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  1. This is a challenge where you need to build the most Kraken-ish rocket you possibly can and then try to get to Duna. RULES: Do not use any type of struts At least one stage of your spacecraft should be powered by a Kraken drive Do not use cheats Bring at least 5 Kerbals Mods are allowed, but with certain limitations. The mods that you use should not affect KSP's physics engine in any way. If you are planning to bring a rover, make sure that it can breakdance Don't forget to take screenshots along the mission, BADGE: For those who are looking for extra spice should land a huge doughnut at the North pole's pyramid on Duna.
  2. So, I was testing a new crew vehicle and I decided to go visit my refueling station. Nothing seemed out of the ordinary until we got close. Around the station there was a cloud of various debris, and a quicksave + reload wouldn't fix the issue: I decided to go and dock with it anyway, and nothing else seemed wrong. I wasn't getting any errors or anything. However, the station is supposed to look like this: The station is missing 2 of the fuel modules, one tank is weird, the other tank is missing the lower half, and one of the tugs docked to the bottom had completely lost it's engine module. I have no idea what happened, as it was usually fine and all of the parts were auto-strutted to heaviest part. I don't exactly know how to reproduce this either, as it was like this when I arrived. A previous occurrence of something like this has happened in this save before, with one of my EV-class interplanetary vehicles losing the entire NERV engine module (very similar to the tug), but not as serious as this, as it only lost the adapter containing the engines and 2 antennas near the front. I'm playing on 1.9.1, and my mods are below: KSP.log: https://drive.google.com/file/d/1CyMGoCR-iP_kRLr-r5Ql7JwIJFYUp0Ef/view?usp=sharing I can provide a version of the affected save file if necessary. Thanks in advance for helping.
  3. This is a long standing issue, I've noticed it goes back to at least 2015 and probably well since the inception of the game. Many people have various ideas on how to fix these issues and some appear more successful than others. At the end of the day it appears to be how the game loads things in the persistent state and if a part ends up colliding into something else at the time of loading (likely just some slight movement of a part into something else). The fact that I am noticing this still as of the time of this writing 12/19/2020 in an unmodded version of KSP 1.11.0 is still quite surprising. It has forced me to look at some things and dig to find the issue. As of writing this I am testing on a stock KSP with no mods and the problem still persists. The problem that I have is a drill rig that I have constructed explodes a second or two after loading, after having successfully landed it at Minmus with no issues otherwise. I believe that this is due to some flux on some close parts that when extended collide into each other at the time of loading. What I would recommend is that all extendable parts should load collapsed and then auto-extend after the physics engine has initialized all the parts. I think this will resolve the flux issue creating this problem. If saving a game with any craft with extendible solar panels, radiators, etc (basically anything) what I would recommend is collapsing/storing all parts before saving or switching away from the craft, I believe this will fix these issues for good as the problem doesn't appear to happen when loading with all parts stowed/collapsed.
  4. It maybe a little early for KSP2 Krakens but it good to be prepared. Have you found any KSP2 Krakens?! Report here and send images and other useful insights fo this new KSP2 Kraken. Here on this topic. Report now! (When KSP2 is released)
  5. (It's so big part of the legs didn't fit in. Made in Paint) If you don't know, this is how the Kraken looks when it is able to enter our reality in the K Files (It's more than a glitch now.). It possesses a statue (like this) and is able to affect our reality. This statue first appears in K Files Vol.4 and again in Vol.5. (and will appear again in OIO Archives finale) This thing is massive. It's around 400m tall.
