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  1. On December 5th 2014, a Delta IV heavy rocket thundered into the skies above Cape Canaveral, carrying a prototype of NASA's new Orion spacecraft. The mission was a success, but behind the awe of the launch, NASA was in shambles: It was building a capsule with no intended use, and a rocket to launch it to nowhere! During this period, it was doubted if the Space Launch System would ever even fly, lest do anything of note. However, this was anything but a sign of things to come - In late 2017, the leftover elements of past programs such as Constellation and the Asteroid Redirect missions, were collated and reformed under a unified program, one which gave a goal and a future to Orion and SLS, one which would achieve NASA's 50 year objective of returning Humans to the Moon. It's name? The Project In this Project, me and @Jacktical are aiming to recreate all the past present and future Artemis missions, Including: - NASA launches - Commercial partner launches - International partner launches - And more We are hoping to keep this semi-realistic, with the initial Artemis missions playing out as is currently planned by NASA, with later missions coming (hopefully) our own interpretations and hopes for the future of Human Spaceflight Posts should be regular enough, but we aren't gonna make a strict schedule for it It's time to return to the Moon! NEXT LAUNCH: CAPSTONE
  2. Artemis Construction Kit | V1.4.0 | Stockalike Orion Spacecraft & Space Launch System Artemis Construction Kit contains parts inspired by NASA's Artemis program, specifically the Orion Spacecraft and Space Launch System Block 1, 1B & 2, as well as lunar lander parts based on the Lockheed single-stage lander proposal. Key features: Highly detailed recreation of the Orion capsule & service module in a Kerbalized style Space Launch System Core Stage, ICPS (courtesy of Bluedog Design Bureau), Boosters (courtesy of Photon Corp) & Main Engines (courtesy of Rocket Motor Menagerie) Exploration Upper Stage & other SLS Block 1B parts SLS Block 2 advanced boosters (BOLE) Modular abort system, including boost cover, abort motor, jettison motor and solid-fuelled attitude motor Lockheed lander-inspired Kerbal Landing System Full capsule interior Highly customisable, including multiple colour variants for the capsule and length variants for service module Adjustable sweep solar arrays with built-in 'selfie' cameras (requires Breaking Ground DLC) Waterfall support Neptune Camera support Craft files provided Adapters to standard sizes (2.5m, 3.125m and 3.75m) Capsule available in white, black and reflective silver foil variants Variable sweep solar arrays Fully functional Abort system with waterfall plumes Custom drogue and main parachutes - available both as combined parts to fit the capsule, and standalone parts for your own creations. Translucent shaders provided by Shaddy Detailed custom IVA Download: SPACEDOCK Secondary Download (GitHub) Dependencies: This mod has B9PartSwitch, Animated Decouplers, DeployableEngines, Community Resource Pack, Simple Adjustable Fairings and ModuleManager as dependencies, all of which are bundled with the mod. My mods Benjee10 Shared Assets and HabTechProps are also bundled - these contain the parts for the docking port/OMS engine and props for the IVA respectively. Waterfall is fully supported, so if you have this installed you will get much nicer plumes all engines/RCS parts included! Configs were created by Rodg88 - the abort motor FX are particularly spectacular! Shaddy and Shabby will give the parachutes much more realistic translucent shaders. Compatability: While this mod is designed for KSP 1.12.3, it should be backwards compatible with previous versions, though I will not be providing official support for any issues prior to 1.12. If you are using a previous KSP version you will need to find version-appropriate downloads of the required dependencies. This mod uses parts from other mods, namely Bluedog Design Bureau, Photon Corp, and Rocket Motor Menagerie. If any of these mods are installed a MM patch will ensure compatibility and prevent conflicts. You can safely install and uninstall any of these mods, as well as pruning parts of this mod out. Recommended mods: Conformal Decals for slapping that giant red worm logo down the side for some reason ^ amazing screenshots by @Pioneer_Steve - thank you <3 Future plans: TBC Credits: Orion Spacecraft by Benjee10 SLS core stage & EUS by DylanSemrau & Benjee10 ICPS & RL-10 engine by CobaltWolf & Zorg RS-25 Main Engine by EStreetRockets Waterfall configs by Rodg88 Additional mesh work by InvaderChaos Community Category Kit implementation by Lennon All rights reserved. Dependencies bundled under their respective licenses.
