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Found 11 results

  1. Precursors Overview The discovery of mysterious SSTV signals originating from Duna was a monumental leap in the search for intelligent life. Deciphering the signals revealed The Ignotum System, a previously undiscovered solar system 3 light years from Kerbin. Having recently mastered interstellar travel and hibernation technologies, the Kerbals were quick to launch an expedition to this new system. The trip ran smoothly, but upon arrival.... … Alone among the stars, you are the future of the expedition. Rediscover ancient rocketry and flight technologies as you explore a vast, handcrafted solar system. Uncover the secrets behind the SSTV signals and the alien race that created them. Precursors is a planet pack designed to provide a fresh and exciting experience to players. Stranded on a cold and barren world, traverse highly detailed celestial bodies and never-before-seen environments. Each planet and moon has a distinct challenge and appearance; hike across scalding volcanic mountains, maneuver through massive forests, and battle against relentless gravity on your journey across the Ignotum System. Collect custom science reports and unearth extensive lore in this continuation of the KSP story. Version: 1.5.1 -- MOON OVERHAUL UPDATE PART 2 Dependencies KSP 1.9.x-1.12.x Kopernicus Stable Branch 1.9.x-1.12.x (https://forum.kerbalspaceprogram.com/index.php?/topic/200143-181-1122-kopernicus-stable-branch-last-updated-august-13th-2021/) Recommended mods Scatterer (https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip19-112-scatterer-atmospheric-scattering-00772-18062021-test-version-for-multi-sun-support-inside/) Mods included in download Sigma LoadingScreens Unsupported Mods BEWARE: THIS MOD IS A SYSTEM REPLACER, SO OTHER PLANET PACKS MAY NOT WORK AS INTENDED! Strange New Worlds seems to have problems (1 report) Download SpaceDock: https://spacedock.info/mod/2869/Precursors Planet Pack?ga=<Game+3102+'Kerbal+Space+Program'>#info Updates Bug patches and new content will be added in the coming weeks. Precursors is a one-person project, so I do not know how frequently updates will arrive due to real-life obligations. See SpaceDock for all past releases! Support If you want to get support, please include a detailed description of the problem, your KSP logs, and—if applicable—screenshots. If you do not include these requirements, you will not receive support. Known issues Orbital issues when entering/escaping the influence of small moons Whenever you leave the SOI of a small moon, timewarp until you are a significant distance away to avoid phantom acceleration and orbital instabilities Occasional terrain bugs Screenshots System in-depth overview System poster License Precursors Planet Pack is licensed under All Rights Reserved. That means you cannot... Copy my work Create derivatives of my work Use my work in other projects When KSP 2 comes out, you cannot replicate or create derivatives of my work in-game. The license for Precursors applies to KSP 2 in addition to KSP 1. If you have a question regarding the license, please send me a message through the forums. Thanks! Proper credit has been given to mods and textures not created by me. These mods are exempt from Precursors’ All Rights Reserved license. Thank you everyone for your continued support!
  2. Edge of Eternity The stars have come and gone, but eternity has only just begun Trillions of years ago, the ICS Mercury departed to set up the first extrasolar colony. As it was en route, it encountered a temporal wormhole, into which it was pulled, hurling it both into the far future and untold distances away. In order to avoid the unstable wormhole's imminent collapse, the crew had no choice but to press forward on a journey far longer than the Mercury was ever meant to travel. Over the decades, more and more of the ship had to be cannibalized until they finally reached their destination: a binary system consisting of a red dwarf and a blue dwarf, hosting several planets including one that could possibly sustain them. Unfortunately, due to the ship's state of disrepair, the landing was hard and much was lost, sending them back to the pre-industrial age. While Haven was habitable, it was only barely so: UV radiation was abundant, it had no native life, the oxygen content was only 60% of Kerbin normal despite the denser atmosphere, and the temperature was low enough that major settlements were restricted to near the equator. Despite this, over time, they managed to regain their technology, and are now ready to look upwards to the unending abyss once again. Edge of Eternity is a WIP planet pack set near the end of the stelliferous era of the universe. Most stars are dead, and those that remain are low-mass red dwarfs (and the blue dwarfs they evolve into); Terminus is one of these blue dwarfs. The system favors flyby missions and probes due to the positioning of Haven in the system, and science is balanced against roughly 30% of stock for most worlds besides Haven (with a boost around Eterna and particularly Apep to respect the minimum tech requirements of getting science from there) At its current state of development it is highly WIP, with many worlds having only placeholder noise-based textures and no custom biomes, and there are doubtless a good few more bugs than you'd see in a completed planet pack. Everything, particularly balance-related things, is subject to change Beta download for those still interested: On Github Requires Kopernicus and Kopernicus Expansion (Regional PQS specifically) Uses either Sigma Replacements - Skybox or Texture Replacer for the starless void of the end-times (really rather immersion-breaking without it), and Custom Barn Kit to rebalance the DSN (including adding a fourth level) for a better antenna range progression (note: due to issues with how CBK handles configs, disabling the rebalance through the settings.cfg won't disable the CBK configs). Kronometer is also recommended for synching the clocks to Haven's day and year, as is Transfer Window Planner for planning transfer windows (some can