  6. Hello! I am playing an heavily modded game. Coming back to KSP after a couple of years of break, today I installed all my old beloved mods using CKAN. The KSP version I play is 1.9.1 but some mods are rated only for 1.8.x, bacause some reputable sources on this forum stated that this should not matter and 99% of the mods for 1.8.x should work on 1.9.1, too. However I still experience some random crashes when I change view (especially when I enter the VAB). I have more or less 90 mods all installed together, so I have no clue which is the offending one. Uninstalling the mods one by one is not an option because the crashes are random and sometimes do no occur for hours. My question is: is there another way to pinpoint the crashing mod/mods? I tried looking through the logs but to no avail. Player.log KSP.log modlist.txt OS: Windows 10 64bits KSP: 1.9.1.2788 ckan: v1.27.0
  7. OwO o no The Kraken has struck. The tentacles have pulled apart your Jool-bound ship. What do you do now? me? I harness the power of Lucida Sans, and the godly font saves me from oblivion. *beautiful chanting to the one true font*
  8. Hello everyone, I was flying my knockoff F-14 Tomcat Replica and this happened https://imgur.com/a/lVLIMLL Yeah, don't ask, something went very wrong here. Please help. Nothing worked, not Esc, not F3, nothing Thanks
  9. I discovered today that I have two kerbals listed as K.I.A. and I have no idea what happened to them. Is there some kind of record in the save file? Were they victims of that overly complex rotating ring station that I made? Or did I fall asleep after their de-orbit burn late one night and forget to stage the 'chutes? Or did I get them home safe and then send them on a collision course with Jool, but forgot to set a KAC alarm for the mid-course correction burn? I need to know !!!!
  10. Hello, I didn't tried to create anything crazy in term of design in the plane but I think there is a bit of a problem with this particular plane. And yes, I can reproduce this "thing" on every single flight. I can share the design if needed. 1.8.1.2694 WindowsPlayer x64 en-us (not sure if these 2 qualify my install to modded or not) 1.8.1 Making History 1.3.1 Breaking Ground Win 10 Pro 1903/18362.476 i7-5820K 16GB GTX1080 / 441.20
  11. I have built a large rocket to take my space station to orbit and i keep getting kraken attacks. I have auto strutted everything in my build so can somebody help me? Heres a screen shot, https://prnt.sc/pzbc63
  12. I wouldn't call it the kraken but for whatever reason my game is currently bugged beyond comprehension and I've no idea what is going on. Here I am just about to come in for a landing with my Mun Rover, I've left a satellite in Orbit to relay the signal and I've got plenty of fuel, SAS and gimbal to successfully to do the landing, everything *should* have been good to go, the probability for success was 99%. But you know that 1% really bit me in the ass this time. For whoever is interested, I'll share my save file, if you load it up and load up Quick save #4 you'll be about 3 km from the Mun Surface, plenty of fuel but have a completely dysfunctional control system, it's neigh impossible to land and I've attempted many things to try and rectify the issue to no avail Any help would be appreciated as I cannot for the life of me figure out what I've done wrong to make the SAS completely dysfunctional. https://drive.google.com/open?id=15vXKpJ4dEq6PaoQCv73KUD5ys-hkDdVo PS this is complete stock, no mods, trying out a complete stock playthrough for the first time.
  13. I've found that complex robotic installations used as wheel mounting points can be very shaky and reduce the wheel output by up to 80%. And I mean in the weird part clipping jitter way, for example a servo-hinge joint jumps all around the place non stop. If the devs could fix it that would be great.
  14. Hi all, wonder if anyone can help. I've made a MASSIVE LKO refuelling base (it's almost the size of the SPH), and I've found that once it's in orbit, some of the components seem to break, but stay connected. Is there any way to stop this happening? A few points that may provide clues.. I have everything strutted to 'grandparent part'. Everything has 'rigid attachment' set to on. I had to cheat it into orbit, using the F12 menu. I installed the Kerbal Joint Reinforcement mod to stop everything wobbling and collapsing when on the runway. I got some advice to switch off Rigid attachment, which I did, and relaunched, but the problem persists. I Cheated the new version to orbit with the 'visualise autostruts' setting on and all was well. However, I switched to another vessel in LKO, then switched back, and again the breakages appeared as soon as I switched back.What's also weird is that when I switched back, half of the autostruts seem to have disappeared. Can anyone advise how to get over this issue? Thanks to anyone who can help... It's taken HOURS to construct this station and I don't want it to go to waste!
