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  1. Hi, I was using ksp yesterday which worked fine with these mods, https://ibb.co/iCjFA7 Then today I go to play KSP and all I get is a black screen, I've tried playing with no mods I still get the black screen. I uninstalled it, then installed it with no mods and still get the black screen. Any Ideas? Here is my system info: OS: Linux Mint 18.3 Cinnamon 64-bit Cinnamon version: 3.6.7 Linux Kernel: 4.13.0-32-generic Processor: Intel Core i7-5557U CPU @ 3.10GHz x 2 Memory: 15.6 GB Hard Drives: 946.8 Graphics Card : Intel Corporation Broadwell-U Intergrated Graphics Don't worry it's working now
  2. Just after installing a couple mods, I get this issue from the crash log for this "mono.dll caused a access violation" I tried everything. I don't want to rip apart the mods cause I don't want to mess any of my ships up. If someone could point out what mod or anything is breaking the game, please tell me! Thanks. Crash Log here
  3. So, after some tedious searching, I’ve narrowed down the cause to my game’s crashing issue to it’s overuse of RAM. I’ve noticed that as soon as my KSP starts using more than 3.4 GB of RAM it crashes. How do people run so many mods without the profuse crashing issue? (I understand that KSP has a ram usage limit)
  4. To satisfy their unceasing desire to launch themselves into the void of space on top questionable rockets, the kerbals rushed to form a space program. But in their haste to get started on this great endeavour, they forgot* to give it a name. Thus, it became known only as "the space program". *) I was too lazy to come up with one. =================================================================================================== This is a career I started in KSP 1.3.1 (later updated to 1.4.5) about a month ago, and that I thought I'd share here. I'm using a heap of mods (list in the spoiler below), with MKS and USI-LS being two of the main ones. It's my first time using these in a career playthrough. I'm not sure to what extent I'll use the kolonization parts, but life support will play a big role. Running out of supplies will lead to death, and death is permanent. I'm also sticking somewhat rigidly to the rule of no reloads. The presentation style will most likely be short descriptions of events, accompanied by lots of pictures, 'cause who doesn't like pictures. Hope you enjoy! MOD LIST FLIGHT LOG VEHICLE LIST
  5. Here is The Crash Log Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:746c0e6a. Error occurred at 2018-02-17_161722. 82% memory in use. 16382 MB physical memory [2786 MB free]. 35442 MB paging file [16953 MB free]. 134217728 MB user address space [134202369 MB free]. Read from location 00000010 caused an access violation. Context: RDI: 0x00000000 RSI: 0x44193610 RAX: 0x00000000 RBX: 0x00000007 RCX: 0xe1960000 RDX: 0x00d6eb50 RIP: 0x746c0e6a RBP: 0x00d6ec50 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x00d6eb50 SegSs: 0x0000002b R8: 0x9ce2e9a8 R9: 0x00000054 R10: 0x03500f00 R11: 0x00d6eae0 R12: 0x9ca36310 R13: 0x00000054 R14: 0x8b3ba800 R15: 0x00000002 Bytes at CS:EIP: 48 8b 48 10 48 85 c9 74 0b e8 e0 71 fb ff 48 8b Stack: 0x00d6eb50: 00000000 00000000 00000007 00000000 ................ 0x00d6eb60: 44193610 00000000 9ca362a0 00000002 .6.D.....b...... 0x00d6eb70: 00d6eb80 00000000 0a000050 00000000 ........P....... 0x00d6eb80: a1e7e038 00000003 7350c320 00000002 8....... .Ps.... 0x00d6eb90: 44193610 00000000 73593630 00000002 .6.D....06Ys.... 0x00d6eba0: 00000000 00000000 7350c2f0 00000002 ..........Ps.... 0x00d6ebb0: 00000001 00000000 74791d48 00007ffa ........H.yt.... 0x00d6ebc0: 00000000 00000000 458a02e8 00000000 ...........E.... 0x00d6ebd0: 0a000050 00000000 7463232d 00007ffa P.......-#ct.... 0x00d6ebe0: 00000000 00000000 746375f4 00007ffa .........uct.... 0x00d6ebf0: 7350c308 00000002 00000000 00000000 ..Ps............ 0x00d6ec00: 44193610 00000000 73593630 00000002 .6.D....06Ys.... 0x00d6ec10: 00000001 00000000 7463228b 00007ffa ........."ct.... 0x00d6ec20: 06eeae20 00000000 06ed1100 00000000 ............... 0x00d6ec30: 7350c318 00000002 7350c2f0 00000002 ..Ps......Ps.... 0x00d6ec40: 06eeae20 00000000 7465223f 00007ffa .......?"et.... 0x00d6ec50: 00000030 00000000 74657a6d 00007ffa 0.......mzet.... 0x00d6ec60: 97351930 00000003 06eeae20 00000000 0.5..... ....... 0x00d6ec70: 31f20db6 0000a829 00000000 00000000 ...1)........... 0x00d6ec80: 8b24ee38 00000003 00000000 00000000 8.$............. 0x00d6ec90: 37381340 00000000 97351930 00000003 @.87....0.5..... 0x00d6eca0: 7350c2f0 00000002 7350c300 00000002 ..Ps......Ps.... 0x00d6ecb0: 00000000 00000000 746c1723 00007ffa ........#.lt.... 0x00d6ecc0: 44193610 00000000 28e70834 00000000 .6.D....4..(.... 0x00d6ecd0: 28e707fb 00000000 36dd8c98 00000000 ...(.......6.... 0x00d6ece0: 8b24ee38 00000003 00000000 00000000 8.$............. 0x00d6ecf0: 00d6fa30 00000000 746c538a 00007ffa 0........Slt.... 0x00d6ed00: 7350c2f0 00000002 00d6ee00 00000000 ..Ps............ 0x00d6ed10: 00000000 00000000 37381340 00000000 [email protected].... 0x00d6ed20: 3fd02340 00000000 74673eca 00007ffa @#.?.....>gt.... 0x00d6ed30: 8b24ee38 00000003 04e80d80 00000000 8.$............. 0x00d6ed40: 04e86ef0 00000000 3f198020 00000000 .n...... ..?.... 0x00d6ed50: 8b38e9c0 00000003 af0356d0 00000002 ..8......V...... 0x00d6ed60: af0356d0 00000002 07693861 00000000 .V......a8i..... 0x00d6ed70: 00d6fa30 00000000 00000000 00000000 0............... 0x00d6ed80: 00000000 00000000 8b24ee38 00000003 ........8.$..... 0x00d6ed90: 00000000 00000000 04e80d80 00000000 ................ 0x00d6eda0: 04e86ef0 00000000 0760b297 00000000 .n........`..... 