SuicidalInsanity

Mk3 Expansion - [KSP 1.7] Version 1.4.8 [4/23/19]

Recommended Posts

 

hello small suggestion a bunker door has 2 wing and open side for helicopter

 

20710.jpg

Edited by only drift

Share this post


Link to post
Share on other sites

A Mk3 to Mk2 ramp/adapter in that fashion is a interesting idea. If SI has no interest maybe I'll whip one up.

Actually did a test with some part clipping and it fits rather well. 

Share this post


Link to post
Share on other sites

Can we get a roofless Mk.3 cargo door? I've been trying to find one, but I can't.

Share this post


Link to post
Share on other sites
On 4/9/2018 at 4:20 PM, only drift said:

i found this [snip]

but is no longer avaible 

 

Well, it's is being developed as SXT Continued. Go there, download it and see if you find what you want.

Edited by Lisias
fixing URL

Share this post


Link to post
Share on other sites

Could we get the switchable types on the mk3 service bay like the mk2 service bay?

Share this post


Link to post
Share on other sites

I ain't dead. I think some ramps were promised?
2Ac1C8E.png

The Mk3 Service bay has been in need of a rework for forever.  Togglable internals like the M2X one,  with added LF/O option.
0vDnr15.png

Sorry about the slow rate of progress - I've had less and less available time to work on stuff of late, but I think I should be able to get an update out soon-ish.

Share this post


Link to post
Share on other sites
59 minutes ago, SuicidalInsanity said:

I think some ramps were promised?

Those ramps are smashing, I really like the one that combines a Mk2 adaptor! Is the other a nosecone, either manned or drone? Doesn't matter if it isn't, just curious.

 

Share this post


Link to post
Share on other sites
On ‎8‎/‎23‎/‎2018 at 8:39 PM, SuicidalInsanity said:

I ain't dead. I think some ramps were promised?
2Ac1C8E.png

The Mk3 Service bay has been in need of a rework for forever.  Togglable internals like the M2X one,  with added LF/O option.
0vDnr15.png

Sorry about the slow rate of progress - I've had less and less available time to work on stuff of late, but I think I should be able to get an update out soon-ish.

Oooo! You've saved me effort! How well do 2.5m rovers fit in the 3.25 to 2.5 hatch? Looks like a real tight fit.

Edited by SpaceMouse

Share this post


Link to post
Share on other sites

JH4C: It's a nose, yes, though no command capability. I suppose I could bolt a drone core module to it though.

SpaceMouse: Depends on the rover. Something like a Mk2 rover will fit, if you don't mind scratching the paintjob, but size 2 stuff probably not.

Share this post


Link to post
Share on other sites
On 8/28/2018 at 12:37 AM, SuicidalInsanity said:

JH4C: It's a nose, yes, though no command capability. I suppose I could bolt a drone core module to it though.

SpaceMouse: Depends on the rover. Something like a Mk2 rover will fit, if you don't mind scratching the paintjob, but size 2 stuff probably not.

Any possibility of a stretched version? Mk3 bays fit 2.5 size just fine, kinda seems like a waste.

Share this post


Link to post
Share on other sites
On 8/28/2018 at 5:37 AM, SuicidalInsanity said:

JH4C: It's a nose, yes, though no command capability. I suppose I could bolt a drone core module to it though.

There's no shortage of command pods/blocks/panels, I'm sure they'd work just as well on this as they do on any other model. No need to put one on yourself.

One other thing does occur though: with the discussion recently in your Mk2 Expansion's thread, if you do end up changing that one over to use B9 instead of IFS it would be lovely if you did the same with this one.

Share this post


Link to post
Share on other sites

I'd be interested in seeing if Bug #18017 (video) happens with your ramps.  This would be the final test I would need to determine which part is at fault.  I'm leaning toward the Squad Mk3 ramp.  It will be nice to have a replacement if Squad doesn't fix it in 1.5.X.

