SlickOBEnzo 1 Posted October 10, 2020 Share Posted October 10, 2020 (edited) What are material kits used for and where is it? Edited October 10, 2020 by SlickOBEnzo Quote Link to post Share on other sites
adriangm44 26 Posted November 26, 2020 Share Posted November 26, 2020 (edited) Hey there! I've got a bit of an issue... My water drill on Duna stops when it reaches certain ammount! (Drill is still on, does the animation and makes the sound but stops gathering any water) Heat control is ok and kerbals are all 5 star experienced... Any thoughts? Edited November 26, 2020 by adriangm44 More explicit Quote Link to post Share on other sites
Auriga_Nexus 18 Posted December 13, 2020 Share Posted December 13, 2020 I recently started playing KSP again after a long hiatus, and I'm playing with both this and the TAC-LS mod installed. I just noticed there is a part missing that was there about a year or so ago - its basically a TAC-LS algae farm that fits the quarter-cylinder container form factor used by KPBS. It converts the solid-waste resource from TACLS into fertilizer for use in the greenhouse to grow food. I'm not sure whether it "belongs" to this mod or the TACLS mod, but I kind of miss it because without it I don't have a good way to produce fertilizer for my station. Surprisingly the container greenhouse module that grows food from fertilizer and CO2 is still there. I'm trying to figure out if it's an issue on my end or if the part was removed from the mod for whatever reason. Quote Link to post Share on other sites
GKSP 73 Posted December 18, 2020 Share Posted December 18, 2020 Will the cargo module attachment system be modified to work with the new stock inventory system as well? Would this be too difficult due to the differing ways in which KIS and stock construction works? Quote Link to post Share on other sites
Rafael acevedo 166 Posted December 24, 2020 Share Posted December 24, 2020 (edited) On 12/18/2020 at 6:46 PM, GKSP said: Will the cargo module attachment system be modified to work with the new stock inventory system as well? Would this be too difficult due to the differing ways in which KIS and stock construction works? Look at KIFA, it works for everything but base modules Edited December 24, 2020 by Rafael acevedo Quote Link to post Share on other sites
Rafael acevedo 166 Posted December 31, 2020 Share Posted December 31, 2020 Nils Happy Holidays my friend...do you happen to have a village log in your city? take care rafael Quote Link to post Share on other sites
Rafael Kerman 0 Posted January 12 Share Posted January 12 So. Does this mod still work together with Global Construction mod ? Or, am I doing something wrong? When I installed some parts appeared that work exactly like it. Meantime. The module that builds containers does not work. I have both mods. Because I like to build bases. Anyway. Congratulations! Great work! cheers. Quote Link to post Share on other sites
SilverlightPony 76 Posted January 12 Share Posted January 12 (edited) Using this and Community Tech Tree (among many, many other mods). Is there a particular reason the KPBS landing legs aren't unlocked in the same tech node as the "Planetary Adapter" part (the one with attachment nodes specifically for the landing legs)? Edited January 12 by SilverlightPony Quote Link to post Share on other sites
DaBakonAder 13 Posted January 17 Share Posted January 17 Ive GOT to install this Quote Link to post Share on other sites
Iamsodarncool 165 Posted February 6 Share Posted February 6 Hello, is there a version of KPBS that doesn't have all the new resources? After installing the mod I'm seeing all kinds of new stuff I don't recognize, like Enriched Uranium, MaterialKits, and ExoticMinerals. I just want the pretty parts Quote Link to post Share on other sites
Rafael acevedo 166 Posted February 11 Share Posted February 11 On 2/6/2021 at 2:46 AM, Iamsodarncool said: Hello, is there a version of KPBS that doesn't have all the new resources? After installing the mod I'm seeing all kinds of new stuff I don't recognize, like Enriched Uranium, MaterialKits, and ExoticMinerals. I just want the pretty parts Those only appear if you are using other mods, that needs them. You need to check your mod list Quote Link to post Share on other sites
AmateurAstronaut1969 84 Posted February 11 Share Posted February 11 What does the KSP Mod File Localiser .dll do, and is it required for the mod? Quote Link to post Share on other sites
Iamsodarncool 165 Posted February 11 Share Posted February 11 11 hours ago, Rafael acevedo said: Those only appear if you are using other mods, that needs them. You need to check your mod list This information is incorrect. I double checked with a clean install of KSP, no mods except KPBS. However, I fixed the issue by simply deleting the files for all the parts with non-stock resources. Quote Link to post Share on other sites
Rafael acevedo 166 Posted February 18 Share Posted February 18 On 2/11/2021 at 6:28 PM, Iamsodarncool said: This information is incorrect. I double checked with a clean install of KSP, no mods except KPBS. However, I fixed the issue by simply deleting the files for all the parts with non-stock resources. Well I am glad is working for you. Enjoy Quote Link to post Share on other sites
mikerl 15 Posted February 20 Share Posted February 20 The reason the OSE Workshop stuff is showing up is because of the KPBS MM Workshop patch containing a FOR(Workshop) instead of NEEDS(Workshop). FOR tricks MM into thinking the mod is installed, while NEEDS will only apply if the mod is installed. Quote Link to post Share on other sites