0x00d6edb0: 06d74d48 00000000 af0356d0 00000002 HM.......V...... 0x00d6edc0: 00d6ee00 00000000 00d6ed70 00000000 ........p....... 0x00d6edd0: 00d6fa30 00000000 00000000 00000000 0............... 0x00d6ede0: 8b24ee38 00000003 8b24ee38 00000003 8.$.....8.$..... 0x00d6edf0: 8b24ee38 00000003 3fd02340 00000000 8.$.....@#.?.... 0x00d6ee00: 00d6ee60 00000000 07693711 00000000 `........7i..... 0x00d6ee10: 00d6ef50 00000000 1b7dfe0f 00000000 P.........}..... 0x00d6ee20: 4417e630 00000000 4417e160 00000000 0..D....`..D.... 0x00d6ee30: 0dfc8a30 00000000 8b24ee38 00000003 0.......8.$..... 0x00d6ee40: 8b24ee38 00000003 00000000 00000000 8.$............. 0x00d6ee50: 00000019 00000000 8b24ee70 00000003 ........p.$..... 0x00d6ee60: 00d6ef50 00000000 07692dd1 00000000 P........-i..... 0x00d6ee70: 00000000 00000000 00000000 00000000 ................ 0x00d6ee80: 00d6fa30 00000000 1b832a61 00000000 0.......a*...... 0x00d6ee90: af0356d0 00000002 00d6ef20 00000000 .V...... ....... 0x00d6eea0: 00000004 00000000 00000001 00000000 ................ 0x00d6eeb0: 3fd02340 00000000 8b24ee38 00000003 @#.?....8.$..... 0x00d6eec0: 04e86ef0 00000000 00d6ef70 00000000 .n......p....... 0x00d6eed0: af0356d0 00000013 af0356d0 00000002 .V.......V...... 0x00d6eee0: 00d6ef20 00000000 00d6ee90 00000000 ............... 0x00d6eef0: 00d6fa30 00000000 8b170600 00000003 0............... 0x00d6ef00: 00000000 00000000 8b170600 00000003 ................ 0x00d6ef10: 8b170600 00000003 8b24ee38 00000003 ........8.$..... 0x00d6ef20: 8b24ee38 00000003 00000000 00000000 8.$............. 0x00d6ef30: 00d6fa30 00000000 00000019 00000000 0............... 0x00d6ef40: 8b24ee70 00000003 af0356d0 00000002 p.$......V...... 0x00d6ef50: 00d6efa0 00000000 1b7e02be 00000000 ..........~..... 0x00d6ef60: 00d6efa0 00000000 51ab3bc2 00000000 .........;.Q.... 0x00d6ef70: 00d6efd0 00000000 8b24ee70 00000003 ........p.$..... 0x00d6ef80: 00000000 00000000 00000001 00000000 ................ 0x00d6ef90: 3fd02340 00000000 8b24ee38 00000003 @#.?....8.$..... 0x00d6efa0: 00d6f070 00000000 37e73d8b 00000001 p........=.7.... 0x00d6efb0: 8b24eea8 00000003 04e80d80 00000000 ..$............. 0x00d6efc0: 04e86ef0 00000000 a1908ec0 00000003 .n.............. 0x00d6efd0: 00d6f020 00000000 8b403820 00000003 ....... 8@..... 0x00d6efe0: b904fc80 00000003 00d6ef90 00000009 ................ 0x00d6eff0: 00d6f030 00000000 07662ff2 00000000 0......../f..... 0x00d6f000: 00d6f800 00000000 8b24ee38 00000003 ........8.$..... 0x00d6f010: 00000000 00000000 8b38e9c0 00000003 ..........8..... 0x00d6f020: 8b24ee70 00000003 a40b6f30 00000003 p.$.....0o...... 0x00d6f030: 00d6f070 00000000 8b24ee70 00000003 p.......p.$..... 0x00d6f040: 00d6f800 00000000 06d74d48 00000000 ........HM...... 0x00d6f050: 00d6fa30 00000000 b49c9eb0 00000000 0............... 0x00d6f060: 8b1812a0 00000003 af0356d0 00000002 .........V...... 0x00d6f070: 00d6f170 00000000 37e73b58 00000001 p.......X;.7.... 0x00d6f080: 00000001 00000000 a0000000 3fc99999 ...............? 0x00d6f090: 00000000 40ded920 00000000 00000000 .... ..@........ 0x00d6f0a0: 00000001 00000000 8b123be0 00000003 .........;...... 0x00d6f0b0: a2fb99b0 00000003 a1911948 00000003 ........H....... 0x00d6f0c0: 8b123bc0 00000003 a1908ec0 00000003 .;.............. 0x00d6f0d0: 8b24ee70 00000003 8b1812a0 00000003 p.$............. 0x00d6f0e0: 8b407420 00000003 00000004 0000001e t@............. 0x00d6f0f0: 3f198020 00000000 8b403820 00000003 ..?.... 8@..... 0x00d6f100: 3f198020 00000000 8b403820 00000003 ..?.... 8@..... 0x00d6f110: 3f198020 00000000 8b403820 00000003 ..?.... 8@..... 0x00d6f120: 06dc0000 00000000 00d6fa30 00000000 ........0....... 0x00d6f130: 06d74d48 00000000 00d6f800 00000000 HM.............. 0x00d6f140: 00000000 00000000 00000800 00000000 ................ 0x00d6f150: 37e737a0 00000001 00000000 00000000 .7.7............ 0x00d6f160: 8b1812a0 00000003 00000001 00000000 ................ 0x00d6f170: 00d6f330 00000000 37e6ed69 00000001 0.......i..7.... 0x00d6f180: 41f3fc60 00000000 400cb690 00000000 `..A.......@.... 0x00d6f190: 00d6f1e0 00000000 357a5180 00000000 .........Qz5.... 0x00d6f1a0: 400cb690 00000000 8b1812a0 00000003 ...@............ 0x00d6f1b0: 00000000 00000000 00000001 00000000 ................ 0x00d6f1c0: 357a5194 00000000 400cb6a4 00000000 .Qz5.......@.... 0x00d6f1d0: 00d6ee50 00000000 400cb690 00000000 P..........@.... 0x00d6f1e0: 04e80d81 00000000 04e86ef0 00000000 .........n...... 0x00d6f1f0: 458a0180 00000000 37e6e524 00000001 ...E....$..7.... 0x00d6f200: af0356d0 00000002 00000000 00000000 .V.............. 0x00d6f210: b49c9eb0 00000000 00000000 00000000 ................ 0x00d6f220: 00000000 00000000 00000000 00000000 ................ 0x00d6f230: 00000000 00000000 00000000 00000000 ................ 0x00d6f240: 00000000 00000000 00000000 00000000 ................ 0x00d6f250: 00000000 00000000 00000000 00000000 ................ 0x00d6f260: 00000000 00000000 00000000 00000000 ................ 0x00d6f270: 00000000 00000000 b872b4bf 40893098 ..........r..0.@ 0x00d6f280: 00000000 00000000 0dd83490 00000000 .........4...... 0x00d6f290: 00000001 00000000 00000001 00000000 ................ 0x00d6f2a0: af0356d0 00000002 00d6f0a0 00000000 .V.............. 0x00d6f2b0: 00d6f3d0 00000000 c78a8300 00000000 ................ 0x00d6f2c0: 0e36ad00 00000000 00000000 00000000 ..6............. 0x00d6f2d0: 00000007 00000000 06f117f0 00000000 ................ 0x00d6f2e0: 06dc0000 00000000 00d6fa30 00000000 ........0....... 0x00d6f2f0: 06d74d48 00000000 00d6f800 00000000 HM.............. 0x00d6f300: 00000000 00000000 00000000 00000000 ................ 0x00d6f310: 37e6ebf0 00000001 00000000 00000000 ...7............ 