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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12


IgorZ
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  • 2 weeks later...

I want to use a ground pylon, adn on top of it i want to build a solar farm network close to my base. How do o do that usign kas

I placed the pylon in the ground, i kis-attached an extrapalanetary launchapads base builder pad on top of the pylon, where i want my solars built, now i have to connect the pylon to the base so that i can access the base's workforce adn build the stuff with el.

How do i connect the pylon to the base?

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1 hour ago, Nicky21 said:

How do i connect the pylon to the base?

Use an RTS-1  Resource Transfer Station linked to a JS-1 Joint Socket and either just transfer resources, or set to docking mode. This is a KAS specific option,  other mods have  other methods of linking base parts together that may or may not be better for you. 

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I'm using KAS to refuel (using rts-1 and js-1 parts) and encountered a bug where the part the joint socket is attached too is no longer attached to its parent part. The ship appears to be in 1 piece, but functionally isn't. This sometimes(depending on the layout of the ship) results in fuel not being transferred or the part not decoupling. I'm able to reverse it by editing the save file and changing the below line from -1 to the correct part number.

Quote

srfN = srfAttach, -1,COLLIDER

 

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14 hours ago, Phillo said:

I'm using KAS to refuel (using rts-1 and js-1 parts) and encountered a bug where the part the joint socket is attached too is no longer attached to its parent part. The ship appears to be in 1 piece, but functionally isn't. This sometimes(depending on the layout of the ship) results in fuel not being transferred or the part not decoupling. I'm able to reverse it by editing the save file and changing the below line from -1 to the correct part number.

 

Are you attaching the joint sockets in the editor or on EVA?  Just curious, no answers for you unfortunately 

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49 minutes ago, Phillo said:

Normally in the editor. Tried placing in EVA and had the same problem.

I had issues when mixing and matching stock inventory and KIS inventory and also mixing stock EVA construction and KAS EVA attaching of things.

So I've stuck to trying to only pull parts from stock inventory when stock constructing and only from KIS inventory for KAS attachment. 

It is voodoo at this point to some degree as a lot of work has been done since I had these issues; habit at this point I guess.

If I need to cross systems I'll first pull and attach using one system, then switch to the other system to do what else I need to do with the part.  I definitely avoid any KAS/KIS activity while in stock construction mode (if it is even possible at this point, not sure).  Something to consider.

Edited by darthgently
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On 10/4/2022 at 9:00 AM, Phillo said:

I'm using KAS to refuel (using rts-1 and js-1 parts) and encountered a bug where the part the joint socket is attached too is no longer attached to its parent part. The ship appears to be in 1 piece, but functionally isn't. This sometimes(depending on the layout of the ship) results in fuel not being transferred or the part not decoupling. I'm able to reverse it by editing the save file and changing the below line from -1 to the correct part number.

 

Can you make an isolated test for this case? The parts hierarchy can sometimes become tricky, and the edge cases are possible. Also, please enable verbose logging in the game and collect logs during the problem reproduction. It may give me a clue.

Edited by IgorZ
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59 minutes ago, IgorZ said:

Can you make an isolated test for this case? The parts hierarchy can sometimes become tricky, and the edge cases are possible. Also, please enable verbose logging in the game and collect logs during the problem reproduction. It may give me a clue.

I created a KSP instance with most mods removed and kept things fairly simple.  As you can see in the image below the decoupler on the left(where the ships where connected) does not work.  Anyway heres the log https://pastebin.com/6PuTC4K4

YqfHhpH.jpeg

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On 10/6/2022 at 3:22 PM, Phillo said:

I created a KSP instance with most mods removed and kept things fairly simple.  As you can see in the image below the decoupler on the left(where the ships where connected) does not work.  Anyway heres the log https://pastebin.com/6PuTC4K4

This is interesting. The logs look good, but the result is strange. Could you please send me the save game and the instruction on how to reproduce the issue in PM? I really need such samples (non launchpad or simulated orbit).

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  • 3 weeks later...

Greetings. Playing around with this, and just a quickie question.

What would be the best way to create an anchor on a body, with which I can connect several crafts/rovers to for resource transfer?

KAS has something like a cement block,but I can't seem to find a way to place it on the ground or move it in EVA.

Would I have to use the stock ground anchor to plop something onto the ground, put something small on it (or a pylon), and put the hose connectors on it? Or does KAS come with something that acts as a ground anchor?

----

I've figured this out. H to attach something to the ground with the screwdriver. Apparently screwing a concrete block into the minty ice of Minmus makes for a stable structure :)

Edited by wkwied
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On 10/28/2022 at 4:13 PM, wkwied said:

Greetings. Playing around with this, and just a quickie question.

What would be the best way to create an anchor on a body, with which I can connect several crafts/rovers to for resource transfer?

KAS has something like a cement block,but I can't seem to find a way to place it on the ground or move it in EVA.

Would I have to use the stock ground anchor to plop something onto the ground, put something small on it (or a pylon), and put the hose connectors on it? Or does KAS come with something that acts as a ground anchor?

----

I've figured this out. H to attach something to the ground with the screwdriver. Apparently screwing a concrete block into the minty ice of Minmus makes for a stable structure :)

I'm glad you've found the answer :)  However, I'd not recommend attaching KIS blocks to the ground (even though there is such an ability). Those parts have issues, but people were ok with them because there were no alternatives. Now, there is a stock anchor, which presumably is much more stable.

And in general, if you don't really need to statically attach a vessel to the ground, then don't do it "just in case". For the refueling purpose unattached pylons (like "GP-20 Pylon") are just fine. They will move slightly on the scene load, but with the flexible pipes (like "Hose-70") it's not a problem.

Edited by IgorZ
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  • 3 weeks later...

Testing KAS and I was wondering, is there a way to transfer fuel using KAS, bypassing parts that has no crossfeeding (crossfeeding rules apply), between tanks on the same vessel or vessels that are docked to one another?

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11 hours ago, LN400 said:

Testing KAS and I was wondering, is there a way to transfer fuel using KAS, bypassing parts that has no crossfeeding (crossfeeding rules apply), between tanks on the same vessel or vessels that are docked to one another?

No, RTS part can only work between two separate vessels.

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