  15. Have you ever encountered the Kraken? I have! My Space Station ones started spinning for no reason, and i was in IVA, so i could not see what it what it was. But im sure it was something like the kraken. But is he really real? I havent really seen him, so i could not confirm it was the kraken. But im sure it was not space debris, my space station was in a 250Km orbit, and i have no debris in that height. Many people believe the Kraken on Bop is the real Kraken, but it is dead, and it does nothing. What do you believe? And before you say: Oh! Its just a bug! This thread is stupid! This is not a topic that should be taken too seriously. Lets just say bugs and glitches dont exist. I started this topic just so we can have a fun talk, not to be angry at eachother. Ok? Ok!
  16. So I birthed the Kraken. I made a massive ship and it spazzed out and killed me at 331,440,000,000,000 degrees Fahrenheit. I reloaded the save the next day and the entire planet was half see-through and half opaque. I get into space and Kerbin disappeared, got out of my craft, and when I tried to get back in it crashed. I just need to know what went wrong. Here is my error.log if you need it; [GIANT WALL OF LOG REMOVED] Sorry if this is not how this works, I'm a noob on the forums.
  17. Hate the Kraken? Do you hate him for destroying your beloved craft? Go and show him who's boss! In this challenge, you will have to build a base on the dead Kraken on Bop. The base can NOT have any parts touching anything that is not the Kraken. Rules: Cheats are not allowed EXCEPT clipping. Base has to be @ least 100 parts. Hyperedit IS ALLOWED, but you can only teleport to a Jool orbit that is BELOW the orbit of Laythe. Mechjeb is allowed, except when your altitude is less than 1000m above SURFACE. Multiple launches allowed I will need: List of all mods Screenshots of part count, krew, and flag placement, and the base as a whole. Mods: Prizes: Easy: Hyperedit & Mechjeb are used +100pt Less Easy: Either Hyperedit or Mechjeb is used +150pt Medium: No Mechjeb or Hyperedit is used AT ANY TIME +200pt Hard: No mods used +250pt Xtreme: One launch (with mods) +300pt Xtreme+: One launch (stock) +350pt Extra points: Flag on the Kraken's fallen-out eye +50pt Poking any eye of the Kraken with a drill +200pt Part count +1pt/part Kerbals +10pt/kerbal Best-looking base (determned by me) +100pt Badge: Person with most points (after May 1) gets a special badge! Leaderboard: @JebsDead: +250pt for awesom thing @Just Jim: +50pt for flag in eye @Galacticvoyager -1000pt for praising the kraken @LaytheDragon +2255pt! WE HAVE A WINNER! @JacobJHC +3236!!!!! New best!
  18. Here is a way to combat the Italian Kraken (spaghettifying) and physics seizures. When a kerbal starts spaghettifying, or a craft starts wobbling for no reason, repeatedly spam the "Flight Events" tab (f3) This eases down the physics, and hopefully scares the Kraken away. Please note that this method does not guarantee success, only highers the chance of it. Feel free to post any other ways which you know might help players fight the bugs in-game