0x00d6f320: 0e36ad00 00000000 c78a8300 00000000 ..6............. 0x00d6f330: 00d6f3d0 00000000 37e6e524 00000001 ........$..7.... 0x00d6f340: 00000018 00000000 00000000 00007ffa ................ 0x00d6f350: 00000000 00000000 74677f75 00007ffa ........u.gt.... 0x00d6f360: 00000000 00000000 00000002 00000002 ................ 0x00d6f370: 0e06ecd8 00000000 74677f75 00007ffa ........u.gt.... 0x00d6f380: 06d74d48 00000000 00000200 00000000 HM.............. 0x00d6f390: 00000000 00000000 00000000 00000002 ................ 0x00d6f3a0: 00000000 00000000 7475157b 00007ffa ........{.ut.... 0x00d6f3b0: 06d74d48 00000000 04e87e08 00000000 HM.......~...... 0x00d6f3c0: 0e36ad00 00000000 076171f0 00000000 ..6......qa..... 0x00d6f3d0: 00d6f460 00000000 0761725b 00000000 `.......[ra..... 0x00d6f3e0: 00000018 00000000 74791ccf 00007ffa ..........yt.... 0x00d6f3f0: 00000018 00000000 00000018 00000000 ................ 0x00d6f400: af0356d0 00000002 37e6e490 00000001 .V.........7.... 0x00d6f410: 00d6fa30 00000000 746321d0 00007ffa 0........!ct.... 0x00d6f420: c78a8300 00000000 00000000 00000000 ................ 0x00d6f430: 00000000 00000000 7463228b 00007ffa ........."ct.... 0x00d6f440: af0356d0 00000002 0e36ad00 00000000 .V........6..... 0x00d6f450: 076171f0 00000000 00d6f4a0 00000000 .qa............. 0x00d6f460: 00d6f4a0 00000000 74754ffb 00007ffa .........Out.... 0x00d6f470: 0e36ad00 00000000 00000000 00000000 ..6............. 0x00d6f480: 00000000 00000000 0e36ad00 00000000 ..........6..... 0x00d6f490: 51b8f000 00000000 00d6f590 00000000 ...Q............ 0x00d6f4a0: 06d74d48 00000000 0e058d68 00000000 HM......h....... 0x00d6f4b0: 00000000 00000000 af0356d0 00000002 .........V...... 0x00d6f4c0: 04e83fc0 00000000 c78a8300 00000000 .?.............. 0x00d6f4d0: 00d6fa30 00000000 00d6f800 00000000 0............... 0x00d6f4e0: 00000000 00000000 00000000 00000000 ................ 0x00d6f4f0: 51b8f000 00000000 8d16421b 00007ff6 ...Q.....B...... 0x00d6f500: 8d449400 00007ff6 00000000 00000001 ..D............. 0x00d6f510: 04ea1b60 00000000 04ea1da0 00000000 `............... 0x00d6f520: 04ea0840 00000000 51b80000 00000000 @..........Q.... 0x00d6f530: 04ea0850 00000000 003a5000 00000000 P........P:..... 0x00d6f540: 00000000 00000000 40000000 4082cc46 ...........@F..@ 0x00d6f550: 2e313036 33343335 00003230 00007ff6 601.534302...... 0x00d6f560: 0000017f 00007ff6 63317180 00000000 .........q1c.... 0x00d6f570: 00000000 00000000 ebaa6060 00000002 ........``...... 0x00d6f580: d3353d98 00000001 8c92b10d 00007ff6 .=5............. 0x00d6f590: 8d4d8b00 00007ff6 63317180 00000000 ..M......q1c.... 0x00d6f5a0: 05cb4748 00000000 ffffffff 7fffffff HG.............. 0x00d6f5b0: 42681778 00000002 8c92b10d 00007ff6 x.hB............ 0x00d6f5c0: 003b5000 00000000 8c2d23eb 00007ff6 .P;......#-..... 0x00d6f5d0: 00000000 00000000 ebaa6060 00000002 ........``...... 0x00d6f5e0: 31f21536 0000a829 00000000 00000000 6..1)........... 0x00d6f5f0: 00000000 00000000 00d6fa30 00000000 ........0....... 0x00d6f600: 00000001 00000000 de856f40 00000000 ........@o...... 0x00d6f610: 00000000 00000000 00d6fa30 00000000 ........0....... 0x00d6f620: 00d6f800 00000000 0e36ad00 00000000 ..........6..... 0x00d6f630: c78a8300 00000000 746a8341 00007ffa ........A.jt.... 0x00d6f640: 4267d188 00000002 8c444ad2 00007ff6 ..gB.....JD..... 0x00d6f650: 632c21f0 00000000 00000000 80000000 .!,c............ 0x00d6f660: 00d6fa30 00000000 8c44517d 00007ff6 0.......}QD..... 0x00d6f670: 00d6f760 00000000 00d6f7c0 00000000 `............... 0x00d6f680: 00d6f9f0 00000000 8c3ae61d 00007ff6 ..........:..... 0x00d6f690: 00000000 00000000 00000000 00000000 ................ 0x00d6f6a0: 0e36ad00 00000000 74795e01 00007ffa ..6......^yt.... 0x00d6f6b0: 00000000 00000000 8c39b5d3 00007ff6 ..........9..... 0x00d6f6c0: 00d6fa50 00000000 04ea0000 00000000 P............... 0x00d6f6d0: 0000000f 00000000 74667b60 00007ffa ........`{ft.... 0x00d6f6e0: 00000028 00000000 8c987cf6 00007ff6 (........|...... 0x00d6f6f0: 632c21f0 00000000 8c36b413 00007ff6 .!,c......6..... 0x00d6f700: 0e36ad00 00000000 74795e01 00007ffa ..6......^yt.... 0x00d6f710: e6b291d0 00000001 8c2d0e72 00007ff6 ........r.-..... 0x00d6f720: 000400de 00000000 000e90b4 00000000 ................ 0x00d6f730: 00000000 00000000 632c2620 00000000 ........ &,c.... 0x00d6f740: 00015df0 00000000 51b8f060 00000000 .]......`..Q.... 0x00d6f750: 8d4d8b70 00007ff6 8c983e44 00007ff6 p.M.....D>...... 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  6. Skunk works https://imgur.com/gallery/8nNPu
  7. I’ve been happily messing with KSP for several years now, regularly returning to start a grand new campaign with a slew of interesting mods. For one reason or another (real life, .exe instability, mod quirks) I’ve tended to hit a wall shortly after going interplanetary in previous attempts, but with the (relatively) recent arrival of the 64-bit client on Windows and a more mature crop of mods I’m gearing up to try once again. I intend keep a diary of sorts here, in part to motivate myself and in part to act as a sort of tutorial to others who are interested in playing with similar setups but are unsure how to bolt all the pieces together and convince them to play nicely. Situation I’ve chosen to start these reports a little way into the campaign, as there is already a wealth of material covering the first steps of a campaign. I have just unlocked the first KSPIE technologies, Nuclear Propulsion, Nuclear Power and Advanced Electrics. These nodes contain the earliest nuclear engines, reactors and beamed power parts respectively. There are currently small ‘Tortoise’ rovers carrying basic science equipment on both the Mun and Minmus (BonVoyage