be rather unusual) Built-in option to increase scale to 2.56x or 10x (no need for Sigma Dimensions). Atmospheres of planets from other mods currently will not get rescaled. Also contains CRP and SpaceDust resource placement definitions (including resourcs used by Rational Resources), Kerbalism configs, PlanetShine configs, Scatterer compatibility (note: requires v0.0822 or newer), and EVE clouds/aurorae/lava glows. Tested Principia-stable to at least 7000 years (computer gave up before any signs of instability). Credit for the artwork in the loading screen image featuring Zephyr goes to @Exo's Lab Diagrams and dV map: Future plans: long term (at some point before release) - science definitions, proper maps and biomes for all remaining planets, higher quality maps for all planets, kspedia, terrain scatters, more thorough balance testing, whatever other miscellany I discover I'll need to add post-release - (might remain a side project to my next system replacer, depends on reception) EoE: Phoenix Cluster, an addon with a few extrasolar destinations to visit since many other extrasolar packs don't fit thematically. (not very likely but maybe) Prelude to Eternity, set when the system was half its current age and Terminus was main sequence, homeworld of Revenant.
  3. A journey awaits. Kerbals have fled from their home system. The warping of the Exodus has made Kerbin fly out of its orbit, sending it into a cold dark hellscape. After thousands of years of cryogenic freezing, they awake on a new home. Now, their objective remains the same. Space. (For context, play Ahum 1 when its finished. This is a sequel to Ahum.) Frequently Asked Questions: (none) Current Version: Alpha 0.01 (distributed to testers only) Download: (none) Discord Server: https://discord.gg/8T38VvRdxe Overview: This mod seeks to triumph the style and polish of the original Ahum Planet Pack. It is the direct sequel and successor to the mod. Infrequent bugfixes will come to Ahum 1, though. The Kerbals find themselves now on The Alter Kerbin, a world visually very similar to Kerbin, but chemically vastly different. With the universe now in immediate peril to the means of the objectives to the Romulus SuperAI, the Kerbal race finds themselves on the edge. Whether it be sentient planets, sulfur belts, binary black holes, or what, the Kerbals know they will persevere. Compatibilities
  4. Homebound is the official system replacer of Endless Expanse, development is still ongoinging so please be patient As i go along updated for homebound development will be posted here, as not everyone has discord where i previously mostly posted updates Current progress: I'll be posting as i continue developing this system, Stay tuned!
  5. Well, i guess we're stuck here now. What was supposed to be a mission to a star 100 lightyears from kerbin took the crew 5000 lightyears from home. Now, 25000 years into the future, stranded in deep space, they find a barely habitable world, which they now call home. -------------------------------------------------------------------------------------------------------------------------------------------- The difficulty early game isn't high but even though the planets are stock size the distances inbetween are larger. -------------------------------------------------------------------------------------------------------------------------------------------- Requirements: Kopernicus for 1.8.1 is required for the mod to work. -------------------------------------------------------------------------------------------------------------------------------------------- Download: https://spacedock.info/mod/2599/Far Out -------------------------------------------------------------------------------------------------------------------------------------------- Notes: the science isn't very good visual mods aren't supported (maybe in the future) -------------------------------------------------------------------------------------------------------------------------------------------- Screenshots. -------------------------------------------------------------------------------------------------------------------------------------------- Planets Attribution-NonCommercial-NoDerivatives 4.0 International
  6. Welcome to the development thread for the Precursors Planet Pack! This thread is very old and outdated. See the new one here: PRECURSORS IS OUT! DOWNLOAD AT https://spacedock.info/mod/2869/Precursors Planet Pack#info Mod Overview The discovery of mysterious SSTV signals originating from Duna was a monumental leap in the search for intelligent life. Deciphering the signals revealed The Ignotum System, a previously undiscovered solar system 3 light years from Kerbin. Having recently mastered interstellar travel and hibernation technologies, the Kerbals were quick to launch an expedition to this new system. The trip ran smoothly, but upon arrival.... ... Alone among the stars, you are the future of the expedition. Rediscover ancient rocketry and flight technologies as you explore a vast, handcrafted solar system. Uncover the secrets behind the SSTV signals and the alien race that created them. Precursors is a planet pack designed to provide a fresh and exciting experience to players. Stranded on a barren but habitable world, traverse highly detailed celestial bodies and never-before-seen environments. Each planet and moon has a distinct challenge and appearance; hike across scalding volcanic mountains, maneuver through massive forests, and battle against relentless gravity on your journey across The Ignotum System. Collect custom science reports and unearth extensive lore in this continuation of the KSP story. Dependencies This mod is compatible with KSP 1.9.x-1.12.x. Precursors uses Scatterer to enhance the player experience. While Scatterer is not necessary, I highly recommend you download it for the full experience. Updates I will frequently discuss new content and post in-game screenshots of my progress. Most of these screenshots are taken from orbit and shouldn't be huge spoilers. Mod plan (SPOILERS) Screenshots (SPOILERS) RELEASE DATE: OUT NOW Screenshots here are not up to date.
