your own rocket NO orbital construction OR refueling You have to have a Lunar Orbit Rendezvous (LOR) mission design, (in the case of Kerbals, probably MOR) You NEED a separate Munar Excursion Module (MEM) and a Command/Service Module (CSM), consisting of a Command module (CM) and a Service Module (SM) No MechJeb, KOS is permitted for all phases of the flight PLEASE note that visual mods (EVE, Scatterer, SVE, SciFi Visual Enhancements, etc.) are NOT considered modded, with an exception - mods like VSR, which replace models of the parts, making craft incompatible with stock saves Mods are allowed, but you will get a modded badge You MUST document the mission in one way or another, I don't care if it's video, pictures, or anything else (just please don't make 2-hour long videos!) NO unintentional decoupling NO SRBs or LRBs (radially decoupled) The main goal is to land a Kerbal on the Mun and return him back safely, but not in any way - Apollo Style! You start with 50 points, but can gain or loose points by achieving the following mission/design goals, achieve negative objectives, like killing Kerbals, which greatly lower your score Goals The 3 Little Kerbals - 3 Kerbals on board the spacecraft (1 remaining in the CM, while the other 2 land on the Mun) +20 A Flag on the Mun?! - Plant a flag on the Mun (Non-cumulative, 2 flags do not get 10 points) +5 Mun Buggie - Have a Munar Roving vehicle (MRV) on board +15 Abort! Abort! - Have a Launch Escape System on the top of the rocket +15 Konked Out! - Kill a Kerbal -25 points per Kerbal Return for Free - Have a Free Return trajectory on the way to the Mun +10 No More MEM! - Dispose of the MEM by crashing it into the Mun (without Kerbals inside of course!) +5 Up, Up, and Away - Make the MEM two-stage, leaving the descent stage and its engine on the Munar Surface +20 Look on the Bright Side! - Land on the bright side of the Mun +10 Shut Away From The World - Put the MEM behind some sort of fairing +5 Down Under - Put the MEM under the CSM during ascent +20 Splashies! - Splash down in the ocean on Kerbin +5 MEM Hugger - Dock to the MEM using the CSM +10 SubSat - Deploy a small sub-satellite before returning to Kerbin (Like the PFS sub-sats deployed during Apollo 15 and 16) + 10 Minmalist! - Do it on Minmus -5 No More Docking? - Decouple the docking port on the CM right before deploying parachutes +5 Parachute Problems - Have 3 main chutes and 2 drogues on the CM +10 Saturn-Alike - Make the launch vehicle (LV) resemble the Saturn V (S5) Additional Goals Landing Accuracy Land within 5 km of the Neil Armstrong Memorial (NAM) +5 Land within 500 m of the NAM + 10 Land within 50 m of the NAM +15 Land within 5 m of the NAM +20 I was roving on the Mun one day... Test Drive - Drive beyond 100 meters of your lander +5 Proper Shakedown - Drive beyond 2 kilometers of your lander +10 Gone drivin' - Drive beyond 5 km of your lander + 15 Are we there yet? - Drive beyond 10 km of your lander +20 Munar Scientific Experiments Package (MunSEP) Your MunSEP must have a power source that can keep it alive for at least 6 hours, at least one science experiment, and be controllable (have a probe core on board) Minimalist - Deploy one MunSEP at the landing site +5 That'll Do - Deploy two MunSEPs at the landing site +10 For Science - Deploy two MunSEPs at least one kilometer from the landing site (at least one kilometer from each other) +15 Science Extravaganza - Deploy four MunSEPs at least one kilometer from the landing site (at least one kilometer from each other) +15
  9. So I was trying to launch the FASA Saturn V rocket, but every time I turn on SAS, it shakes itself to pieces, and if I don't turn on SAS, it rolls and yaws uncontrollably. Is anyone else having this problem, and how do I fix it?
