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ASET Props Pack. v1.5 (for the modders who create IVA)


alexustas

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26 minutes ago, Ghosty141 said:

If you are right then where do these errors come from: 

They only occur when I got the ASET stuff installed.

I'd have to see the ksp.log - my guess is you've got the wrong version of RPM for the version of KSP you are playing.

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1 hour ago, nukeboyt said:

Of the hundreds of ASET Props, this one with the "Closest Approach" (not shown) is what I miss the most in Alexustas' absence.   

 

Does anyone know of any 1.1 compatible mods that use it? 

Do you miss seeing the closest approach info being displayed?  If you're looking for that info, alexustas created a DSKY instrument that I am using in the Yarbrough Mk. 1-1 A2 IVA.  When you have a target, the RNDZ button will show closest approach and time-to-approach (along with approach speed and relative inclination).

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2 hours ago, MOARdV said:

Do you miss seeing the closest approach info being displayed?  If you're looking for that info, alexustas created a DSKY instrument that I am using in the Yarbrough Mk. 1-1 A2 IVA.  When you have a target, the RNDZ button will show closest approach and time-to-approach (along with approach speed and relative inclination).

Thanks.  I did not know that.  I'll have to give it a try

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On ‎3‎/‎26‎/‎2016 at 7:26 AM, Maximus97 said:

Here, @Gman_builder, I'll link you to the link, which is 5 posts up from yours. Always read the posts for such information, and be sure to check the dates on threads you post in.

I mean, those links don't work anymore. They just give me a broken mod which bugs my game. :P

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  • 2 weeks later...
On 12/03/2016 at 11:19 AM, flyboy463 said:

Can someone help me out real quick? I put some props in the Mk.1 command pod and while most of them went off without a hitch, I cannot for the life of me get the throttle to move. All of my other parts work flawlessly, and I guess the throttle does too, strictly speaking. The problem is that the lever doesn't visibly move, but you can grab an invisible version if you guess the location of where it should be relative to the thrust level. It can be dragged and operated just fine, I just see a "stuck" version of it. I tried changing the configuration file a bit, messing with the other throttlectrl and doing some copy pasta, but nothing makes it move. It's probably something simple I overlooked, but I can't find it.

I'm referring to this one by the way, ThrottleCtrlMouse

Seeing as this doesn't seem to have been answered;
Few things to bear in mind. (I'm not assuming that you haven't already tried the obvious things here, so I just list everything I can thing of). (Im also not sure if the throttles are working as intended but are just not animated)
- Are the throttles actual changing?
- Does the keyboard affect it? Does SHIFT or Z increase the throttle and CTRL or X decrease the throttle?
- Is the 'Throttle Percentage' Changing at all or is it staying at 0?
- Does pressing the 'maximum' and 'minimum' thrust buttons work?
- Does the flight view throttle move when you try the above steps? (small grey needle you see on left of the navball when not in IVA)
- Does the log (Alt+F12 --> Debug) contain any red or orange messages that might relate to ASET or RPM? Or are there any errors being displayed by RPM?
- Does the stock version of the throttle work? Insert it using unity and part tools.

If the answer to all the above is no then it is highly likely that you have tried all the obvious things and its not the IV thats causing the problem. In this case;

- DOES YOU CRAFT HAVE AN ACTUAL ENGINE!?!?!
I made this mistake before, if the craft doesn't have an engine then the throttles are useless. KSP also recognises this and so locks the throttles at 0 so they don't move. Its not the most obvious thing.

If your craft does have an engine then I have no idea, try reimplementing the prop/reinstalling ASET PROP Pack/(reinstalling/updating) RPM.

Edited by DeputyLOL
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Hello. In the hope of helping improving this mod, here an excerpt from the LOG file which shows a lot of errors loading DDS textures at startup:

Spoiler

LOG 00:42:05.096] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_AHI/ASET_AHI_Diffuse
[LOG 00:42:05.099] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_Air_Fuel_FLOW/ASET_AirFuelFlow_Diffuse
[LOG 00:42:05.104] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_ALTIMETER/ASET_Altimeter_Diffuse
[LOG 00:42:05.106] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_ASI/ASET_ASI_Diffuse
[LOG 00:42:05.109] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_BatteryGauge/ASET_BatteryGauge_Diffuse
[LOG 00:42:05.111] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_DynamicPressure/ASET_DynamicPressure_Diffuse
[LOG 00:42:05.114] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_EngineGauge/ASET_EngineGauge_Diffuse
[LOG 00:42:05.116] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_FlapsIndicator/ASET_FlapsIndicatorDiffuse
[LOG 00:42:05.118] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_FuelQTY_Digital/ASET_FuelQTY_Diffuse
[LOG 00:42:05.121] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_FuelQTY_Digital/DigitsTexture
[LOG 00:42:05.123] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_G-METER/ASET_G-METER_Diffuse
[LOG 00:42:05.126] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_GroundSpeed/ASET_GroundSpeed_Diffuse
[LOG 00:42:05.128] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_Heading/ASET_Heading_Diffuse
[LOG 00:42:05.131] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_LG_Lever/ASET_LG_LeverDiffuse
[LOG 00:42:05.133] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_LG_Lever/ASET_LG_LeverEmissive
[LOG 00:42:05.135] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_MachNumber/ASET_MachNumber_Diffuse
[LOG 00:42:05.137] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_MachNumber/DigitsTexture
[LOG 00:42:05.140] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_RadarAltimeter/ASET_RadarAltimeter_Diffuse
[LOG 00:42:05.142] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_TemperatureGauge/ASET_TemperatureGauge_Diffuse
[LOG 00:42:05.182] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_TrimIndicator/ASET_TrimIndicator
[LOG 00:42:05.184] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_TurnCoordinator/ASET_TurnCoordinatorGlass_Diffuse
[LOG 00:42:05.191] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_TurnCoordinator/ASET_TurnCoordinator_Diffuse
[LOG 00:42:05.193] Load(Texture): ASET/ASET_Avionics/ClassicPack/ASET_VSI/ASET_VSI_Diffuse
[LOG 00:42:05.196] Load(Texture): ASET/ASET_Avionics/ModernPack/ASET_FlapsCtrl/ASET_FlapsCtrlDiffuse
[LOG 00:42:05.198] Load(Texture): ASET/ASET_Avionics/ModernPack/ASET_HUD/ASET_HUD01
[LOG 00:42:05.201] Load(Texture): ASET/ASET_Avionics/ModernPack/ASET_HUD/ASET_HUD02
[LOG 00:42:05.203] Load(Texture): ASET/ASET_Avionics/ModernPack/ASET_HUD/ASET_HUD_Glass
[LOG 00:42:05.205] Load(Texture): ASET/ASET_Avionics/ModernPack/ASET_HUD/HUD_BodyDiffuse
[LOG 00:42:05.207] Load(Texture): ASET/ASET_Avionics/ModernPack/ASET_SpoilersLever/ASET_FlapsCtrlDiffuse
[LOG 00:42:05.210] Load(Texture): ASET/ASET_Avionics/ModernPack/ASET_Yoke_V01/ASET_YokeDiffuse
[LOG 00:42:05.214] Load(Texture): ASET/ASET_Props/Control/ABORTbutton/ABORTbutton000
[LOG 00:42:05.216] Load(Texture): ASET/ASET_Props/Control/ABORTbutton/ABORTbutton001
[LOG 00:42:05.218] Load(Texture): ASET/ASET_Props/Control/ABORTButtonV2/AbortButtonV2DIffuse
[LOG 00:42:05.220] Load(Texture): ASET/ASET_Props/Control/ABORTButtonV2/AbortButtonV2Emissive
[LOG 00:42:05.223] Load(Texture): ASET/ASET_Props/Control/AutoPilotSwitch/Switch_PUSH_Diffuse
[LOG 00:42:05.225] Load(Texture): ASET/ASET_Props/Control/AutoPilotSwitch/Switch_PUSH_Icons
[LOG 00:42:05.228] Load(Texture): ASET/ASET_Props/Control/AutoPilotSwitch2/Switch_PUSH_Diffuse