  3. I had a realization that if we can vary the yield on the orion drives, then we can precisely add the exact delta-v at the maneuver node. No more trying to evenly split the burn time around it!
  4. Hey everyone! I'm SiriusRocketry, and this mission report came about after a corrupted save file killed my abortive Jool V attempt. I've been struggling with staying committed to stock KSP, as my litany of barely-started mission reports on the forum can attest, so I was looking for a fresh challenge. I'd heard of the JNSQ planet pack on the grapevine, and after a bit of inspiration from both @septemberWaves's Constellation mission challenge and @Misguided Kerbal's JNSQ and BDB modded mission report One Small Step, I decided to embark on a new quest; creating a Kerbalized Orion program to take kerbals to the Mun and Duna, in JNSQ's scaled up Kerbol system. This is your regular old sandbox save, etc, etc. THIS IS NOT A REPLICATION. Although the craft and missions may look similar, I am in no way, shape or form attempting to recreate the exact profiles of the Orion missions. Mods, in case anyone's bothered (running on KSP 1.8.1):
  5. is their any mods available for SLS and ORION for ksp 1.10.1?
  6. So, question 1/2 . Any good mods out there for 3.75m pods? I know about Near Future Spacecraft, Taurus MPCV and HOYO CSM and that's about it. Preferably I'm looking for something Orion or Starliner-syle. -Also, stockalike, please. And question 2/2 . How could I change all the tanks in Interstellar Fuel Switch to use stock and CRP resources instead of the KSPIE resources?
  7. V1.8.1 You've likely heard of Project Orion - the incredibly metal spacecraft propulsion concept from the '60s that involved surfing on the wake of serial nuclear explosions - but Project Orion wasn't just the eponymous engine; it was an entire vehicle concept study to construct a fleet of Orion powered spacecraft variants to explore and utilize the local Solar System - Luna, Mars, even Jupiter or Saturn and their extensive moon systems. What this mod does is bring Project Orion to KSP. Parts List: -5m Orion Drive -5m Medusa Drive -2 Payload Spines, Short and Long -3 external Size1.5 Pulse Unit magazines -5 external LF/O & MonoProp tanks -5 radial resource containers -2 radial Cargo Bays -4 Payload Spine adapters, 1.25m ,2.5m, 3.75m, 5m -7 Structural adapters, 1.25m, 2.5m, 3.75m, &5m -1.875m Command Pod -1.875m Crew Can, Living Quarters, and Lab -5m Cargo Bays -5m Uranium ISRU Processor -1.875m Metal ISRU Smelter Pics Download -SpaceDock -GitHub This mod is licensed under a MIT license. Includes CRP as a dependency. Kottabos review (version 1.0) Usage Notes: * Strut your stuff! If you think you have enough struts, you don't. Orion produces impulses, rather than continuous thrust. Make sure your vessel can survive the rigors of launch. AutoStruts (enabled via toggling Advanced Tweakables in the settings menu)are highly recommended, as is the Rigid Attach toggle. Kerbal Joint Reinforcement continued is also recommended. * 0.05kt yield pulse units don't seem like much, but are included for a reason. Dense atmosphere like Kerbin ASL boosts the impulse from the pulse units, and higher yields may very well straight up destroy a lighter rocket on launch. * Nuclear Pulse Units are nukes. it is recommended to not operate an Orion drive near any launch pads, lunar bases or orbital stations you particularly like. Replacing the Launchpad at the KSC can get expensive. * At present, due to ModulePulseEngine being a bespoke engine module, stock (or mod) dV calcs and readouts don't grab the Orion Drive; Orion dV calcs can be found in the Orion part action Window in flight. * Bring lots of RCS. Orion Vessels can easily reach kiloton masses, and will take forever to come about on just SAS; 1.875m LF/O and MonoProp tanks that will fit on the sides of a payload Spine are included for this purpose. Changelog:
  8. Introduction: In 2010 the Constellation program was cancelled with the only things to show for it was a prototype of the Ares I launch vehicle and a semi developed crew capsule, the Orion Crew Exploration Vehicle. The program had a quite a bit of lofty goals, having to develop new large launch vehicles using the knowlege gained from the Shuttle and Apollo programs as well as creating new crew exploration vehicles that could be used for LEO, the Moon and eventually Mars. It became an extremely costly effort leading to it's eventual demise. Thanks to KSP and a variety of totally rad mods from around the community, here is a somewhat Kerbalized set of events if the Constellation program continued into the next decade and beyond. Mods and stuff:
  9. Dunno if somebody published this before, but I made a little Mod that brings back the old Mk 1-2 Pod. I liked it's more modern Look than the Mk 1-3, especially the IVA, so I kept using it (you still found it when you know where to look) after it has been hidden from the TechTree and was disappointed when it was completely removed from the Game. The "Mod" is just the Part Files copypasted from an older KSP Version without any Changes, except setting "TechHidden" to false in the .cfg File. So it should run fine with any Game Version. https://spacedock.info/mod/2310/Mk 1-2 Pod To any new Players who don't know the Mk 1-2 anymore, it's a 2.5 m Command Pod for three Kerbals. It has pretty much the same Characteristics as the Mk 1-3 but is a bit havier. I'd guess that this is due to better Radiation Shileding in modern Spacecraft compared to the 60s. I'm not registered to any Photo sharing Sites so no Images but you can see the Mk 1-2 in Action here in this Video that I made: If I violated any Squad/Take Two Copyrights please warn me immidately. I am no Lawyer and don't see any Problem in bringing back old Parts to the Community but the Fact that I didn't find similar Mods like this gave me Concerns that this might be due to legal Reasons.
  10. Happy Star Wars day! my challange is going to be themed like the movies so if you haven’t seen them, this ‘shallange’ may not be for you. bronze: build an X-Wing Silver:build a TIE fighter gold: Build the millennium falcon! Iridium: build a lightsaber! if you are crazy enough to do this, good luck, fly safe! -Orion
  11. Welcome to the second KSP challange! the challange for this Saturday is as follows: Bronze: Go to the Mun Silver: Go to the Mun, and then go to Minmus Gold: do it without refueling or using ISRUs Good luck, fly safe!
  12. I’ve never tried but, can anyone make a rover that can JUMP THE DRES CANYON? I’m new here, so I’ll consider it another challenge. Please try at home, and send me videos. Even if you fail. I like explosions.
  13. From here on, I think I’ll make KSP challenges every Saturday. this week’s challenge: build a seaplane, BUT, it also is a submarine! Bronze: make a seaplane Silver: make a submarine seaplane gold: on Laythe. Good luck, Fly safe!
  14. My Delta IV Heavy replica with Orion Spacecraft replica. The craft has approximately 7000 of Delta-V. I was very excited about this creation. https://imgur.com/a/GwLbYpC
  15. Are there any up to date mods that introduce either ambient air breathing nuclear jet engines, the kind of things that could be used on Eve, and/or a mod that introduces nuclear pulse propulsion parts in the style of the original Project Orion, not the dinky little capsule. And I prefer mods with as few dependencies and new parts as possible, and no new resources.