  10. A video came up recently on my YouTube feed that I learned something from, and was also intrigued. I felt compelled to share. ( video by YouTube user Francois Rautenbach) At the end of the video he said that he was going to publicly release the software contents of the rope memory in hopes of someone deciphering its functions. Hunting through the comments reveals that François is still active, and "there is more to come". The rope memory modules were marked for Apollo launch AS-202. AS-202 was the second unmanned, suborbital test flight of a production Block I Apollo Command/Service Module launched with the Saturn IB launch vehicle. I dunno if this subject has been discussed before, but I find it fascinating! There is another YouTube user named Fran Blanche who has done some "What's inside" work on a Saturn V launch vehicle computer, and even passed it around to other electronic hobbyists. Does anyone else share my curiosity for Apollo Archeology, and/or have any other cool tidbits (videos, pictures, stories.. Etc) that they can share?
  11. Hey KSP Forum! I am, quite simply, looking for a pre-built Saturn V replica to fly. That's just about it; I've just installed MechJeb2, Hyperedit, and a sick transfer window grapher, and I want a nicely complicated mission to test all the new swag out with, plus show the game off to a few friends and maybe get them interested. Whatcha got?
  12. I heard that he was bumped from crew rotation was because he suffered space sickens, that was official reason, but unofficial was because Alan Shepard return to flight status and want his spot on crew rotation for himself (at least what i heard )
  13. Heyho This is my stock replica of the standart Gemini spacecraft with a Titan 2 Rocket as a lifter. It sits 2 Kerbals, and the seats are positioned like in the real craft. It performes well in orbit. I just wanted to share thsi with the community Download Link if ya want to try it out: https://kerbalx.com/SpaceTrashCan/Gemini
  14. The Mjolnir V is my attempt at a Saturn V replica. Its fairly accurate in performance and fuel ratios, and somewhat in the looks department. The craft blew up on Reddit, much to my surprise so I wanted to make it public. I enjoyed working on it and hope you all enjoy. The Craft and the action group list is available on Kerbal X here see Mjolnir V on KerbalX.com
  15. Hi All I have been playing KSP for 3 years now, I love this game and I never really got involved with the community so this is my first time :$ - but this time, I wanted to share with you all a mission Ive done to the mum using my version of the Saturn V Awesome experience, not 100% replicated but i'm surprised that worked really well.. although I had to waste half of the fuel in the 3rd stage, i got back with plenty left! my mods include KW rocketry, Tweak scale, kraken science, Apollo lander, scatterer, in between others... all in the new version 1.3 !! waiting for more mods though LOL here is the link to the images in case the below doesnt work, http://imgur.com/a/OOOJW I would love to answer your questions!
  16. Greetings fellow Kerbals, As some of you may remember I made a stock Saturn V a few years ago called the Selene project. It was a 'not to scale' Saturn V focusing on simulating all the parts of the Saturn V rocket and Apollo moon missions. As a distraction from some grander projects I decided to completely remake the Selene Saturn V but this time I would make two different versions with varying part counts and features. I started by making the higher part count version and wanted it to be much larger than my original Selene craft but again not making it exactly to scale but to focus on recreating all the features of the Saturn V rocket. I have made a completely custom lander which is made roughly to scale with the CSM three kerbal pod. This proved to be extremely hard to balance due to some odd behavior possibly brought on by the no offset mod. There is a discrepancy between the COM indicator in the editor and in-game. After a lot of annoyance I have balanced the lander as best I could and it can be easily flown now. The lander has two seats inside that are deliberately pointing inwards and laying flat so that when the Kerbals leave the seat they pop out in the middle of the front of the lander! Just as if they had exited a hatch. The lander has all the details that the real LM had including a two Kerbal rover and a science package. The rover has a reaction wheel so board the kerbal when it releases and simply flip it up on to its wheels! a lot of user made Mun rovers suffer from an inability to be turned over which leads to frustration and crashes. With the reaction wheel the rover is completely stable and easy to flip back up. I then set about making the rocket itself. I spent a huge amount of time making some custom fairings for the payload and two inter-stage fairings of the Saturn V. They are exemplary and release exactly as the real fairings do. I am particularly proud of the payload fairing as each of the four panels lines up perfectly with each other so their shape is the same as the real payload fairings. I