[LOG 00:42:05.230] Load(Texture): ASET/ASET_Props/Control/AutoPilotSwitch2/Switch_PUSH_Icons
[LOG 00:42:05.232] Load(Texture): ASET/ASET_Props/Control/ButtonBlocker/ButtonBlockerDiffuse
[LOG 00:42:05.234] Load(Texture): ASET/ASET_Props/Control/CircuitBreaker/CircuitBreakerDiffuse
[LOG 00:42:05.236] Load(Texture): ASET/ASET_Props/Control/CircuitBreaker/CircuitBreakerLables
[LOG 00:42:05.245] Load(Texture): ASET/ASET_Props/Control/ClimatScreen/ClimatScreenDiffuse
[LOG 00:42:05.248] Load(Texture): ASET/ASET_Props/Control/ClimatScreen/DATAmonitorr04screenEmissive
[WRN 00:42:05.248] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\Control\ClimatScreen\DATAmonitorr04screenEmissive.dds'
[LOG 00:42:05.251] Load(Texture): ASET/ASET_Props/Control/LightSwitch/Switch_PUSH_Diffuse
[LOG 00:42:05.253] Load(Texture): ASET/ASET_Props/Control/LightSwitch/Switch_PUSH_Icons
[LOG 00:42:05.255] Load(Texture): ASET/ASET_Props/Control/MultiSwitcher_4pos/SwitchRotaryDiffuse
[LOG 00:42:05.258] Load(Texture): ASET/ASET_Props/Control/MultiSwitcher_4pos/SwitchRotaryEmissive
[LOG 00:42:05.261] Load(Texture): ASET/ASET_Props/Control/RCS_Stick_ADV/RCS_Stick_ADV_Diffuse
[LOG 00:42:05.263] Load(Texture): ASET/ASET_Props/Control/RCS_Stick_ADV/RCS_Stick_ADV_Emissive
[LOG 00:42:05.265] Load(Texture): ASET/ASET_Props/Control/RCS_translation-Stick/RCS_translation_StickDiffuse
[LOG 00:42:05.267] Load(Texture): ASET/ASET_Props/Control/RotationCtrl/RotationCtrlDiffuse
[LOG 00:42:05.269] Load(Texture): ASET/ASET_Props/Control/SAS_Switch/Switch_PUSH_Diffuse
[LOG 00:42:05.271] Load(Texture): ASET/ASET_Props/Control/SAS_Switch/Switch_PUSH_Icons
[LOG 00:42:05.274] Load(Texture): ASET/ASET_Props/Control/StageSwitch/screen-emissive
[LOG 00:42:05.276] Load(Texture): ASET/ASET_Props/Control/StageSwitch/screen
[LOG 00:42:05.278] Load(Texture): ASET/ASET_Props/Control/StageSwitch/StageSwitch-Diffuse
[LOG 00:42:05.281] Load(Texture): ASET/ASET_Props/Control/SwitchPUSH/Switch_PUSH_Diffuse
[LOG 00:42:05.283] Load(Texture): ASET/ASET_Props/Control/SwitchPUSH/Switch_PUSH_Icons
[LOG 00:42:05.285] Load(Texture): ASET/ASET_Props/Control/SwitchPUSH2/Switch_PUSH_Diffuse
[LOG 00:42:05.287] Load(Texture): ASET/ASET_Props/Control/SwitchPUSH2/Switch_PUSH_Icons
[LOG 00:42:05.289] Load(Texture): ASET/ASET_Props/Control/SwitchRotary/SwitchRotaryDiffuse
[LOG 00:42:05.292] Load(Texture): ASET/ASET_Props/Control/SwitchRotary/SwitchRotaryEmissive
[LOG 00:42:05.330] Load(Texture): ASET/ASET_Props/Control/SwitchTumble/Switch_TUMBLEDiffuse
[LOG 00:42:05.333] Load(Texture): ASET/ASET_Props/Control/SwitchWCover/SwitchIcons
[LOG 00:42:05.339] Load(Texture): ASET/ASET_Props/Control/SwitchWCover/Switch_w_cover_Diff
[LOG 00:42:05.342] Load(Texture): ASET/ASET_Props/Control/switch_B_Button01/Switch_B_Button01
[LOG 00:42:05.344] Load(Texture): ASET/ASET_Props/Control/switch_B_Button01/Switch_B_Button01_DIffuse
[LOG 00:42:05.347] Load(Texture): ASET/ASET_Props/Control/switch_B_Button01/Switch_B_Button01_Emissive
[LOG 00:42:05.349] Load(Texture): ASET/ASET_Props/Control/ThrottleCtrl/ThrottleCtrlDiffuse
[LOG 00:42:05.351] Load(Texture): ASET/ASET_Props/Control/ThrottleCtrlMouse/ThrottleCtrlDiffuse
[LOG 00:42:05.353] Load(Texture): ASET/ASET_Props/Instruments/DigitalIndicator/DigitalIndicator_Diffuse
[LOG 00:42:05.355] Load(Texture): ASET/ASET_Props/Instruments/FuelMonitor/FuelMonitoDiffuse
[LOG 00:42:05.358] Load(Texture): ASET/ASET_Props/Instruments/FuelMonitor/screen
[WRN 00:42:05.358] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\Instruments\FuelMonitor\screen.dds'
[LOG 00:42:05.360] Load(Texture): ASET/ASET_Props/Instruments/IndicatoCircular/Indicator_Adv_Circular_Diffuse