  16. THE ORION CREW MODULE CONSTRUCTED BY HUMMINGBIRD AEROSPACE This beauty is my take on the Orion Crew Module, a next-generation orbiter capable of Mars/Duna orbit. Of course, the Orion Crew Module in real life can handle 4 crew, Hummingbird Aerospace had to sacrifice an extra seat for a souped-up herbal entertainment system, with all the KerbNet channels. That way, your Kerbals will be able to make year-long journeys to the red planet without getting bored for a single moment! This baby has 3,372 m/s of that sweet, sweet Delta-V, and weighs a hefty 30t. It is filled to the brim with Liquid fuel and Oxidizer to keep your campfires burning long enough. It is made out of 35 parts and is 13m in height. Although it has the Delta-V to reach LKO without a launch vehicle, it does not have nearly enough TWR to get off the ground. Warranty void if used without compatible launch vehicle. Here is the freshly-baked craft file, warranty void if craft is eaten. https://kerbalx.com/Hummingbird_Aircraft/Orion-Crew-Module See you on Duna!
  17. Mod is @Sobol's SLS mod. Go check it out.
  18. UPDATED 29/04/18 FINAL PATCH WHILE WORKING ON NEXT MISSION! This is a basic mission that let's you head up to the International Space Station with the new Orion Module, not yet operational by NASA yet, transfer crew and return safety back to the KSC. I hope you all enjoy! DOWNLOAD HERE! Rookie
  19. reDIRECT | V0.10.1 | Shuttle-Derived Launch Vehicles Revival of my old Shuttle-Derived launch vehicle mod for KSP 1.4.1. The mod has been completely rebuilt from the ground up, with new models & textures. It will not replace older versions of the mod to avoid conflicts. Principally, the mod adds STS-style 5m fuel tanks, and 2.2m Solid Rocket Boosters. Adapters and decouplers are also included! These can be used to built Space Shuttle (STS) stacks, or the Jupiter rockets from the DIRECT proposal that this mod takes its name from. Screenshots: Part variants are included! PHASE I: Jupiter STS External Tank. Jupiter Stack Parts, including adapters, separators and thrust plates. Shuttle 4-Segment Booster Parts 5-Segment Booster 2 & 3-Segment Boosters (for SRB-X) Jupiter Upper Stage Parts. PHASE II: Orion Orion Capsule & Associated Parts. Orion Service Module Parts PHASE III: Constellation/SLS SLS Parts Ares I Parts CHANGELOG 0.10.1. PUBLIC RELEASE - Fixed broken normals maps for 1.8+ - Added normals to RL10, Orion LAS, Jupiter Upper Stage - Fixed SRB nosecone orientation (may break existing craft) - Fixed emissive on Orion capsule 0.10.0. PUBLIC RELEASE - Release to coincide with Shuttle Orbiter Construction Kit - Adjusted STS External Tank CoM offset 0.9.10. DEV RELEASE - Adjusted thrust transforms and values of SRB nosecone for cleaner separation - Adjusted decoupling force of SRB decoupler for cleaner separation - Increased fuel values of Ares I parts for better balance (will need to rebuild existing craft to see the effect) - Added stack node under Shuttle External Tank 0.9.9. MAJOR RELEASE. Warning: may break existing craft files. - Re-bundled craft files. - Fixed tags for multiple parts. - Fixed B9PartSwitch errors. 0.9.8. DEV RELEASE - Improved normal maps across all parts. - Added Space Shuttle External Tank Decoupler. - Added Space Shuttle SRB Decoupler. - Added PlumePart plumes to SRBs. - Added nodes to SRBs to allow attachment to SRB decouplers. - Added node to Jumbo External Tank to attach to ET decoupler. 0.9.7b. DEV RELEASE - Bundled Benjee10_sharedAssets. - Moved KJ10 engine into sharedAssets. - Reduced SSME mass to 1.2t. - Added gimbal to KJ10 engine. - Rebalanced Shuttle/SLS tank masses & volumes. - Added whitelist for ReStock SSME. - Fixed most NREs with texture switching parts. 0.9.7a. DEV RELEASE - Overhauled RL10-B-2 engine model. - Bundled DeployableEngines. - Tweaks to balance & SRB thrust curves. - Tweaks to node placements on various parts. 