  7. The Overview Homeworld Planet Pack is a mod, centered around a dying white dwarf star. It takes place 62.7 trillion years after the event of Kerbal Space Program. This is my best mod so far, and I hope this will be seen as a good mod, as I intend it to be. This system is not very scientifically accurate from what I know, so take it with a pinch of salt. THIS MOD IS NOT READY FOR REVIEW. Screenshots Dependencies Supported Special Thanks @ShbibeCurrently making a trailer The Kopernicus Discord Server @ballisticfox0 Testing the mod @R-T-B Maintaining Kopernicus @TheProtagonists Aurora textures, and (some) EVE textures specifically from the The World Beyond, going to be added in the full release of this mod. (The license has shifted to allow usage of assets.) @RJVB09 Lightcurve Calculator @OhioBobAtmosphere calculator @Caps Lock the sunflare from CKN (thx again lol) Downloads [Removed] Sorry, to prevent confusion old Homeworld has been taken down. Licensing CC-BY-ND-ND (except for some assets including but not limited to aurorae and the CKN sunflare which fall under their own licenses) My Discord Server for real-time updates https://discord.com/invite/ssWqYBuhwb
  8. Billions of years after the universe has died, The Kerbals have opened an anomaly to this new universe. Before the dawn of life has occured, they crash land on Esmuth. Here they must start anew, and take back the stars. Compatabilities Notes -Yes Esmuth is uninhabitable -Install MakingLessHistory for gamebreaking bugfixes (like unable to return to space center) Known Bugs Esmuth will appear blue and shiny. Delete Stock Kerbin's scatterer config. (This shouldn't happen anymore, but leaving it just in case.) (reported by @Heliocentric) Instructions Incompatabilites System Map *Messed up orders on Planet 4's moon 1 and 2. *Not to Scale Miro screenshot Dependencies Kopernicus Downloads Here [NOT CANON] Stock Preserving edition Here LISCENSE Attribution-NonCommercial-ShareAlike 4.0 International
  9. FINAL DAWN CC BY-NC-ND 4.0 Final Dawn is the second and best mod I've published so far. The universe has met it's end, but life keeps struggling: as do the kerbals. As two of the blackest stars collided, heat was released and a system was born. Eager to finally have a place to live again, a desert world was terraformed in the greatest mission to terraform yet. All that's left to do, is to rediscover ancient technology, and to rediscover a system forgotten. Final Dawn, being set around a white dwarf, is very hard relative to other planet packs. Approach with caution. Stock screenshots: Screenshots with visual mods: Maps: Download on SpaceDock: https://spacedock.info/mod/2597/Final Dawn Compatible mods: Thanks for reading! I hope you'll have a lot of fun playing this mod -Caps
  10. The Reach 1.0 release Creative Commons Attribution 4.0 International License It finally fully released! The Reach is a solar system replacer mod, made with the aim to make a new and unique system with interesting planets and design challenges. All planets are unique in their own way without making it feel wrong. Screenshot album: Planet list: Changelog: Download on spacedock: Yes Interstellar edition: Credits: @RJVB09 for converting the textures to a less performance-heavy format, making the aurorae @Thomas P. for making Kopernicus, no planets without him
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