[LOG 00:42:05.362] Load(Texture): ASET/ASET_Props/Instruments/IndicatorADV/IndicatorAdvICON
[LOG 00:42:05.364] Load(Texture): ASET/ASET_Props/Instruments/IndicatorADV/Indicator_Single_DIFFUSE
[LOG 00:42:05.366] Load(Texture): ASET/ASET_Props/Instruments/IndicatorADV/Indicator_Single_Emissive
[LOG 00:42:05.368] Load(Texture): ASET/ASET_Props/Instruments/IndicatorADV_2Scales/IndicatorAdvICON
[LOG 00:42:05.370] Load(Texture): ASET/ASET_Props/Instruments/IndicatorADV_2Scales/Indicator_Single_DIFFUSE
[LOG 00:42:05.372] Load(Texture): ASET/ASET_Props/Instruments/IndicatorADV_2Scales/Indicator_Single_Emissive
[LOG 00:42:05.375] Load(Texture): ASET/ASET_Props/Instruments/IndicatorPanel5x3/IndicatorPanel5x3Diffuse
[LOG 00:42:05.377] Load(Texture): ASET/ASET_Props/Instruments/IndicatorPanel5x3/screen-emissive
[WRN 00:42:05.377] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\Instruments\IndicatorPanel5x3\screen-emissive.dds'
[LOG 00:42:05.379] Load(Texture): ASET/ASET_Props/Instruments/PortableTimer/PortableTimeDiffuse
[LOG 00:42:05.382] Load(Texture): ASET/ASET_Props/Instruments/TabloIndicator/model000
[LOG 00:42:05.384] Load(Texture): ASET/ASET_Props/Instruments/TabloIndicator/model001
[LOG 00:42:05.386] Load(Texture): ASET/ASET_Props/Instruments/TabloIndicator2/model000
[LOG 00:42:05.389] Load(Texture): ASET/ASET_Props/Instruments/TabloIndicator2/model001
[LOG 00:42:05.391] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/bg01
[WRN 00:42:05.391] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\bg01.dds'
[LOG 00:42:05.393] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/bg01
[LOG 00:42:05.396] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/bg02
[WRN 00:42:05.396] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\bg02.dds'
[LOG 00:42:05.398] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/bg02
[LOG 00:42:05.400] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/CamMask
[LOG 00:42:05.402] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/cross
[LOG 00:42:05.405] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/MFD40x15v2-Diffuse
[LOG 00:42:05.407] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/MFD40x15v2-Emissive
[LOG 00:42:05.409] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/PFDv2Interlay
[LOG 00:42:05.412] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/screen-emissive
[WRN 00:42:05.412] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\screen-emissive.dds'
[LOG 00:42:05.414] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/screen-emissive
[LOG 00:42:05.416] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/screen
[WRN 00:42:05.417] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORMFD40x20\screen.dds'
[LOG 00:42:05.419] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/screen
[LOG 00:42:05.421] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD40x20/ScreenSaver
[LOG 00:42:05.423] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/BG62x30
[WRN 00:42:05.423] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORMFD60x30\BG62x30.dds'
[LOG 00:42:05.426] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/BG62x30
[LOG 00:42:05.428] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/MapMask
[WRN 00:42:05.429] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORMFD60x30\MapMask.dds'
[LOG 00:42:05.431] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/MapMask
[LOG 00:42:05.433] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/MFD60x30Diffuse
[LOG 00:42:05.436] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/MFD60x30Emissive
[LOG 00:42:05.438] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/screen-emissive