Share this post


Link to post
Share on other sites

This mod is great!  Long time user, first time poster.  Question, the CLEAVER engine is beyond cool, my only trouble is it feels like a cheat.  I slapped it onto a nearly stock space shuttle with a only about 1000 units of liquid fuel and made 90,000m before flameout!  I used hardly any fuel also.  

Question, I put the RAPIER and CLEAVER part files side by side, but I can't figure out what the discrepancy is.  Is the ATM curve off or perhaps fuel use?  I am thinking a small cheat will keep the CLEAVER effective but make it the same challenge to get to orbit as a RAPIER powered ship.

 

Again, love the mod and thank you to all of the modders out there.  As they say in Squad's home town, Saludos!

Share this post


Link to post
Share on other sites
5 hours ago, captainb said:

Any chance for either a short or 'flat' 2.5 to Mk3 adapter?

If you flatten a MK3 adapter, it wouldn't be MK3 compatable anymore...

Share this post


Link to post
Share on other sites

Kigrahm1013: It's a stock bug, none of the M3X ramps exhibit similar hatred for deployable panels.

Ace76inDC: The CLEAVER is basically 8 RAPIERs bolted together, the only difference between the two is the CLEAVER is a bit lighter than it should be, comparatively speaking, to the RAPIER; a quick test of a CLEAVER powered ship vs 8x RAPIER powered ship had both performing similarly and flaming out at ~29-30km.

captainb: Yes.

 

Share this post


Link to post
Share on other sites
On 8/23/2018 at 7:39 PM, SuicidalInsanity said:

The Mk3 Service bay has been in need of a rework for forever.  Togglable internals like the M2X one,  with added LF/O option.

Would it be possible to get a completely empty Mk3 Service Bay in the interim?  I don't need switchable anything, but I could really use an empty one for my shuttles.  Wouldn't even need nodes inside.

Thanks for all your work!

Share this post


Link to post
Share on other sites

The new Service Bay is empty with internal nodes by default, just like stock Service Bays. Toggling the internals adds/removes the interior cradle and fuel tanks.

Share this post


Link to post
Share on other sites
59 minutes ago, SuicidalInsanity said:

The new Service Bay is empty with internal nodes by default, just like stock Service Bays. Toggling the internals adds/removes the interior cradle and fuel tanks.

I'm not seeing that functionality.  I downloaded a fresh copy, and fired it up in an otherwise stock game.  No option.  Thinking maybe it was an IFS issue, I went to that thread and made sure I got the newest version just in case there was an issue with the bundled one.  Still not seeing it.

9d3screenshot22.png

Is there something I might be missing?

Share this post


Link to post
Share on other sites

The Hades engine causes a game freeze when it flames out.

 

The message i get is that the core temperature is exceeded, engine is shutting down then all the stars dissapear, al teh shps dissapear, the ui is present but nothing is there. If i try to reload, the game crashes.

Share this post


Link to post
Share on other sites

Mk3 Expansion 1.4.7. GitHub SpaceDock
Changelog:

Spoiler

-KSP 1.5 update
-New Part: Cargo Bay Nose
-New Part: Mk2 Adapter Cargo Ramp
-New Part: Mk3 Cargo Hatch
-New Part: Radial Mount
-New part: Mk3 Endplate
-New Part: Short Size2 Adapter
-Model Rework: Mk3 Service Bay
-CLEAVER mass and price increased
-Fixed Service Tank surface attach offset.
-New Example Craft; Transport VTOL
Adds USI LS compatibility patch
-Conversion from from Interstellar FuelSwitch to B9 Part Switch

 

Share this post


Link to post
Share on other sites
9 hours ago, SuicidalInsanity said:

Conversion from from Interstellar FuelSwitch to B9 Part Switch

I love you. Installing! :D 

ETA: Quick note, I noticed the readme file still contains a link to the IFS licence, but not the B9 one. No biggie.

Edited by JH4C

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.