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Found 8 results

  1. guys, i need some help. My game is with all black models (the ships, the kerbals, the clothes, etc.) I bought the game through steam, and all my ships, from the angar until the moment I explode on the ground, are black. Jebediah's camera is buggy too, only his head appears in the black square. I don't have any mods installed, and I didn't download the expansions either. My game is in the latest version (1.10), and is downloaded from steam. I've tried to change the graphics shadows, but nothing helps to solve them. I am attaching here some videos of the game (I recorded with my cell phone). I
  2. Does anyone know where to find the official models for the Kerbals? I'm hoping to use Blender, for making custom suits, Blender will really help make it easier to add details. Either that, or a way to convert uv maps into a model.
  3. I am looking for somebody willing to generate me a NEW, LONGER functional hollow ring part model (as in a .Mu file and associated textures) for my Netherdyne Mass Driver Mod! Before anyone says hollow ring parts are impossible, take a look at the mod, and know that I am currently using hollow ring models, and they work. I am just looking for somebody to generate me a part model that is LONGER that I can replace the current model with. Note that the model NEEDS TO BE RE-SCALEABLE as the latest version of the mod includes re-scaled parts from 0.625 meters all the way up to 5 meter
  4. Hi, So, I'm trying to scale the model for one engine to fit the 3.75M form factor. The original model is 2.5M, and I would like to resize it in the CFG so that both the attachment nodes and the model scale to match. Anyone know how to do this? Thanks!
  5. http://hackaday.com/2016/11/08/nasa-puts-its-3d-models-up-on-github/ Direct link: https://github.com/nasa/NASA-3D-Resources
  6. It would be really cool to see a mod with iconic ships from Star Wars. Something like what's been done for the Endurance and the Hermes. I'd like them to be full-scale, not Kerbal-sized, so they can fit in better with RSS if needed. I *think* Distant Object Enhancement can handle ships being fully visible and looming even when hundreds of kilometers away, but I'm not sure because I've never dealt with anything that big before. Hopefully someone can give me that experience!
  7. Since I became more active in the forum over the last couple of years, I have learned a lot from other players, both older and more experienced and the newbie. One of the things that I have noticed is that each of us have a different way of constructing craft that's uniquely ours AND nicely fits the unique way we play. I thought that it might be interesting to see why others do what they do in their craft designs - with the idea that the next time one of us has "KSP burnout," then maybe this thread can be the source of a new interest or new way to play KSP. This led me to want to ask a si
  8. NASA has released a huge amount of new 3D models: http://nasa3d.arc.nasa.gov/ I'm speechless...
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