[WRN 00:42:05.438] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORMFD60x30\screen-emissive.dds'
[LOG 00:42:05.440] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/screen-emissive
[LOG 00:42:05.442] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/screen
[WRN 00:42:05.442] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORMFD60x30\screen.dds'
[LOG 00:42:05.446] Load(Texture): ASET/ASET_Props/MFDs/ALCORMFD60x30/screen
[LOG 00:42:05.448] Load(Texture): ASET/ASET_Props/MFDs/ALCORPFD/HDG
[WRN 00:42:05.448] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ALCORPFD\HDG.dds'
[LOG 00:42:05.450] Load(Texture): ASET/ASET_Props/MFDs/ALCORPFD/HDG
[LOG 00:42:05.454] Load(Texture): ASET/ASET_Props/MFDs/ALCORPFD/NavBall000
[LOG 00:42:05.457] Load(Texture): ASET/ASET_Props/MFDs/ALCORPFD/StaticMask
[LOG 00:42:05.460] Load(Texture): ASET/ASET_Props/MFDs/Fonts/extraFont1
[LOG 00:42:05.462] Load(Texture): ASET/ASET_Props/MFDs/Fonts/InvertedExtraFont
[LOG 00:42:05.464] Load(Texture): ASET/ASET_Props/MFDs/Fonts/InvertedMainFont
[LOG 00:42:05.467] Load(Texture): ASET/ASET_Props/MFDs/Fonts/mainfont
[LOG 00:42:05.469] Load(Texture): ASET/ASET_Props/MFDs/Fonts/Symbols01
[LOG 00:42:05.471] Load(Texture): ASET/ASET_Props/MFDs/kOSTerminal/bg03
[WRN 00:42:05.471] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\kOSTerminal\bg03.dds'
[LOG 00:42:05.473] Load(Texture): ASET/ASET_Props/MFDs/kOSTerminal/extraFont2
[LOG 00:42:05.475] Load(Texture): ASET/ASET_Props/MFDs/kOSTerminal/kOSTerminalDiffuse
[LOG 00:42:05.478] Load(Texture): ASET/ASET_Props/MFDs/kOSTerminal/kOSTerminalEmissive
[LOG 00:42:05.480] Load(Texture): ASET/ASET_Props/MFDs/kOSTerminal/screen-emissive
[WRN 00:42:05.481] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\kOSTerminal\screen-emissive.dds'
[LOG 00:42:05.483] Load(Texture): ASET/ASET_Props/MFDs/kOSTerminal/screen
[WRN 00:42:05.483] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\kOSTerminal\screen.dds'
[LOG 00:42:05.485] Load(Texture): ASET/ASET_Props/MFDs/ScreenPlates/noscansat
[LOG 00:42:05.487] Load(Texture): ASET/ASET_Props/MFDs/ScreenPlates/nosignal
[LOG 00:42:05.489] Load(Texture): ASET/ASET_Props/MFDs/ScreenPlates/scalebar
[WRN 00:42:05.489] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\MFDs\ScreenPlates\scalebar.dds'
[LOG 00:42:05.491] Load(Texture): ASET/ASET_Props/MFDs/ScreenPlates/scalebar
[LOG 00:42:05.493] Load(Texture): ASET/ASET_Props/MFDs/ScreenPlates/scaleLabels
[LOG 00:42:05.495] Load(Texture): ASET/ASET_Props/Misc/ALCORinternalHatch/ALCORinternalHatchDiffuse
[LOG 00:42:05.498] Load(Texture): ASET/ASET_Props/Misc/ALCORinternalHatch/ALCORinternalHatchGlass
[LOG 00:42:05.500] Load(Texture): ASET/ASET_Props/Misc/ALCORinternalHatch/ALCORinternalHatchLEDsEmissve
[LOG 00:42:05.502] Load(Texture): ASET/ASET_Props/Misc/ALCORVentilator/ALCORVentilatorDiffuse
[LOG 00:42:05.504] Load(Texture): ASET/ASET_Props/Misc/ALCORWarningSticker/ALCORWarnimgSticker
[LOG 00:42:05.506] Load(Texture): ASET/ASET_Props/Misc/BigBag/BagPlates
[LOG 00:42:05.509] Load(Texture): ASET/ASET_Props/Misc/BigBag/BigBagDiffuse
[LOG 00:42:05.511] Load(Texture): ASET/ASET_Props/Misc/BigBag/BigBagNormalMap_NRM
[LOG 00:42:05.514] Load(Texture): ASET/ASET_Props/Misc/CrewManual01/CrewManualDiffuse
[LOG 00:42:05.516] Load(Texture): ASET/ASET_Props/Misc/CrewManual01/ManualRingsAndMarks
[LOG 00:42:05.518] Load(Texture): ASET/ASET_Props/Misc/FireEquipStorage/FireEqupStorageDiffuse
[LOG 00:42:05.520] Load(Texture): ASET/ASET_Props/Misc/HandRailLong/InternalHandRailDiffuse
[LOG 00:42:05.522] Load(Texture): ASET/ASET_Props/Misc/HandRailMedium/InternalHandRailDiffuse
[LOG 00:42:05.524] Load(Texture): ASET/ASET_Props/Misc/HandRailShort/InternalHandRailDiffuse