is my new favourite toy) crawling around doing science. In addition, the ‘Makellan’ series of early SCANSat satellites remain in orbit around Kerbin and its moons to act as makeshift communication satellites until more permanent infrastructure is in place despite having served their original purpose of mapping the surface. Going into month 5 (I’m working with 30-day months), there are two main projects I’m planning to work on. First and foremost, deployment of some lightweight interplanetary probes powered by the recently developed CANDLE engine in time to catch transfer windows to the Urlum and (possibly) Neidon. This might also require the deployment of a dedicated communications network around Kerbin to ensure continuous connection. RemoteTech's Root model (under which antennae can communicate at a range equal to the square root of the product of their individual ranges) means you don't need much of a network to get out to the moons provided you use the flight computer to make sure you don't miss your capture burns. Due to the immense range of the ground station at KSC, probes can maintain a connection for about 50% of the time. I am going to have to put at least a simple network around Mun in order to explore the far side with the munar Tortoise rover though. Secondly, and perhaps more interestingly in the long-term, development and deployment of a basic beamed power infrastructure around Kerbin, with the aim of using thermal receivers to launch lighter payloads to orbit more cheaply than currently possible. This is going to involve a fair amount of experimentation to find a sensible arrangement (I haven't messed with this area of KSPIE since it was reworked), but that's part of the fun, right? Mods My CKAN list currently shows well over 100 mods installed, before counting my personal tweaks and a few older mods that remain compatible despite their protestations to the contrary, so I’ll just provide the highlights here and leave the full list in a spoiler below. Interstellar Extended by Freethinker et al. I’ve loved the idea of this mod ever since I got it way back when Fractal was still developing it, and I’m looking forwards to playing with the new toys that have been added in the mean time. This is the mod I think people might find most interesting when covered as a tutorial, since the existing documentation is either scant, obsolete or simply absent. RESCALE 6.4x by Galileo Or more accurately a very slightly tweaked personal version that produces a Kerbin with a 12-hour day and a 540-day year. It makes orbiting a little more interesting and gives all those beefy advanced drives from KSPIE something worthwhile to do. MKS (and most of the rest of the USI suite) by RoverDude This has just gotten more and more enticing over time, and the integration of Extraplanetary Launchpads and Ground Construction provides some interesting possibilities for a budding space program. I’ve recently switched over from TAC-LS after finding it doesn’t mesh particularly well with Kronometer and after learning USI-LS now has habitation timers. Monthly Budgets by severedsolo I’m a sucker for strategy games and this mod provides both a pleasant bit of medium- to long-term planning and reduces the necessity of grinding contracts for funds. I have it set to decay reputation each month and have Play Your Way (Galileo) set to provide reputation with gathered science. The intention is that as I clear out Kerbin and its moons, I’ll need to set up other revenue streams (munar/asteroid mining operations perhaps). Kerbal Construction Time by magico13 This mod actually makes a campaign feel like a grand undertaking as you watch your space program grow over time. The broad customisation options don’t hurt either. SETI Rebalance & Unmanned before Manned by y3m0 I like what this set of mods changes about the game generally, and have had an interesting time with the new custombarnkit settings in the recent version. RemoteTech 2 by neitsa et al. Mostly because I haven’t dived in to learn the ins and outs of CommNet, and from first impressions RemoteTech is more intuitive and I’m already used to it. I have it configured so extra omnidirectional antennae do increase range and am using the Root range model. In addition to the above mods, the main other factor altering gameplay is a tech tree plugin of my own design that massively increases the cost of the more advanced tech nodes and adjusts the science available on each planet. At time of writing, the final tier of KSPIE technologies cost 100,000 science each. The intention is to force me off Kerbin and to avoid unlocking the entire tech tree with a few missions to the Mun and Minmus. Accompanying this are a variety of tweaks to where parts appear on the tree so I don’t, for example, need to finish a Joolean tour before being able to unlock thermal rocket nozzles. Full Mod List
  8. Normally I'm fairly good at doing some basic debugging and problem solving, but as of late (I'm not quite sure what caused it) my debugging console is always completely blank and I don't have much experience with reading the output logs. Only recently I have started getting huge spikes in ram usage and freezing / crashing, and I can't figure out why. These lag spikes have been happening in almost every part of the game, including the main menu, but it seems to be the worst in the VAB. I have 16 gbs or RAM so I don't believe thats the problem, and I'm sure my i5 7600k and 1060 6gb isn't the problem. log >>> output.zip <<<
  9. I made some star wars stuff in my free time. most of them are modded. I have no idea which mod they belong to but i will soon post my mods list.