  19. so pretty lately I have a problem while constructing my Duna base there is a random spazz out-Kraken attack when these conditions are met: 1.when something hit the base with force 2 m/s or more 2.sometimes when docking something at my base 3.always when the gravity disabled (alt + f12 menu) firstly I see the problem when I connected two (via docking ports on the ground)base modules after landing , i use the planetary base mod with kerbalism life support for these bases i also use ksp 1.5.1 mods: KSP: 1.5.1 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10 (10.0.0) 64bit ClickThroughBlocker - 0.1.6.9 Filter Extensions - 3.2.2.12 TexturesUnlimited - 1.2.3.17 Toolbar - 1.7.17.14 ToolbarControl - 0.1.6.19 Airplane Plus - 24.0 Animated Decouplers - 1.4.1 Aviation Lights - 4.0.5 B9 Part Switch - 2.4.5 BetterTimeWarpContinued - 2.3.10.2 Community Category Kit - 4.0 Community Resource Pack - 1.0 CommunityTechTree - 3.3.4 AGExt - 2.3.3.7 DMagic Orbital Science - 1.4.1 DynamicBatteryStorage - 1.3.3 ExtraplanetaryLaunchpads - 6.3.1 Firespitter - 7.6 HideEmptyTechTreeNodes - 1.0.5 Interstellar Fuel Switch - 3.6.15.2 JanitorsCloset - 0.3.4.3 RasterPropMonitor - 0.30.5 KAS - 1.1.6876.38030 Kerbal Engineer Redux - 1.1.5.4 KerbalHealth - 1.3.1 Kerbalism - 2.0 Kerbal Joint Reinforcement - 3.3.3 HyperEdit - 1.5.8 Feline Utility Rover - 1.2.8 Kerbal Inventory System - 1.16.6876.37464 AdvancedFlyByWire - 1.8.1.1 KSP-AVC Plugin - 1.2.0.6 KSPWheel - 0.12.10.28 NearFutureAeronautics - 1.0.2 NearFutureConstruction - 1.0.4 NearFutureElectrical - 0.10.4 NearFutureLaunchVehicles - 1.1.7 NearFutureProps - 0.3.5 NearFuturePropulsion - 1.0.4 NearFutureSolar - 0.8.13 NearFutureSpacecraft - 1.0.1 OpenCockpit - 1.2.1 PatchManager - 0.0.16.3 Photon Sailor - 1.4.6.2 Kerbal Planetary Base Systems - 1.6.6 AmpYear - 1.5.3 DeepFreeze Continued... - 0.23.9 SCANsat - 1.1.8.8 TweakScale - 2.4.0.6 KSP Interstellar Extended - 1.20.13.2 Kerbal Actuators - 1.6 World Stabilizer - 0.9.3 here is an image with my base normally: and here is an image when my base being attacked from kraken-spazzing out of control: of course there is no log.So can anyone please explains me about which addon causes that spazz out or/and which addon or ways should i use to prevent that glitching and i forgot to mention that i use world stabilizer to prevent kraken attacks-spazzing out when loading vessel so tell me a solution
  20. I recently docked two large structures to each other in LKO. No matter what I do, they always get the wobble of death, and explode! I've tried turning off SAS and Quick saving, but They need to be able to turn, and go to Duna! The part count is 479. Help!
  21. So I built this really fast plane and I was just messing around. I was trying to see how fast it could go before disintegrating, but I couldn't time-warp without the wings coming off. I tried to use Hyperedit to increase the speed by 10000, and the suddenly the entire solar system just disappeared. There was nothing in the map, and the plane fell apart. I tried getting back to Space Centre, but it had turned invisible. The buildings were still there, but they became transparent. Also, there is no sun, and the only light is coming from the stars above and the KSC runway. When I try to relauch the same craft, the craft became transparent, and I can see the star night sky in the KSC buildings. The runway becomes invisible where my plane is. However, struts, anti-grav motors and my parachute can still be seen. I know the plane is still there because when I go supersonic, I can still see the shockwaves. Also, when i go past 900m/s, the plane actually becomes visible. I tried opening another save, but I encountered the same issues. Can anyone please help? Screenshots: https://imgur.com/a/T0tUMyV Log: https://drive.google.com/file/d/1m1gYMci2ewh_46iKAmOJY4Lpp6MHvLRR/view?usp=sharing PS I don't know if it's the right log. I just can't find player.log.