motrediz 0 Posted February 28 Share Posted February 28 Hi all! I've been waiting for this mod to update since I started playing ksp again. I play with a couple other mods, and tried to install the outdated version of this one, but it prompted an error message saying it was uncompatible. Is it possible that it doesn't work with tweakscale or some other mod? These are the mods I have currently installed: Transfer Window Planner Environmental Visual Enhancements Redux Modular light Integrator KSP Interstellar Extended Community Resource Pack Mechjeb 2 Easy Vessel Switch (EVS) Interstellar Fuel Switch Interstellar Fuel Switch Core Community Tech Tree Module Manager Environmental Visual Enhancements Tweak Scale - Rescale Everything! Thank you very much Quote Link to post Share on other sites
rmaine 101 Posted February 28 Share Posted February 28 1 hour ago, motrediz said: Hi all! I've been waiting for this mod to update since I started playing ksp again. I play with a couple other mods, and tried to install the outdated version of this one, but it prompted an error message saying it was uncompatible. Is it possible that it doesn't work with tweakscale or some other mod? ... Thank you very much Just ignore the error message. It doesn't actually mean anything concrete. It's just a test of the KSP version number against a value compiled into this mod. Doesn't actually mean it is necessarily incompatible. I'm using it right now in KSP 1.11.1. I mean the "right now" part literally - KSP is running on my Windows game machine while I'm typing this on my iMac. Yes, it gripes (I have to be careful to avoid using the word that comes most naturally to me there because the forum software will change it to "poodles"), but then it runs fine anyway. Quote Link to post Share on other sites
Nils277 1,819 Posted March 3 Author Share Posted March 3 Hey all, sorry for the late replies and long absence, actually i have not been playing KSP for at least a year now. When i get time in the next weeks, i will try to catch up with the latest changes and make at least a version without an error message and updated dependencies. Quote Link to post Share on other sites
Sesshaku 21 Posted March 4 Share Posted March 4 (edited) Quick questions: - How does the wheel transforming into legs work? or at least that's how it looks in the last 2 pics here https://imgur.com/a/oacfT#0 - How does the heat shield work? I found one heathshield piece, but it has a shape designed only for the tips of the base, not the middle parts. Does the mod "not support" horizontal landings? Edited March 4 by Sesshaku Quote Link to post Share on other sites
Rafael acevedo 166 Posted March 4 Share Posted March 4 Welcome back my friend 9 hours ago, Sesshaku said: Quick questions: - How does the wheel transforming into legs work? or at least that's how it looks in the last 2 pics here https://imgur.com/a/oacfT#0 - How does the heat shield work? I found one heathshield piece, but it has a shape designed only for the tips of the base, not the middle parts. Does the mod "not support" horizontal landings? Two parts, the legs and the wheels, attach wheels over legs then Right click on wheel click retract or deploy On 3/3/2021 at 12:22 PM, Nils277 said: Hey all, sorry for the late replies and long absence, actually i have not been playing KSP for at least a year now. When i get time in the next weeks, i will try to catch up with the latest changes and make at least a version without an error message and updated dependencies. Welcome back me friend Quote Link to post Share on other sites
theJesuit 1,254 Posted March 6 Share Posted March 6 (edited) On 3/4/2021 at 6:22 AM, Nils277 said: Hey all, sorry for the late replies and long absence, actually i have not been playing KSP for at least a year now. When i get time in the next weeks, i will try to catch up with the latest changes and make at least a version without an error message and updated dependencies. Nice to see you around. I hope you are safe and healthy. I have a request please. You have a configs for Kerbalism, but with KerbalismSimplex there are different (less) options in regards to resources, and with together with SIMPLEXResources I am supporting a modified system of nuclear fuel. Would it be possible to bake in these changes with your own support, or alter the :NEEDS to KerbalismConfig, rather than Kerbalism so I can put in my own? Looking forward to the update! Peace. EDIT - Does the nuclear reactor with Kerbalism require Near Future Electrical as well? Edited March 6 by theJesuit Quote Link to post Share on other sites
MunBoots 0 Posted March 8 Share Posted March 8 Hello all. I'm fairly new to KSP (6 months or so), and am trying out Kerbalsim. I wanted to use KPBS b/c I really like the way the parts look. One thing I've run into is that the the MK2 hab doesn't change volume once its deployed. I'm willing to bet it's either something I'm doing wrong or a compatibility issue with various mods (KSP1.11.1.3066, Kerbalism3.12, KPBS1.6.12) Quote Link to post Share on other sites
RO loyalists 1 Posted March 13 Share Posted March 13 Hello, I want to ask that there is no liquid oxygen in the resource converter. I want to modify the file and add it. What should I do? Quote Link to post Share on other sites
Necko_51 0 Posted March 31 Share Posted March 31 when i installed the mod i got the manual for it but no parts Quote Link to post Share on other sites
WarpPrime 16 Posted March 31 Share Posted March 31 @Nils277Are there any dependencies (required mods) for KPBS? If so, can you please list them? Because right now, the mod isn't loading (1.11.1) Quote Link to post Share on other sites
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