  10. I need help with Fixing this crash... All mods should be compatible. I checked everything. Error Log: Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:e1c80e18. Error occurred at 2017-12-29_220404. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by User. 47% memory in use. 8174 MB physical memory [4296 MB free]. 16346 MB paging file [11265 MB free]. 8388608 MB user address space [8386283 MB free]. Read from location 00000000 caused an access violation. Game Data Folder: 000_AT_Utils 000_FilterExtensions 000_FilterExtensions Configs 000_USITools ASET B9PartSwitch CommunityCategoryKit CommunityResourcePack ConfigurableContainers Cormorant Aeronology 1.3.0b CryoEngines CryoTanks CxAerospace DeployableEngines DynamicBatteryStorage Endurance ExtraplanetaryLaunchpads Firespitte FShangarExtender GroundConstruction InterstellarFuelSwitch IXSWarpShipOS JSI KAS KerbalAtomics Kerbaltek KerbetrotterLtd KFC KIS KWRocketry LonesomeRobots MechJeb2 MiningExpansion Mk2Expansion Mk3Expansion NearFutureConstruction NearFutureElectrical NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft OPT_Legacy PersistantRotation PlanetaryBaseInc PlanetaryDomes RoverScience ShadowWorks SmokeScreen Squad StationPartsExpansion SurfaceExperimentsPackage Tantares TantaresLV TextureReplacer TweakScale UmbraSpaceIndustries V.2.0Industries WarpDrive WildBlueIndustries KSPModFileLocalizer.dll ModuleManager.2.8.1.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree I already tried this: Forcing DX11 (-force-d3d11). Verifying the integrity of game files. I also deleted 2 big mods: B9 Aerospace Kopernicus with a bunch of Planet Mods
  11. The trees on my KSP save are glitched and I am not sure why. I have images provided below and a mods list. Operation System: Windows KSP: 1.2.2, 64 bit. Mods: https://www.dropbox.com/s/ihhv5idl8bkamc6/KSP Heavily Modded DMP - Mods List.ckan?dl=0 Images: https://imgur.com/SDATW91 https://imgur.com/f99THzb
  12. My ksp is crashing constantly I've installed all the mods via ckan(except kss) and they are all up-to date. Its probably one of the newer mods I decided to try out Ill put the error list here and a list of new ones I tried. Also someone teach me how to read error logs , and If you need the output log tell me.
  13. So Ive been going at it getting a nice setup of mods going. Just did a fresh install through steam too. module manager only produced 1 error with an interstellar fuelswitch .cfg file. The menu loads(start game,settings,etc..) I just cant click on anything. Any thoughts? Clicking the mouse seems to work, it changes colors. and restarting ksp doesnt seem to help any either https://1drv.ms/f/s!AjOhSRn-M-XfihRBLIebvy4WSlqx ksp log is here, it didnt produce an output log or a modulemanager cache.
  14. Hello everyone. I have an idea for a unofficial KSP mission that shall include mods. This mission as you can guess from the title needs a mod (or mods depends feed back from all of you) that extends the Kerbal-Verse (Universe for the kerbals) and possibly adds extra terrestrial technology or enemies. Thats right, the Kerbals after conquering the Mun turned their eyes towards the other possible galaxies and such stuff and decided to start a new mission. Extended Galaxy Resaech Team 1 or EGR1 This mission is in prototype stages and wont be shared soon unless some of you volonteer to help me find mods and test them. This is and idea i might remind you so dont get to comfy on the idea. If i get lots of good feedback i will start EGR1 P.S: Anyone knows mods that can add planets to the Kerbal-Verse please either give a direct download or a site where i can download the mod or review it. P.S.S: The mods need to be in 1.3.1 (I use a Mac with Steam) Good luck to all who participate in this grand adventure.
  15. I'm playing the Alien Space Program mod and I can't complete the "Launch our first vessel" contract on Tylo or Minmus. Is there a way to manually complete the contract so I can actually do things in career mode? I think it's got something to do with airless worlds, because Duna still works.
  16. I Got space shuttle system and i downloaded everything and am not getting the cockpit Can anyone help? (I Am using 1.3 with it)
  17. And here comes the very special post just a day after a very special day (22.10. my b-day). As the title suggests, you will get to see a super detailed replica of a German WW1 airship, aswell as a 1.6m long 3D papermodel of the same exact ship. HISTORY AND TECHNICAL DATA OF LZ 45 L 13 The LZ 45 (as it was known by it army register) L13 (as know by its navy register) is one of a series of 22 P Class Zeppelins built for the german army to serve as navy patrol ships and bombers. Technical data LZ 45: Length:163.5 m Height:21.962 m Width:25.789 m Diameter: 18.69 m Volume:32000m³ Engines:4 x Maybach C.X, 210hp, 1200 rpm Mass:21470kg Crew:18 to 20: (Executive Officer, Commander, Navigator, Sailmaker (responsible for gasbags), Chief Engineer, 2 altitude coxswains, 2 steering coxswains, 8 engineers) Armaments: 7 or 8 machine guns: water-cooled MG-08 (navy version), air-cooled Parabellum MG 14 (army version). 2,000 kg bombs (a greater load could be carried with reduced fuel load). The design of P-Class ships varied between the years. For example, LZ 72 and LZ 38 had earlier gondola designs and LZ 60 had experimental ones. There where also some differences in rudder design. The LZ 45 portrays the most common design configuration. LZ 45 was built by the Luftchiffbau Zeppelin in hall 1 at Friedrichshafen and entered service in July.24.1915. It survived thru the war and and served as a training ship for a while (a white stripe was painted on the nose), and was also the first of the airships to bomb London, dropping a total of 20,667 kg of bombs during its career. The ship and its commander Käpitanleutnant Heinrich Mathy logged a total of 159 flights, 17 of witch where bombing raids and 45 of witch where reconnaissance flights. Lz 45 was decomissioned in late April 1917 and was scrapped in the December of that year. GENERAL INFO ABOUT THE P CLASS The P class was a new design that was larger than preceding designs and introduced enclosed crew accommodation (open on preceding ships). It also introduced a new more aerodynamic design. These included a front command car with a glass house like command room, a radio room and a captains rest area with two large openings with MG-mounts on either side. Connected to that is the front engine car, with a single engine that drove a propeller trough a reduction gear. These two cars where connected with a strip of fabric, this was done keep the vibrations of the engine out of the command car. The rear gondola had three engines mounted in line. One drove a propeller at the rear similar to the front engine car, while the two others drove propellers mounted on the side of airships body trough a reduction gear. The propellers on the side where slightly offset to one another due to the position of the reduction gears into witch the propeller axles had to connect. Large openings for MG's can also be found on the rear engine car. 3 defensive MG's where on a platform located on top of the bow of the airships body, this could be accessed by a long ladder that went from the top of the ship to the corridor at the bottom of the airships body. This corridor also connects the two gondolas and has the bomb-bays in it as-well. Amount of bomb-bays varied between army and navy versions. It is believed that army version witch needed a greater range to reach places like London had fewer bomb-bays, while the navy versions had more as they where mostly used in patrol missions. You can read the Wikipedia article about