  22. WHISPERS OF THE KRAKEN Part II of The Kraken Trilogy With great thanks, edited by @Ten Key, compiled by @qzgy Offline PDF compilation available here. A more detailed account if the rise of the Ussari Space Program its self can be found here. -------------------------------------------- The Mappe. Complete credit goes to @Pds314 and his thread can be found here. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- Prologue: Wind and Snow ACT I: The First Whispers Chapter 1: A Clear Night Chapter 2: A New Dawn Chapter 3: Politics Chapter 4: An Invitation Chapter 5: Poyekhali! Chapter 6: Into Darkness Chapter 7: Into the Light Chapter 8: Starry Night Chapter 9: Reclining at Table Chapter 10: Changes Chapter 11: Kermangrad Chapter 12: Crimson Square Chapter 13: Crimson Dawn Chapter 14: Waiting Chapter 15: Krazniyy Oktyabr Chapter 16: The End of the Dream Chapter 17: A Pleasant Night Chapter 18: For All Kerbalkind Chapter 19: Crow Chapter 20: Arrangements Chapter 21: An August Summer Night Chapter 22: Winds of Change Chapter 23: The Flight of Sila, pt. 1 Chapter 24: The Flight of Sila, pt. 2 Chapter 25: Choices Chapter 26: Night and Day Chapter 27: A Pound of Flesh Chapter 28: The Fall Chapter 29: A Shot in the Dark Chapter 30: Zarya Chapter 31: A Prelude to Silence Chapter 32: Hunting Chapter 33: Silence Chapter 34: The Darkness... and the Light Chapter 35: Homecoming Chapter 36: In Union Assembled Chapter 37: Sacrifice Chapter 38: By Dawn's Early Light Chapter 39: Der Kommissar Chapter 40: The End of the Beginning --------------------------------------------------------------------- Interlude: Heavy is the Head --------------------------------------------------------------------- ACT II: Stranger in a Strange Land Chapter 41: A Long, Strange Trip Chapter 42: Diplomacy Chapter 43: Stranger in a Strange Land Chapter 44: A Hard Day's Night Chapter 45: The Wretched Hive of Scum & Villainy Chapter 46: Food and Drink Chapter 47: How to Make an Entrance Chapter 48: Close Encounters of The Weird Kind Chapter 49: A History Lesson Chapter 50: Rain Chapter 51: The Cheeseburger Chapter 52: One Giant Bleep Chapter 53: The Halls of Medicine Chapter 54: Uncomfortably Numb Chapter 55: The Kerb of the Hour Chapter 56: Summoned, Sentenced Chapter 57: Wanderings Chapter 58: Off We Go... Chapter 59: ...Into the Wild Blue Yonder Chapter 60: Girl, On Fire Chapter 61: Crash and Burn Chapter 62: Casting Out Chapter 63: Words, Words, Words... Chapter 64: High Noon Chapter 65: O Brave New World Chapter 66: All Good Things... --------------------------------------------------------------------- Interlude: Whispers of the Past, Shadows of the Future --------------------------------------------------------------------- ACT III: Shadowscourge Chapter 67: Awakening Chapter 68: Home, Sweet Home Chapter 69: Seeking Answers Chapter 70: A Last Whisper Chapter 71: Night Train Chapter 72: Dangerous Thoughts Chapter 73: A Terrible Mistake Chapter 74: The Right Questions Chapter 75: Shattered Chapter 76: McQueen, She Ain't Chapter 77: Monster Chapter 78: Old Friends Chapter 79: Igor Ex Machina Chapter 80: ...And a Light Went Out of the World Chapter 81: Out of the Frying Pan... Chapter 82: ...But Left a Spark Chapter 83: ...And Onto the Pyre Chapter 84: A Memory of Darkness Chapter 85: One Small Step Chapter 86: House of Shadows Chapter 87: Ghosts of Yesterday Chapter 88: Shadows and Mündust (Redux) Chapter 89: Lies Chapter 90: Truth Chapter 91: Out of Her Mind... Back in Five Minutes! Chapter 92: Toruk Makto Chapter 93: Paint it, Black Chapter 94: Down the Smeerp Hole Chapter 95: Hello Darkness, My Old Friend Chapter 96: Shadowscourge Chapter 97: On the Shoulders of Giants Chapter 98: Final Flight Chapter 99: Where the Shadow Lies Chapter 100: A Promise of Light ---------------------------------------------------------------- Epilogue: Revelations of the Kraken Officially Unofficial I-don't-own-any-of-it Soundtrack ------------------------------------------------ Prologue: Wind and Snow