0.9.6d. EXPERIMENTAL RELEASE - Replaced all engine/RCS plumes. - Bundled PlumeParty. 0.9.6c. EXPERIMENTAL RELEASE - Complete rebalance of all LH2/OX tanks, engines, & SRBs. 0.9.6b. EXPERIMENTAL RELEASE - Added SLS ICPS part. - Added Orion Fairing Base. - Added short 5m orange tank to lengthen SLS. - Added RL-10B (fixed nozzle) - Modified RL-10B-2 (expanded nozzle) model/texture. 0.9.6a. EXPERIMENTAL RELEASE - Added SLS 4x adapter. 0.9.6. 1.6.0 update - Re-release for 1.6.0 compatibility. - Bundled updated version of B9PartSwitch. - Fixed some errors/typos in part descriptions/names. - Fixed UV-layout accidentally overlaid onto adapter texture. - Bundled craft files. 0.9.5. 1.5.1 update - Re-release for 1.5.1 compatibility. - Removed duplicate geometry on 5-segment SRB which was creating Z-fighting. - Removed fairing from Ares I upper stage engine plate's editor icon. - Added 5m -> 3.125m adapter. - Added 3.75m -> 3.125m adapter. - Added SLS-style 5m -> 3.125m adapter. - Bundled updated versions of B9PartSwitch and Community Resource Pack. 0.9.4c. Minor iteration on Ares I parts. - Finished textures for Ares I parts. - Added normal maps for Ares I parts. - Added built-in decoupler for Orion Launch Abort System. 0.9.4b. DEV RELEASE OF ARES I. - Added Ares I parts: - Small & Large LH2/Ox Tanks. - 3.125m thrust plate. - 3.125m->2.2m adapter. - 3.125m avionics ring. - 3.125m stack decoupler (with built in RCS). - 3.125m fairing base. 0.9.4a. DEV RELEASE OF PHASE III. - Added K-2X "Jackdaw" cryogenic rocket engine. 0.9.31. Hotfix. - Fixed model for inline STS tank not appearing in game correctly. - Added placeholder IVA to Orion to allow crew portraits. - Fixed incorrect gimbal transform on KL-10-B-II Engine. 0.9.3. - Added Orion Parts. - Rebalanced all tanks & engines to use LqdHydrogen/Ox. - Migrated all mesh/texture switch functions to B9PartSwitch for 1.3.1. compatibility (and for more features in the future). - Rebalanced all parts to be in line with stock. - Tweaked SRB thrust curves. - Updated .CFGs so that all parts now have consistent manufacturers & feature tags and a description. - Bundled B9PartSwitch & Community Resource Pack. 0.9.1. BETA RELEASE. - Added KD75k "Monsoon" five-segment Solid Rocket Booster. - Added KD25K "Thunderstorm" two-segment Solid Rocket Booster. - Minor SRB texture improvements. - Minor Tank Endcap texture improvements. - Added Jupiter Upper Stage parts (fuel tank and engine mount). - Added new upper stage engine, KL10-B. - Rebalanced to be closer to stock values. - Added placeholder KS-25B "Rainstorm" engine (uses Stock SSME model) to account for increased mass of fuel tanks. 0.9.0. BETA RELEASE. - Initial release of Phase I. Download link: SPACEDOCK DEV RELEASES SpaceDock is hosting only the last stable release. On my GitHub you will find the latest development versions: GITHUB This features the newest parts and updates but may not be properly balanced or stable, and will frequently be updated which may result in craft files breaking. Use at your own risk! This should work correctly with 1.3.1 and up. ACKNOWLEDGMENTS Special thanks to HooHungLow & Tyko for sponsoring the Orion section of the mod, and to Beale for allowing me to use his fantastic solar panel texture. If you like what I'm doing and you'd like to donate something to keep me motivated & well caffeinated, consider making a one-off donation via PayPal:
  20. Hi guys!! Here's some work i'v beem on this weekends! It's some "compact" version of a moon base fully functional, with few parts and functional as hell!! Only have 3 models until now, an Science Lab, a Mining Facility and GreenHouse (because its pretty, that's all... ). This is the ESA concept for a moon base that i really enjoy and like how it looks! Modules: "Interactive Interiors": Science Lab: GreenHouse: Mining Facility: Ground Solar Panels: Altair Lander - "Big Boy"! (Up to 8 Kerbals) Almost there... solving the last bug (that I found...)