the P Class if you want info on the structural design of the hull and history of other P Class vessels. Some of the P Class vessels where converted to the Q Class witch was nearly identical, minus an extra 15 meters of length to allow the airship to have a larger volume witch allows it to fly higher making it harder to shoot down. CAMO PATTERNS As,with anything military related, P Class airships sported a variety of different camo patterns. INCASE YOU WHERE WONDERING Some of you might be wondering that "hey, i think ive seen this in Battlefield 1", Altough it may look very similar, the behemoth in Battlefield 1 is an R class "super zeppelin", the L30. THE PAPER MODEL Time to go to the actual project. The Model that i built was designed by Thorsten Brand and can be found here http://www.landships.info/landships/models.html# if you want to make you own. But, i warn you, it one of the most difficult models ive ever seen, and also one of the most well researched and detailed. It would have been almost impossible for me to do properly in it's original scale witch is 1:144, that's why i printed it in A3 at school, it made the model 40% bigger, thus making everything a bit easier since the parts aren't so tiny anymore, and you-know, bigger is better right . Well, making the body of the airship would have become easier since it's not so huge, but the gondolas would have been tiny. I didn't realize that just how big it would be until about a month ago when i got re-motivated and started to build the body of the airship. I originally started by building the Gondolas first as i wanted to see if i could do those without them looking like garbage. They turned out quite well. The only thing i was kinda dissapointed with was the fact that i couldn't cut the windows open on the windscreen without ruining the window frames completely, i instead applied a bit of gray color to make them at-least a bit more realistic. I also decided to leave the interior mostly empty as it would have probably looked messy and wouldn't even be seen that well at the end. The MG platform took almost an entire day to cut and assemble as there was a lot of tiiny tiny pieces that had to be put together, but in the end it turned out pretty good aswell. The external props and their support struts/frames was a new thing to me. The instruction advised to use plastic sticks to make them, while i only had iron wire and cocktail sticks. I also only had two choises for putting the thing together, either i put them together using tape, or hot glue. I deside to go for the hot glue option as it produced a cleaner result, tough it did leave some pretty nasty blobs of glue that can be seen a little too well. Once i started making the Skeleton of the ship and the skin surrounding it, i didn't realize that just how much my lazyness was gonna bite me in the ankle. I was pretty confident that i didn't need all the provided supports to keep it together as there where a ton of supports that where supposed to be built. The skeleton should have had 19 longtitudal spars and nearly three times the amount of bulkheads. I did notice once i had hot-glued all the bulkheads onto the core that, if picked up from the middle, it would bend and buckle. I was figured that applying the skin would help keep it together. It did stop the body from turning in to a banana, but turns out that the body would get crushed under it's own weight causing a very flattened look. Because of this, i had only one choise, i had to install some ropes and hang it from somewhere. I didn't want the MG-platform to be unseen at all times, so i couldn't hang it from my ceiling lamp like the way i did with the Fiddlers Green B-36 Piecemaker, instead, i wanted to build a custom "display stand" so i could have it hanging over my computer screen. So, with help from my dad, we built a custom display stand for it using couple upside down table legs and a couple garage tire mounts (or whatever those things where supposed to be). This project really shines, not only because of the fact that it's now the biggest model ive ever built, but also because of the fact that it's by far the longest project i've ever done. While some of the bigger project like the Tamiya 1:350 USS Missouri model took me about 4 day to complete, this project took me about a weeks worth of work or maby even more to get it cut and assembled. Even tough the end result is a bit messy and how you doing in some places, im still quite proud of the end result . KSP VERSION And now for the KSP part of the project. I wanted to make a KSP replica of the LZ 45 ever since i started making the paper version. But, didn't get around to it as the airship parts that i had were a bit too small, so i had to search down the comments and found a set of custom Tweakscale configs. After i go those installed i could start making the thing. But before i could even use those, 1.3.1 came and i had to wait for a little while as the mods i needed where getting updated. Luckily it didn't take more than a few days. I also wanted to complete the paper model first. Because the custom tweakscale configs for the airship parts that only allowed me to scale the thing to 10, 20, 30 and 40m sizes, the KSP version is actually bigger than the real one. I desided to go for a full interior on the gondolas, and as an extra made the two steering wheels work, and also added a captains view (a Kerbpro camera on a docking washer). Yes, it has two steering wheels, one is for the rudders, while the other one is for the elevators. The front gondolas alone ate 500 parts, so that's why the rear engine gondola is missing some details on the inside, it all in an effort to save parts. I also ignored the offset on the outer props and made them mirrored instead. I feared that if they where offset, it could cause some control issues. To eliminate the risk of constant crashing, i built the bow and stern of the ship separately and brought them together at the end and added the bomb-bay doors, the MG platform and the logos onto the ship. I turned basically the entire front engine gondola into a sub-assembly and then built the rear engine car around that. Here's a little flying demonstration video. I put some vernor-thrusters into the nose to aid in turning cause as you can see on the video, with the rudders alone, the ship turns very slowly. https://imgur.com/a/L6qIm The album didn't appear correctly so i put a link to it instead. Technical data LZ 45 (KSP): Length:206 m Height:37.7 m Width:28.3 m Diameter:20.0 m Engines:4 x BA-4U Cyclone piston engine Mass:287.102 tons Crew: Unmanned Armaments: Unarmed Parts: 1140 Mods used: Heisenberg Airships pack, Infernal Robotics, Tweackscale, custom tweakscale configs for airship parts, Hullcam VDS. Overall, i'm very pleased with how it turned out , just wish the servos that make the dummy propeller spin wouldn't be so annoying and loud . I have plans for more airships, but i'm not sure witch or when i'm gonna make em. And yes, you may get to see a fully working U.S.S Macon. And there it is for you, a giant paper model and a super detailed Zeppelin all in one. I hope you enjoyed this rather lengthy post .
  18. So I've been attempting to mod again in KSP; and I've tried to use Airplane Plus, BDArmory, BdArmoryWeaponExtenstion, Feline Utility Rovers, HyperEdit, Kerbal Planetary Base Systems, KSP Maritime Pack, MechJeb2,Near Future Propulsion, Near Future Solar, and OPT for version 1.3. I've been having a multitude of problems (mainly with the game becoming unresponsive or just closing before it finishes loading) which tend to not produce any crash log, which of course isn't very helpful. Any suggestions to help with this?
