fast_de_la_speed

FASTCORP Autogarage - Real Cars for KSP!

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22 hours ago, MatrixMan387 said:

I can't seem to see the key on the delorian. Where is it?

I didn't put one in there, because it would be hard to click, I think 

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28 minutes ago, lXHeadShotGunnerXl said:

how do I install this mod

 

Like any other mod. Put what is in GameData in the gamedata folder.

If you are new to mods, I would recommend to ask questions in the Modded installs technical support subforum, where you can find better help in installing mods in general.

http://forum.kerbalspaceprogram.com/index.php?/forum/70-technical-support-pc-modded-installs/

Edited by Wolfair corp.

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On 9/13/2017 at 1:43 PM, TheKurgan said:

Try it and let us know...

No it dosnt work, the wheels just glitch into the floor and when it does spin, the car just sits there. Please update it fast_de_la_speed

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On 9/17/2017 at 6:54 AM, Timer Industries said:

No it dosnt work, the wheels just glitch into the floor and when it does spin, the car just sits there. Please update it fast_de_la_speed

Read the original post before complaining about issues. 

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please make a new version my game keeps on crashing or give me instroctins how to stop it  that wold be :cool: if you could 

Edited by _npickle

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please make a new version my game keeps on crashing or give me instroctins how to stop it  that wold be :cool: if you could  and this what happens it 

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2 hours ago, _npickle said:

help

sorry, this mod is no longer in development. if you would like to play with this mod please use an older version of KSP.

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2 hours ago, A random ksp player said:

Nice mod i like it alot! but im having problems putting my car on a rocket any help? (Recreating Falcon Heavy launch)

He stopped developing the mod 2 years ago, Squad changed the whole wheel collidor functions so I doubt you could make it work anymore without rebuilding it from the models

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Wheels may be overrated...

NgB5VWf.png

And it's working mostly-fine in 1.3.1 (haven't tried 1.4.any yet) !

Edited by InterplanetJanet
Though, reading the directions, hit S (just once!) before attaching each wheel works perfectly well... and now I have 'capsules' with wheels.

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Mighty

UcplIJg.png

mighty

YUJQLtY.png

fine!

Edited by InterplanetJanet
now if I could just get some Crew Hatches installed...

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Lol I remember this

 

Looong time ago

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so this mod is dead i guess? then how does it work with version 1.6 of ksp?

 

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22 hours ago, OPBlue said:

so this mod is dead i guess? then how does it work with version 1.6 of ksp?

 

This mod is only parts. There is no coding that must be updated. Therefore, "dead" mods like this can be used forever, pretty much.

Edited by fast_de_la_speed
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oh ok, also i was slightly sad that the mach 5 couldn't jump and the de-lorean couldn't fly. but i could shove some parts in the models and get it to work :).

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