  21. Release v0.14 (Beta) Since I started to play KSP (i don't even remember when...) I really wanted to make some things on "my way", probably, like all modders do. So, I was working on this mod on my weekends for the past few months and now, i think it's "shareable". I am really grateful to all the people who helped me a lot with tips and shared the knowledge! This mod contains my understanding for Lockheed Martins MBC and some other features like: - MBC (Mars Base Camp) - MBC - Orbital ISRU - MBC - Orbital GreenHouse (WIP) - Orion (Capsule + parachutes +Service Module + Criogenic Propulsors) - SLS (boosters + core stage + petal adapter ) - Altair Lander - MMSEV (credits for NASA Modelers! Just worked on it to compile) MMSEV - Orbital config! Know Issues: Interiors are all WIP Orion Interior Kerbal Screens are all black (don't know how to fix it yet... ) - FIXED! MMSEV loses orientation on reload... (what a hell....) - FIXED! -Altair lander collider - FIXED! News: RealPlumes compatibility files on this release. Bug Fixes for 1.4 Other stuffs and info's: All config's are as close as I guess to stock, if you guys find some of them a little "cheaty", plz let me know! The suit model on MMSE and on the bridge from MBC are from @BobCat's mod! The MMSEV original model where downloaded from Nasa's shared content. All other one's are from my own work. Download Link (Space Dock - v0.14 is rdy to roll!!): https://spacedock.info/mod/1615/[1.3] Capsule Corporation Endeavour (Mars Base Camp) Next release's: - IVA's - Moon Village Project (WIP link bellow!) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Hope you all enjoy!! You can follow the new parts and development status on this thread: - New release for CC - MADV (Mars Ascent and Descent Vehicle). You can get it here: - The LRE for long journeys
  22. I would like to share with you all a little mod that I working on. The MOD contains: Orion+Service Module, parachutes for Orion, Extensible Docking Port, a Petal decoupler, Altair Lander and a MMSEV. The MMSEV's model and textures are from Nasas 3D's Sharing. I only worked on a little things here and there. Now im correcting some bugs and working on better textures to be more Stockalike Hope you enjoy!