  19. Background After reading the great feedback about the Alternis Kerbol mod and working within the vanilla/OPM solar system for a few years I was excited to try the new solar system out. I am still working in KSP 1.2.1 because it takes a long time in RL to get anything done. I was not sure if the latest download of the mod would incorporate into the old version of the game. After making a copy of the KSP 1.2.1 folder I copied in mod files and tried to start the game up. It did start ok, upon inspection Duna is missing completely. I’m unsure whether I’ll be able to copy it in from another version but for now I thought might be interesting to take the Kerbals from my previous save who were just launching their first Kerballed Duna mission after working towards it for 7 years (career mode) and ‘start again’ in the new system. Once I get the story going I’ll post in Mission Reports. Chapter List Chapter 1: Discovery Chapter 2: Starting Over Chapter 3: Communications & Scanning and reaching for Bop Chapter 4: Unexpected landing Chapter 5: Kerbals back into Space Chapter 6: Contract Stacking Chapter 7: Controlled Landing? and Science Return Chapter 8: Among the Moons of Jool Chapter 9: Back in the Saddle Again Chapter 10: The short Life of the Bop Orbital Science Platform Chapter 11: Getting Picard Home Chapter 12: Jool Orbital Science Platform/ Cerberus Launcher Chapter 13: First Losses Chapter 1: Discovery
  20. This is inspired by a lot of Kerbal Mission Reports, and I've been wanting to create my own content for a while, but the real instigation was Angel-125's Heisenberg mod and his mission report. Then I found Plan Kappa, and I knew for sure that I wanted to do some sort of Mission Report / fictionalization of my main game save. Mod List Overview I wasn't a big fan of the existing nation maps of Kerbin, so I made my own. I've been using Kerbal Konstructs for some time, so this version of Kerbin contains Kerbinside, Kosmodrome, the BAD-T airfields, and possibly additional bits and pieces. The basic history is analogous to ours, sort-of. The Kerman Empire 2,000 years ago built roads all over the place, setting up the preconditions for truly world-wide trade. There was an equivalent to the Hanseatic League, and there was a Great War, which is sort of a combined WWI/WWII without the genocide. The sudden appearance of the monoliths brought everyone to the table to resolve their differences at least temporarily, and now there is an uneasy truce and a joint effort to explore the source of the monoliths. The general public isn't aware of the monoliths (yet). PSA - The Panarchist Space Alliance The PSA was formed at the end of the Great War to investigate the origin of the monoliths. Kerbin Kerbin at the time of this story has 22 nations - 5 major powers and 17 minor ones. Most of the national flags are from @UAL002 's awesome flag pack, but a few are my own design or adapted from materials online which are CC BY-NC licensed. (see comment below for details) The Major Powers Kermania: Kermania is an analog to Earth's Germany. Originally a loose federation of barbarian tribes in the days of the Kerman Empire, they overran and defeated that power before collapsing back into a dark age of anarky. Later, under Konstantine Kerman, the tribes consolidated into several warring nation states until Kaiser Vilhelm Kerman united them into the nation of Kermania. Kermania was a major player in the Great War - part of the Triaxial League: Kermania, Imperial Kermanovia, and Yitalia. Kermania started the war with the invasion of Polan in year -5. (Year 1939 in the old calendar) After the Great War, Kermanian scientists were instrumental in advancing rocket science to the point where manned space travel was possible. Kermanian rocket technology was pioneered during the war, and at the war's conclusion, on Year One, Day Three, Kermania launched the first orbital satellite - the first peaceful use of rocket technology, using a booster intended to launch a new weapon against the USK. South Kijani: The nation of South Kijani was originally neutral in the Great War, until Kermania invaded their territory to launch an offensive against the USK. South Kijani then sided with the USK to drive back Kermania and take the pressure off their occupation of Keltica. Union of Kerbalized Kommunist Republiks (UKKR): Formerly the Kingdom of the Kermanovs, Imperial Kermanovia became a member of the Triaxial League during the Great War and led the offensive against United Kerbdom until Kermanovian workers rose in revolt against their imperialist masters during the Red Oktober uprising. The new Kommunist state immediately sued for peace with the UK and signed a non-aggression pact which made them neutral for the remainder of the Great War. After the war, the UKKR established Area 110011, the preeminent test flight facility on Kerbin, and the KKVLA, a new radio telescope to detect signals from space. United States of Kerbin (USK): The USK was one of the Allied Powers in the Great War, and led the bulk of the fighting against Kermanian expansion. United Kerbdom (UK): United Kerbdom, in a flip of "real world" history, was originally a colony of the USK Which declared independence and established a constitutional monarchy. The Minor Powers Arabnia: The Kingdom of Arabnia has been ruled by the Al Kaud family for generations, and has been home to desert nomads and kamel farmers for far longer than that. The Kingdom appeared destined to remain a minor power until the discovery of Liquid Fuel. Exploration revealed that Arabnia contains Kerbin's largest reserves of Liquid Fuel, and the Kingdom has successfully leveraged that fact to earn a place at the table. Cratery Coast: (more detail to come) DPRK: The Demokratic People's Republik of Kerbin is a misnomer, as it is neither demokratic nor a republik. It is instead a military diktatorship established during the Kaoist Skism of 115 (Old Rekoning). The DPRK has no launch facilities of its own, but contracts with Republiko Simios for use of the facilities of Sanctuary Mouth. The Simios government has largely stepped back from the use of that facility, happy to keep the cash flowing. Goreyo: Goreyan culture is one of the oldest civilizations on Kerbin, and perhaps the least changed from its origins during the Big Split - the initial divergence of Kerbalkind from their pre-historic origins. Erryday: Erryday is known for their world-famous bobsledding team, their world-famous koffee, and their world-famous relaxed attitude. Indeed, it's amazing they ever get anything done. The nation is an island paradise, and their citizens work only an hour each day. (or as the residents say, erryday) Erryday's space program started the same way their bobsled team did - someone cracked a joke and said they'd never have one, so they went out and started one. Erryday contracts with New Batavia and the Cratery Coast to use their launch facilities at The Shelf and Hanbert Cape, respectively. Finnlund: Finnlund maintains the largest commercial fishing fleet on Kerbin. (more detail to come) Free Republik of Kerbin: The Free Republik of Kerbin split off from the USK many years ago, after the UK successfully broke away. Some of the early rebels wanted to call the new nation "Kexas", but were shouted down by those who thought there were already too many kountries with a "k" in their name. The Free Republik is a large island, and prides itself on the best beef in