[LOG 00:42:05.526] Load(Texture): ASET/ASET_Props/Misc/InternalLightBox01/IntLightBox01Diffuse
[LOG 00:42:05.528] Load(Texture): ASET/ASET_Props/Misc/InternalLightBox01/IntLightBox01Emissive
[LOG 00:42:05.530] Load(Texture): ASET/ASET_Props/Misc/JSIMainCompUnit/JSIMainCompPropDiffuse
[LOG 00:42:05.532] Load(Texture): ASET/ASET_Props/Misc/JSIMainCompUnit/JSIMainCompPropEmissive
[LOG 00:42:05.534] Load(Texture): ASET/ASET_Props/Misc/KanonDSLR600/KanonDSLR600BodyDiffuse
[LOG 00:42:05.537] Load(Texture): ASET/ASET_Props/Misc/KanonDSLR600/KanonDSLR600LenzDiffuse
[LOG 00:42:05.541] Load(Texture): ASET/ASET_Props/Misc/KanonDSLR600/LenzGlass
[LOG 00:42:05.545] Load(Texture): ASET/ASET_Props/Misc/LifeSupportMonitor/LSmonitorDiffuse
[LOG 00:42:05.547] Load(Texture): ASET/ASET_Props/Misc/LifeSupportMonitor/LSmonitorEmissive
[LOG 00:42:05.549] Load(Texture): ASET/ASET_Props/Misc/MediumBag/MediumBagDiffuse
[LOG 00:42:05.552] Load(Texture): ASET/ASET_Props/Misc/MediumBag/MediumBagLabels
[LOG 00:42:05.554] Load(Texture): ASET/ASET_Props/Misc/MediumBag/MediumBagNormalMap_NRM
[LOG 00:42:05.557] Load(Texture): ASET/ASET_Props/Misc/PSU/PowerSupplyUnitDiffuse
[LOG 00:42:05.559] Load(Texture): ASET/ASET_Props/Misc/PSU/screen-emissive
[WRN 00:42:05.559] Texture load error in 'G:\Kerbal Space Program 1.1.2\GameData\ASET\ASET_Props\Misc\PSU\screen-emissive.dds'
[LOG 00:42:05.561] Load(Texture): ASET/ASET_Props/Misc/SeatV2/SeatV2_Diffuse
[LOG 00:42:05.563] Load(Texture): ASET/ASET_Props/Misc/SmallExtinguisher/SmallExtinguisherDiffuse
[LOG 00:42:05.565] Load(Texture): ASET/ASET_Props/Misc/SmallLabelPlate/SmallLablePlateDiffuse
[LOG 00:42:05.567] Load(Texture): ASET/ASET_Props/Misc/SwitchFlatPanelLong/SwitchPanelDiffuse
[LOG 00:42:05.569] Load(Texture): ASET/ASET_Props/Misc/SwitchFlatPanelShort/SwitchPanelDiffuse
[LOG 00:42:05.571] Load(Texture): ASET/ASET_Props/Misc/SwitchPanelsLong/SwitchPanelDiffuse
[LOG 00:42:05.573] Load(Texture): ASET/ASET_Props/Misc/SwitchPanelsShort/SwitchPanelDiffuse
[LOG 00:42:05.576] Load(Texture): ASET/ASET_Props/Misc/VelcroPad/VelcroPadDiffuse
[LOG 00:42:05.578] Load(Texture): ASET/ASET_Props/Misc/VelcroPad/VelcroPadNormalMap_NRM
[LOG 00:42:05.580] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/0_76750_48b15554_orig
[LOG 00:42:05.582] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/ALCORFoodStationDiffuse
[LOG 00:42:05.585] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/BeveragePackageDiffuse
[LOG 00:42:05.587] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/BeveragePackageNormalMap_NRM
[LOG 00:42:05.589] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/FoodMREsPackLable
[LOG 00:42:05.591] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/Food_MREsPackDiffuse
[LOG 00:42:05.593] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/Food_MREsPackNormalMap_NRM
[LOG 00:42:05.596] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/history3
[LOG 00:42:05.598] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/VelcroPadDiffuse
[LOG 00:42:05.600] Load(Texture): ASET/ASET_Props/SpaceFoodPack/ALCORFoodStation/VelcroPadNormalMap_NRM
[LOG 00:42:05.602] Load(Texture): ASET/ASET_Props/SpaceFoodPack/beveragePackage/BeveragePackageDiffuse
[LOG 00:42:05.604] Load(Texture): ASET/ASET_Props/SpaceFoodPack/beveragePackage/BeveragePackageLable
[LOG 00:42:05.606] Load(Texture): ASET/ASET_Props/SpaceFoodPack/beveragePackage/BeveragePackageNormalMap_NRM
[LOG 00:42:05.608] Load(Texture): ASET/ASET_Props/SpaceFoodPack/Food_MREsPack/FoodMREsPackLable
[LOG 00:42:05.610] Load(Texture): ASET/ASET_Props/SpaceFoodPack/Food_MREsPack/Food_MREsPackDiffuse
[LOG 00:42:05.612] Load(Texture): ASET/ASET_Props/SpaceFoodPack/Food_MREsPack/Food_MREsPackNormalMap_NRM