  23. Hello, everyone, and this is a continuation of the SLS repaint mod, originally by @nothke, later re-released by @MeCripp, and now re-released by me. What this mod does is adds new textures for the Rockomax parts and adds Firespitter Texture Switch 2 configs so you can interchange between textures on the parts. This is a snippet of my upcoming mod, Kerbobulus Space Program. I added some of my own textures to the mod, like for example a texture that turns the Rockomax X200-16 tank into the ICPS upper tank. So, lets get to the mod itself! KNOWN PROBLEMS: INSTALLATION DIRECTIONS: Install Module Manager* Extract the "nothke-2015_SLS_CDR_textures" and "Kerbobulus Space Program' folders into the Gamedata folder together with "Firespitter.dll" If you find any problems, please report them in the thread below CREDITS: @DirtyFace83 Creator of the kerbalized American flag on the ICPS @nothke The original creator of this mod @MeCripp For releasing a 1.0.5 compatible version @TheShadow1138 For making the EUS-style orange texture Licensing: This mod is licensed under a CC-BY NC SA license All dependencies licensed under their own licenses Dependencies: "Module Manager" by @ialdabaoth, maintained by @sarbian, licensed under a CC-BY SA license "Firespitter" by @Snjo, maintained by @RoverDude, licensed under a custom license , which states: ____________________________________________________________________________________________________________________________________________________ * Install MM version that is the right one for your game version, 2.8.1 for KSP 1.3, 2.7.6 for KSP 1.2.2, I WILL IGNORE A PROBLEM IF THE MM VERSION IS FOR 1.3 AND YOU ARE USING 1.2.2 Same Applies to Firespitter DOWNLOADS: Spacedock _________________________________________
  24. Can someone please make a texture resembling the one on this part?(The big black capsule) Thanks, Bottle Rocketeer 500 Blank UV Map Here
  25. Done in pursuit of Doing It Orion Style: My three intrepid explorers, preparing for the first crewed launch of the glorious SLS! Pad view. Since this is the first crewed test, I'm starting with a little pad abort... All clear so far... Fairing and LES jettison. Drogues out... Popped the mains. Success! Reverted to the pad. SSME ignition! SRBs ignited; up, up and away. Nearing Max-Q, and... Whoops, aborting again! Couldn't resist doing a max-Q abort. Dropping nicely. Nominal splashdown. All right, for real this time. Majestic to be sure! Quite a clip. Heating up and leaning over. SRB jettison! High enough now to get rid of the LES. If you look closely, you'll see that I used a three-segment fairing. Burning very gingerly now. As usual, the SLS can make LKO easily on the core. EUS separation and ignition! Fairing jettison. Only a tiny burn to get up into LKO. Circularized! Orion's SM has solar array deployment. Now, here's where it gets messy. The current NASA plan calls for the EUS to place the entire stack -- DSG component & Orion + SM -- in a high Earth orbit with a period of approximately 24 hours. After this orbit, Orion will separate from the stack and enter its own free-return trajectory, while the EUS places the DSG component in a lunar flyby. I had to plot a couple of orbits ahead to get the timing right. Burning to raise Ap. Done! You can see that the second node appears, after this orbit. Set up for a free-return. Hanging out at apoapse! Orion separates on the way back in. Lost the old maneuvering node, but that's okay. Putting Orion where it needs to go. Extending solar arrays on the Power & Propulsion Module as I swing around the dark side of Kerbin. Setting up the escape-trajectory flyby for EUS disposal. First clear shot of the Deep Space Gateway Power & Propulsion module. Note docking port for refueling, hexagonal probe core, and "airlock" up top for experiment storage, as desired. Orion flying free with the EUS in the background. Finally back at Pe, and burning for the flyby! Switched over to Orion; burning for the free-return. Free-return complete! Separation from the EUS. The EUS will continue to a munar flyby and escape. Testing the engines on the DSG. In reality, the four smaller ion engines will be on special gimbal arms, but KSP doesn't have that capability. Here's what the current disposal trajectory looks like. Firming up the flyby. In reality, the DSG will be assembled in a halo orbit around L2, but since there are no Lagrange points in KSP, a polar Mun orbit will have to do. The Kermans are excited for their flyby! Setting up my node for munar capture. Thanks to the scaled-up ion thruster, I can do the capture burn easily. Orion is inside the Mun's SOI. Nearing Munar Pe; starting to throttle up. Full capture burn! Capture complete. Closest approach on free return. Goodbye, Mun! Set up a node to fix inclination. Inclination fixed! Getting ready to lower Munar Pe. What a beautiful shot! Reached my terminal orbit. Meanwhile, Orion is coming back in toward Kerbin. Service Module jettison. Starting to get entry heating; SM visible in the background. Took quite a long time, really. Through re-entry; drogues popped. Jettisoned heatshield. Mains popped, drogues cut! Splashdown! That's a wrap.
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