all of Kerbin, and was also the heart of the USK's Liquid Fuel industry before breaking away. Since becoming independent, that industry collapsed due to over-mining, and now the primary economy is beef, leather, outdoor equipment and enormous belt buckles. The Free Republik managed to stay out of the Great War, but because they wanted to - not because they were cowards. (and if you imply they are, they will give you "what for") Since the war, the FRoK keeps saying they're going to launch people into space, and that they have a great plan - the best plan ever, the highest rated plan anyone's ever seen. Rumor has it they have built a Top Secret facility in the island's interior. Hellenik Republik: The Hellenik Republik is the kradle of demokracy and the birthplace of Kerbal philosophy and science. Sokrates Kerman, Arkhimedes Kerman (before he moved to Syrakuse), Pythakoreus, Aristokle... the list goes on and on. The Republik wasn't always a republik, however - in years past it's been a kingdom, a military diktatorship, an oligarchy, matriarchy, patriarchy, a true democracy, and a libertarian dys/utopia (depending on who you ask). Every type of government has been tried, because the Helleniks are nothing if not experimental and ready to try anything. Most of the time, however, they have been a republic, though many think they are an autonomous collective. During the Great War, the Hellenik army successfully held off several Kermanian advances, and ultimately caused enough casualties that the Kermanic offensive found an easier target: South Kijani. The deciding battle was fought by 300 Kerbals under Leonidas Kerman in the battle of Kermopylae. Leonidas and his brave Kerbals all died, but the Kermanic advance was halted and several thousand Kermanians perished. The Helleniks have a small facility at Sea's End, on the inland sea. The facility is known more for its research than any real attempt at getting into space. Kanada: Kanada is another former colony of the USK, but one which was intended to be independent from the start. It was a place for every Kerbal who found the USK to be far too warm. Kanada is sometimes called the land of milk and honey, due to all the goats and the bees there. Kanada is also Kerbin's largest supplier of waffle syrup. Prior to the Great War, Kanada lost its southern province when Imperial Kermanovia expanded northward. Since the Revolution, Kanada has opened talks several times with the UKKR to get the regions around Boostershire Farms and Dundard's Edge back, but the UKKR has so far refused to hand back the land they took. Kanada has a small space program, but one of the best astronaut training centers on Kerbin - the Polar Research Center on the northern ice cap. Kanada is currently training the next crop of Kerbonauts for a mission to Duna. Celtika (or is it Keltica?): New Batavia: (more detail to come) Polan: (more detail to come) Republika de Santa Kruz: (more detail to come) Republiko Simios: (more detail to come) Skaibern Empire: The home in exile of the Kermanovs after being forced out of Kermanovia by the Oktober Revolutionaries. (more detail to come) Skotslund: Skotslund is Kerbin's airship capital, and home to all things considered strange on Kerbin - hakkis, kiltz, bagkipes, and golf. It's also home to ridiculous amounts of lifting gas, which not only got Skotslund's airship program literally off the ground, but provides hours or fun at parties when people breathe lifting gas and talk in high-pitched voices until they pass out. Yitalia: The home and birthplace of pasta, and the world's greatest shoes. Yitalians also originated lawn bowling. Yitalia was a member of the Triaxial alliance during the Great War, but when they learned that Kermania was planning to launch rockets against the USK, they defected from the alliance and claimed the Kwiss alps region of Kermania, moving troops up to capture the Messerkerman factory there. After the war, Timekeeping on Kerbin: 1 "Astronomical Unit" (AU) on Kerbin is 13,599,840,256 m (45.4 LS) Kerbin sits in a circular orbit with a 23.5° inclination respective to the ecliptic, which means Kerbin has seasons similar to those on Earth. It has a 600km radius, which is 1/10 that of Earth. Year 1, Day 1 coincidentally is the first day of Spring in the northern hemisphere. (thanks to the mod "Harder Solar System" for the inclined orbit!) Sidereal Orbital Period: 9,203,545 s (426d 0h 32m 24.6s) Sidereal Rotation Period: 21,549.425 s (5h 59m 5.9s) Solar Day: 21,600 s (1d / 6h) Kerbin Year: 9,203,545 s (426d 0h 32m 24.6s) Kerbin has a "Leap" year every 12 years unless that year is divisible by 180 - but every 900 years *is* a leap year, and every 21,600 years is NOT. 1 year - 14 months of 30 days each, plus "Holiday", a 6 day intercalary month. (7 days on leap years) 1 light year (Kerbol LY) = 2,759,153,377,863.61 km 1 light year (Earth LY) = 9,460,730,472,580.8 km (3.43 Kerbol LY) Year 1, Day 1 is actually 1950.12.27 under the previous calendar, which dates back to the founding of the Kermanian Empire. It's been nearly 4,200 years since the beginning of recorded Kerbal history. Days: (5 weeks of 6 days each per month) Sunday | Munday | Dunaday | Joolday | Evesday | Sarnusday
  21. hello all. so, before we even get started: this is a modded install I have checked all the mods to ensure current versions and compatablilty I have unmodded I have done a reinstall I have done a deep clean reinstall this viersion is not from steam, but direct from the developers webpage I have done a 50/50 mod check method and I have the log file I am NOT downloading some program to imbed the file into the message, so deal with it. BEGIN LOG FILE: [snip] now, my issue. the game crashes at the end of the loading screen. refer to the bullets above BEFORE giving me advice that I have already done. thank you. now, if anyone can, can you help me figure out this latest headache concerning this program?
  22. I know this may not be for everyone, but I know I enjoy watching other people play. Mods I am using are shown in the first few minutes of episode 1 Here is the first episode of my playthrough: Here is the link to the playlist:
  23. Sup, I've just got my new computer and tried to start KSP after redownloading all of my mods via CKAN. I have KSP through steam and when I try to launch it (64 bit) it spends about 5 minutes loading then crashes. I've read through the logs to try to pinpoint which mod(s) were causing the issue and (this is embarrassing for me as a software engineer...) I can't make sense of them for the life of me. One thing I'm fairly confident on is that it's not a memory issue. I've got 16GB of it running on the 64-bit version of the game so it really shouldn't be an issue. I also noticed that it always seems to crash as the game is trying to load the HG-5 High Gain antenna from the Squad folder but i don't know if that's at all relevant. Output log: https://drive.google.com/open?id=0B_S4qYaOhDc1Z0VacUQyeDlnRG8
  24. I have plenty of mods installed on 1.1.3, and no idea which one is causing this. Please help. Crash logs for both crashes (I did try to enter the VAB a second time after the first crash) Modlist according to CKAN: Please help.
  25. I have a problem where my game loads and just when it begins to start, it stops and does nothing until you quit. Log and Gamedata ^ *Edit* Found out it was DangIt causing the problem.
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