 

[LOG 00:43:51.584] PartLoader: Compiling Internal Prop 'ASET/ASET_Props/Control/LightSwitch/CockpitBackLightSwitch/CockpitBackLightSwitch'
[ERR 00:43:51.585] Invalid float value! Field switchSoundVolume, value  on object of type JSI.JSIActionGroupSwitch

 

Edited by Galenmacil
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  • 3 weeks later...
16 minutes ago, AugustWest said:

Any idea what causes this?

Worked fine until I added -force-glcore to my start command to fix other graphic issues. 

Let me know if you need a log file...

Thanks!

 

RasterPropMonitor is not compatible with -force-glcore.  I have asked around for what's causing this, and I have not received an answer.

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1 hour ago, AugustWest said:

Thanks!

Should I post this in the RPM area or not bother?

Don't bother.  I already know about it.  I'd really like a fix to it, but there's some detail that I don't know about that's causing the problem.

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  • 3 weeks later...

Hi!

MOARdv did a lot of work to improve PRM, new modules has been added,   already existing modules has been significantly reworked.
due to this,  I gotta to adapt  all my props to new RPM.
I have remade almost all available props (more than 230) and config (almost 1000), many of them has been recoded two or even three times ...:rolleyes:
the amount of work is high enough, but I think it is worth to do. so, please, be patient, ...still wait quite a bit.

Thank you.

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2 hours ago, alexustas said:

Hi!

MOARdv did a lot of work to improve PRM, new modules has been added,   already existing modules has been significantly reworked.
due to this,  I gotta to adapt  all my props to new RPM.
I have remade almost all available props (more than 230) and config (almost 1000), many of them has been recoded two or even three times ...:rolleyes:
the amount of work is high enough, but I think it is worth to do. so, please, be patient, ...still wait quite a bit.

Thank you.

If you would like me to test, PM me.   

Thank you

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  • 3 weeks later...
On 7/21/2015 at 4:34 AM, alexustas said:

This pack is for the modders who create IVA’s for the spacecraft

ASET props pack is a set of almost 500 different devices and decoration elements for creation of interiors of space ships. It includes MFDs, various switches, devices and tools.