have added all the Ullage and retro rockets for very real looking staging events as can be seen in the video below. I have the correct number of engines for each stage except S1 as anyone who has made a large scale SV knows there is no good in between engine for the F1. The Rhino is too big and the Mainsail is too weak so I have 8 Mainsails for the first stage, not that you would notice by looking at it. The center engine has been designed to cut out early, and for an actual reason! The use of radiators as fairings has one drawback, they start to glow on ascent.. I made the center engine cut out early to slow the rockets acceleration to minimize the glowing of the fairings. If you ascend correctly they will not glow at all! I am very proud of that little trick. The slight glowing seen in the video is due to me flying a slightly different ascent path for the video. The CSM has fuel cells but not the lander due to the number of solar panels I used to make the lander (it is the best parts for small custom builds as it is the smallest panel shape part. Oh and the panels do not cause extra lag as some users have said. The ascent stage of the LM is powered by RCS as the heat changes have caused an infinite amount of heat at certain distances so rocket motors destroy the descent stage which is inelegant so to avoid using SRB separators RCS is the best alternative. The Mk1 Selene craft is the low part count version. This was an interesting exercise in minimal part count. It has the same basic shape as my original Selene craft. It was an absolute breeze to make obviously, less parts means less difficulty to make and test. It has an absolutely tiny 126 parts and still has many of the features of the Saturn V. Of course I could not use special, clever custom fairings so all are the stock squad fairings. I have inter-stage fairings and the correct ullage and retro rockets for those nice staging events. The lander has no rover or science package but one could be added if you like. This version was made with as few parts as possible so I ditched those 'extras'. Then center engine does not cut off early as there is no need to do this and may have incurred a part count penalty. As it is now it is fully playable even on low end systems. I get a green timer throughout the entire mission with this craft. The lander is simple and very easy to fly with enough fuel for corrections during those less than perfect descents. As you can see in the video I landed with only a few units of fuel left and that was due to a less than perfect descent. Again the ascent module is RCS powered to avoid the silly infinite heat issue. Ok, I don't want to spend all day typing so I will move onto the flight instructions, pictures and video. This was supposed to be released a week ago but video editing issues delayed it.. ----------------------------------------------------- Selene mk1 instructions (Low part count version) 126 parts Action groups: 1. LES 2. Fuel cell activation 3. LM release after CSM docking This one is very easy to fly, it has good fuel margins for the launch and can be treated very roughly and still hold it's course. Fly as you would any rocket. The video shows an example ascent. You do not need RCS until you leave Mun and as the ascent craft is RCS powered you will want to leave RCS off until then. One of the tanks may be set to off, so if you need it during ascent simply turn it back on. Selene mk3 instructions (High part count version) 709 parts Action groups: 1. LES 2. CSM fuel cell 3. CSM antenna 4. LM pod lights 5. Cargo covers release. This is the big-boy of the two. It is however also very easy to fly needing minimal effort to fly. The only special thing you should do is select follow pro-grade before S1 separation. this is to avoid a minor nose lifting force that can be seen on most large SV replicas. The staging is set up correctly so you can just stage when needed. Let the Ullage and Retro rockets do their thing to put some distance between stages for realism and clean staging events.And clean they are! See vid for details on this. Again keep the RCS off until you leave Mun. It is not required before then and is the fuel for the ascent. Keep RCS on for the mun ascent too. That is about it! Two sides of the building coin, both easy to fly and as clean as builds get. So on to the pictures! https://imgur.com/a/1kL And now the video. The following video is 14 minutes long and a bit of a Hodge podge due to my adolescent editing skills and inadequate software, it does however show all the important parts of each rocket in an interesting way and has massive over use of the Apollo 13 movie soundtrack! Yipee! Cinematic! Unfortunately my original video was blocked.. Here is a re-upload but alas I deleted the video and audio files so its just a test render I made before the finished video so it has long patches of no sound.. But it shows the workings of the craft. Thank you all so much for looking and if you have an questions/ complaints/ marriage proposals please do not hesitate to contact me. DOWNLOADS mK3 - High part count version Mk1 - Low part count version MJ out.
