5thHorseman

[KSP 1.6.0][2018/12/23] Ventral Drill for Stock ISRU

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I think the stock ISRU system is missing a critical part: The ventral (in-line) drill. This simple mod fixes that. It adds a ventral drill that in all other ways (Tech tree node, mass, usefulness) is the same as the stock radial drills.

ventral.jpg

I did not make the model. That credit goes to Nertea. It's the same model as the ventral drill from Karbonite, with a new name and stats so it can work on stock ore without having to install Karbonite. You should be able to install this along with Karbonite but there is no reason to.

I did not create the stats. All I did was copy the stats from the stock radial drills (for ISRU stuff) and the Karbonite drill (so it mounted and functioned correctly).

So in short, this is not my work. This is a simple retooling of two things to make a new thing.

DOWNLOAD

Spacedock

INSTALL

The Zip file has a folder in it named VentralDrill, just put that folder into your GameData folder.

You should, on the next start of KSP, see a Ventral Drill in the same tech tree node as the stock radial drill and/or in the VAB ready to use.

It should work in CKAN as well. I don't use it though so no clue what's wrong if it doesn't.

LICENSE

To match the license of Karbonite and the original drill, this part is licensed under a Creative Commons 4.0 Share-Alike Attribution Non-Commercial license.

THANKS

Nertea for the drill model

Roverdude for Karbonite, and for the stock ISRU system

DONATIONS

I do not need donations, but if you want to contribute, please donate to SpaceDock:

patreonSD.png

Edited by 5thHorseman

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erm, just drag ventral drill folder into game data? or does it need to go with the other stock drill? Sorry if I'm asking what seems like a stupid question.

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Sorry I should put install instructions in the first post.

Yes, just put the "VentralDrill" folder into the GameData folder and all should work fine.

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Thanks. It will make the lives of all space miners much easier :D

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3 hours ago, linuxgurugamer said:

Does this work in 1.2+?

I had totally forgotten I had written this mod. It was quite an existential experience reading that first post with no actual memory of undertaking this endeavor.

Amusingly, several times in the years since this post, I've wanted a ventral stock drill :D

I have no idea if it works or not. I know of no changes to the stock ISRU system so I'd not be all that surprised if it does.

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9 minutes ago, 5thHorseman said:

I had totally forgotten I had written this mod. It was quite an existential experience reading that first post with no actual memory of undertaking this endeavor.

Amusingly, several times in the years since this post, I've wanted a ventral stock drill :D

I have no idea if it works or not. I know of no changes to the stock ISRU system so I'd not be all that surprised if it does.

do you think you could test and update it?

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15 minutes ago, linuxgurugamer said:

do you think you could test and update it?

I'm already on that :) I probably should have said that but I thought it'd have been quicker than it's been. Nothing with the mod, I'm just doing three things at once like always.

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8 minutes ago, 5thHorseman said:

I'm already on that :) I probably should have said that but I thought it'd have been quicker than it's been. Nothing with the mod, I'm just doing three things at once like always.

You and me both!

Thanks

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55 minutes ago, linuxgurugamer said:

do you think you could test and update it?

It actually worked, though a lot had actually changed. I made all the required changes, tested it briefly on the launch pad, and claimed it good. I then went ahead and made it all official and stuff and put it up on Spacedock.

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Is it in CKAN?  If not, would it be ok if I added it?

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1 minute ago, linuxgurugamer said:

Is it in CKAN?  If not, would it be ok if I added it?

It would be okay if I didn't add it, but I did. At least, I checked the CKAN box on Spaceport.

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LOL.  I'll have to remake it, the generated netkan file didn't work.  

You need to put a license into the file.

I'm worknig on the netkan stuff now

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Updated to 1.4.3.

No real changes, just making sure the part functions exactly like the stock radial drill after the changes over the past few updates.

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I'm envisioning a robotic probe landing with Mark 55 "Thud" radial engines on some body and using this drill to mine with. Come to think of it, this is rather impractical for asteroids, because the location where it normally is mounted (i.e. bottom of ship) is generally filled with Da Klaw. Suggestion for a new mod of yours: 2.5-meter wide AGU. 

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On 6/20/2018 at 8:32 PM, ArmoredLipid said:

I'm envisioning a robotic probe landing with Mark 55 "Thud" radial engines on some body and using this drill to mine with. Come to think of it, this is rather impractical for asteroids, because the location where it normally is mounted (i.e. bottom of ship) is generally filled with Da Klaw. Suggestion for a new mod of yours: 2.5-meter wide AGU

Sadly I don't do modeling. I just took someone else's model and slapped the stock stats on it. If someone had a 2.5 meter AGU model, it'd probably already be available as a mod :)

One idea, radial AGU. No clue how that'd work but it's an interesting thought.

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Radial anything can be made with the radial attachment point, or strutco girder bits and struts.. If you want a 3.75, 2.5, or 0.625 meter radial attachment, stick an adapter on it.

Edited by ArmoredLipid

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There were some changes to the part config for the stock drill, so I put them in this drill to keep things the same.

At the same time, I verified this works as intended in KSP 1.6.0

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