Javascript is disabled. View full album

This pack was originally designed for my ALCOR capsule but now I also use it in my other projects. Also some of others modders started to use it to make their own interiors. That's why I decided to release ASET Props Pack as a separate mod.

If you want me to make any other props or instrument write me in this thread.

Mods that use ASET Props pack:

- ALCOR (with ALCOR IVA Patch)

- ERS

- “MK1-2 Pod†IVA Replacement by ASET

Requires:

RasterPropMonitor v0.21.2

DOWNLOAD (v1.3)

KerbalStuff

88x31.png

"ASET Props" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Changelog:

 

 

21/07/2015

[B]ASET Props 1.3[/B]

[LIST]
[*]All props working algorithms was reworked to match the last RPM 0.21.
[*]Now all instruments stops working if the g-force is higher than 8 g (with dramatical flickering animation)
[/LIST]


[B]New props:[/B]

[LIST]
[*]Temperature indicators (for both capsule and shield)
[*]Chute controlling buttons (arm, deploy, cut)
[*]Throttle control buttons
[*]Buttons for the new MechJeb Smart A.S.S. functions
[*]“Engine Flame Outâ€Â, “shield overheat†and and “ablation†indicators
[*]Special separate display for the TAC Life support
[*]All “Push buttonsâ€Â, “Tumble†and “Tumble with cover†was finished for all the standard and custom actions.
[*]Finished adding gauges for all stock resources.
[*]Fixed the bug with the sound disappearing after switching props lightning.
[*]Fixed the configs that used old resource names.
[*]Ground Proximity Warning System (GPWS) now can be turned off, I added buttons to control it.
[*]Altitude Voice Annunciator System (AVAS) now can be turned off, I added buttons to control it.
[*]Low Altitude Warning is now can be setted for the different altitudes (100, 200, 300) or even be turned off.
[/LIST]

[B]MFD[/B]

[LIST]
[*]New “Landing†page, look to the [URL="https://www.dropbox.com/s/1e2lsx92z5uxt1z/LandingScreenManual.pdf?dl=0"]User Manual[/URL] for the additional information
[*]New page “Graphsâ€Â
[*]PFD was optimised for the RPM 0.21
[/LIST]

 

_______________________________________________________________________________________________________

If you want you can support my projects

btn_donate_LG.gif

Legal - Donating does not entitle you to any goods or services from me or this mod and all funds go directly to me through paypal to be used at my discretion.

The link to download this Mod is not working anymore, add another link

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On 19.07.2016 at 7:59 PM, JDarksword said:

What is that IVA?? It looks awesome

 

@alexustas, Great props. Really like them.

Have some feedback though. I think the scale of Fuel Flow gauge and VSI should be reduced ten times. Because I doubt that anyone cares about the exact fuel flow value when it is approximately half a tank per second. The real use of it is for jets, so one could see how the fuel flow changes with altitude to perform an effective flight. At the present scale I can say that the flow is tiny, nothing else. So IMHO the gauge should have a reduced scale or be double like the temperature gauge for example, to have both huge and tiny scale.

The same thing for VSI: who cares about the exact value of vertical speed when it is above 50 m/s or 100 m/s? Usually I don't find any usage for vertical speed indication when flying rockets. But during an airplane or spacecraft landing it is vital to know if your vertical speed is 10 m/s or 3 m/s. Now the VSI can show only that it is somewhere between 0 and 50 m/s. Well, usually I don't care if I'm about to hit the ground at 15 m/s or at 30 m/s 'cause outcome is the same :) Also a little gap between -2 and +2 arrow positions would be nice to properly read arrow lying on the "2" mark: am I climbing fast or am I descending fast?

So I can share a pair of mm patches implementing that in case someone needs them:

Spoiler

For VSI:


@PROP[ASET_VSI]:AFTER[ASET]
{
	%MODULE[JSIVariableAnimator] {
		%scale = -20,20
		%localRotationStart = 0,-175,0
		%localRotationEnd = 0,175,0
	}
}

For the Fuel Flow gauge:


@PROP[ASET_AirFuelFLOW]:AFTER[ASET]
{
	%MODULE[JSIVariableAnimator] {
		@VARIABLESET,*:HAS[#variableName[SYSR_LIQUIDFUELDELTA]] {
			%scale = 0,0.2
		}
	}
}

 

Edited by Ser
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