Clouds hung thickly, gray and featureless, obscuring the mountain peaks higher up and making the valley seem even more isolated. Where the clouds met the mountains, their edges churned and roiled, driven by the fierce, frigid, hurricane-force winds cascading into the valley below. As the wind descended and spread out across the valley floor it slowed and warmed, until by the time it reached Boris Kermanskiovitch, it was merely a chilling breath. He stood, looking out over the valley, his bare hands folded behind him, oblivious to the cold as the wind whispered around him. He wore a heavy coat trimmed with fur, massive thick boots that added to his already imposing height, and a tall ushanka on his head, the ear-flaps always pinned up, emblazoned with the Crimson Star of the Ussari Union, and the insignia marking him as a Kommissar. He stood, impassively, a half-smoked rattail dangling from his lips, and observed the flurry of activity in the distant pit in the valley floor as snow slowly drifted down around him. He sensed the other's approach, and leaned heavily on the ancient wooden railing before him. It creaked and groaned in protest, as did the worn floor boards as the other Kerbal joined him at the railing. Boris did not look away from the valley, but produced a half-empty pack of rattails from his coat, which he offered wordlessly to the newcomer, who took one as he, too, leaned on the long-suffering railing. The newcomer dug out a match, struck it into flame on the railing, and lit the rattail, taking a long, deep drag. He took it from his mouth and regarded it for a moment, blowing the smoke out to mix with the harsh draft, then took another slow drag. "ЬФЯSCHT," said Igor finally. Only the slightest flick from Boris's eyes, "ЬФЯSCHT?" "DД." "DД?" "DД." "ЙУЗT." "DД." "ЙУЗT!" "DД!" "DД?" "DД." "DД," Boris sighed heavily. Igor nodded, rose, and saluted smartly. He did not wait for the senior Kerbal to return the salute, but pivoted on his heel and withdrew, silent but for the creaking floorboards. Boris listened to him depart, staring off towards the valley. At length he stood, and took a long, final drag on his rattail, now down to a nub. He plucked it from his mouth and held it before him, turning it back and forth in his stubby, callused fingers, holding in the acrid smoke. Finally he flicked it away, watched it arc through the air and land in the snow, which retreated out of revulsion. He blew the smoke out in an ominous cloud, "DД." For a time he stood motionless, hands clasped behind his back again, staring at nothing. ЬФЯSCHT, he thought, DД. "DД..." he said to the wind. Slowly, a trembling sneer grew on his lip, the trembling then spreading over his entire body. "PЦTIЙ" he swore roughly, spat, and then stormed off. Snow swirled as the wind whispered indifferently.
  23. I thought of flying to the end of the game using a ship but idk how to get there. I wanted to do science there to see how glitched it is.
  24. So I'm collecting surface samples, and flying up to a 2.5m cargo bay to stick them in experiment containers. I sometimes have some trouble with my aim but the kerbal seems to fit inside just fine. This time when I hop out of the can, my kerbal is invisible. Weird. I can still see the RCS jets, though, so I exit and use them to help me fly to the other side of the can. Now EVERYTHING disappears! What? My altitude is red zeroes and my speed is "NaNm/s". I can swap views to the flag, but not to my ship. After a while my speed becomes "only" 37,000+ m/s and I gain altitude to match ... but I cannot go to the tracking station "while on the surface". OK. Reload a quicksave, and my kerbal is back where he's supposed to be, but day has turned to night somehow. Map view. Maybe it's because there's no sun? Also the Mun is gone now even though I was just standing on it. KSP crashes. Restart the program while sweating bullets. Everything is back! Phew. By Kraken standards, how bad was this one?
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