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Found 14 results

  1. So I've seen some mods with Spaceplanes such as the X-15, DreamChaser, IXV, GOGI, ISRO,Hermes, and X-24. But these are not modular like most ksp parts which kinda is not right since this game is a building game and most parts are modular so I decided to draw a concept for a modular spaceplane parts mod which fits in with the stock cross sections. The mod would also need custom landing gear as the stock ones don't really fit in as much.
  2. I've designed this base for fun a few days ago and I was surprised to see it could compete on InSight challenge (rank 4 - unlimited !). As usual I've tried to come up with creative ideas and various modules to assemble a good-looking outpost, hope you'll enjoy it, too ! This outpost is made of 3 large habitations modules, one extended lab with full science experiments, a workshop with a drill and electricity storage, and a "power tube" with 8 large solar arrays. It also comes with a heavy rover to make some science on the field ! Overall this base is packed with 55 Kerbals an
  3. It's all experimental right now but here's the idea. Have a science vessel SSTO which can be used for Interplanetary transport of people and equipment. The equipment should be almost anything between two large docking ports. In this case I have designed a mining module which I launched on a rocket into a parking orbit. Now my SV-SSTO (Science Vessel) is going to try it out. First separate the command module. Dock onto the Mining module Then re-acquire the drive/science section
  4. Greetings, kerbonauts! I've accumulated a sufficient amount of designs that I believe it is prudent to put them all in one place. Henceforth, I present to you Brightsong Development, where I shall consolidate information on my current craft and also post future developments. Before I start, I would like to give a very special thanks to @Rune, whose SSTO and Surface Base designs were in large part the inspiration for my own craft. If I mention that something is designed to fit into a cargo bay, chances are it was made with his SSTO fleet as the first consideration. And without further delay...
  5. I want to make a modular engine mod. The idea is to add a group of parts made up of engine nozzles, combustion chambers, engine base plates, and some other engine parts which function as one engine when assembled. I know how to model and add new parts to the game, but I need help with getting the "combined engine" functionality working, hopefully without adding/coding plugins. Also, tips on texturing will help. Thanks for reading!
  6. Hello all. Here I will post up all my latest vehicle mods for Kerbal Space Program. Hope you enjoy. License: GPL 3 Spacedock: https://spacedock.info/profile/keslaauto Website: https://thekesla.wordpress.com/
  7. I'd like to ask the community for your ideas on how to design modular bases such that the docking ports easily align. I'll try to post photos of some of my strategies, but since mine never seem to work as well as I imagine, I'd like to hear what you do! I was inspired to ask this question after seeing a new "fork lift" that I hadn't thought of: https://www.reddit.com/r/KerbalSpaceProgram/comments/5u6iys/a_simple_forklift_for_base_building/?st=iz7d0nx8&sh=92cf4f1b Hopefully this thread is not redundant. I did find some similar ideas in these threads: 1, 2.
  8. Several times, recently (in a sandbox game where I'm building up the knowledge and skill to consider taking on a career game, as well as putting together a library of my own rocket designs), I've wished I could take a stack of parts off an existing vessel and either convert them into a vessel in their own right, or mount them (or multiple copies of them) onto another vessel. I know I can stash removed subassemblies aside in the VAB, but they vanish when I load another vessel. Say I've got a booster design I really want to add to another, better core -- how can I do that without having to
  9. Table of contents (1.2): --------------------------------------- Original first post Hello, I am one week newbie in Kerbal. I was building few crafts and will share them all over time (when they will be finished), starting early to track my progress First goes... V - SSTO Phoenix class Designed as medium sized SSTO parts: 151 weight: ~60t
  10. So a topic I keep coming back to in my mind is surface bases. There is little practical use for them besides contract fulfillment, but the idea of building a long-term stationary extra-planetary surface habitat is fun, a good challenge to set oneself on. Most of the designs I have seen are modular, built up of several attachable pieces, and many surface base contracts require docking ports for I assume this reason. However, the real gordian knot of this challenge for me has always been how to attach all those modules together on the same surface outpost in a practical way. I have don
  11. Greetings! Time for me to introduce my first attempt at modding. The initial idea was to create the launch vehicles from Swiss Space Systems. The SOAR concept shuttle and the aircraft that will launch it. But then I ended up creating a whole system of modular satellites that would go with it better than the stock parts. Right now I have the satellite system and the A300 about 70% done. The SOAR concept is halfway there only. Keep in mind this is an early version. [0.72] Download from SpaceDock Content: Video preview of version 0.5 by Kot
  12. I'm doing some replica build, and hit a stud, that is, Kickback is no longer powerful enough. I really hope Modular SRBs are a thing....... What you guys think?
  13. JUNK HUNTER Download her now! Click for more images Click here to see the JUNK HUNTER in action on Krog TV! She seats 4, can withstand de-orbit using radiators, shes flyable, landable and can even split apart to 3 separate controllable crafts. She's down and dirty and she makes no claims to be anything but, The Best Interplanetary Tow Service this Side of Jool. Enjoy folks!
  14. Here are some subassemblies for making rockets and bases off of Kerbin. I am currently working on missions that use nothing but these subassemblies, so pics will come then (I cannot fit every subassembly in one craft and it launch). You can post your pictures of what you do with it. https://mega.nz/#!04VjRZSC!FFTEL_X69kHcgk2GqEPORhBcvqnAkAa9z0S2lV1TUkI Minmus, Gilly,or orbital Station mission 11 (Centrifuge, capsule seating five, science module, ore module, node, and bearings): https://mega.nz/#!J5UzSaaR!3clg_w1GnE33M8V3cC8PoIu8vEdqzTMK1h86Mf6SbRA
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