  17. Hi all! After several long, long hours of flying, editing, blueprint preparation and mixing, here is my take on Apollo Kapollo 16. Funnily enough, it took me Kapollo 11, 12, 13, 14 and 15 to fine tune the 16th... I've tried to keep true to the actual spaceships as much as I could (well... I did not put any RCS on the LEM... my mistake ). Now I can finally come back to my career game Enjoy Snaky
  18. I want to do an Apollo-style mission, with one difference: the Lunar Module launches first, unmanned, and enters Munar orbit. Then, the Command Module launches and docks with the Lunar Module in Munar orbit. The astronauts transfer to the Lunar Module and proceed as in Apollo, with the LM being used for descent and ascent and then being discarded. My question is this: where should the two spacecraft rendezvous for greatest overall efficiency? Should they aim for a high orbit or a low one? A low orbit takes advantage of the Oberth effect, but a higher orbit means it will be easier for the Command Module to return. If such a mission was carried out in real life, would it be better to use a place like L1 or L2 for the rendezvous?
  19. Apollo 11 was the first spacecraft to land on the Moon,and im gonna recreate it in KSP! The lander: The rocket (its really big): Launch in 3..2..1 LIFTOFF!! LATER.... Yay! Orbit achieved! 10 MINUTES LATER... Awesome,a mun encounter! Almost there.... YES!!!! Getting closer! Yes.....! YEAA!!!!! Succesful landing! That's one small step for kerbals,one giant leap for kerbalkind!
  20. I have a question for the community, during the late 1960's and early 1970's NASA built a moon rocket. it composed of a Command and Service Module, a Lunar module, and a transfer stage. Why were the command modules never reused, it would have saved money and time. and if I misspelled anything please forgive it its just spelling. alpha tech
  21. Since I've begun to clog up the WIP thread with all my Saturn posts, and because the Saturn I is nearing completion, I would like to move my progress updates for this project to their own thread. There have been loads of Saturn replicas here, so you may well ask "Why another one?" Well, I felt like it. That's why. The Saturn rocket family is one of the most important in history, and I would like to try my hand at recreating these massive rockets that eventually propelled America to the Moon. Planned Variants* Saturn I Block I: First stage test flight, dummy S-IV: Planned Block II: First live S-IV stage: Released DOWNLOAD AS-101/SA-6 Apollo CM boilerplate test: Released DOWNLOAD AS-103/SA-9 Boilerplate, with Pegasus micrometeorite satellite. Released DOWNLOAD Saturn IB Apollo CSM AS-201, AS-202 Apollo 1 (Planned), Apollo 7, Skylab 2, Skylab 3, Skylab 4: Released DOWNLOAD AS-203 No spacecraft, test of S-IVB restart capability: Released DOWNLOAD Apollo 5 Lunar Module test flight in Low Earth Orbit: In development Apollo-Soyuz Test Project CSM and docking adapter (Soyuz rocket sold separately): Planned Saturn V CSM Only Apollo 4, Apollo 6, Apollo 8: Planned CSM + LEM Apollo 9, Apollo 10, Apollo 11, Apollo 12, Apollo 13, Apollo 14: Planned CSM+LEM+LRV Apollo 15, Apollo 16, Apollo 17: Planned (Seriosuly, this one is gonna take some time) Skylab I: Planned *Subject to change Work-in-Progress Photos Saturn I Block II AS-101 Boilerplate Test AS-103 with Pegasus satellite Saturn IB with Apollo CSM AS-203
  22. Link to imgur album here: http://imgur.com/a/vK7fo
  23. This is a simple build I use for my Apollo-Like missions, because the top of the Capsule has that ring, it makes putting a docking port directly on top of it look kinda broken. So this is what i do to get around it: (taken from my post about it in the open source construction techniques thread) Thoughts?
  24. Recently I have been heavily involved in an ambitious online project on which I work alongside three massive space nerds. Best bunch ever. Their latest challenge for my graphic design skills, called for me to create a poster to commemorate the mighty Saturn V, what with the anniversary approaching (it was when I started), and commemorate it I did. Whether I did so well, is for you guys to decide. I considered posting this in the Fan Art section, but I think that's reserved for KSP-related fan art only. As is stated in the imgur description, you can get the A3-sized print-ready file, if you leave me a message at [email protected]
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