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wkwied

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  1. Absolutely unacceptable. The game should had never been released, even in early access, until the base game was stable. New features, thermals, parts, etc should not be even a considered priority when the foundation of the game is already held together with sticks and tape....
  2. Huzza for squashing bugs. Should the 4.0.99.31 version be fine to run on KSP 1.12.3.3173 (the latest I believe)? Cheers
  3. Thank you, it now works. However I'm not sure if I'm missing a mod prerequisite or not. I do not seem to have the options on the labs to turn metal into rocket parts. Turning ore into metal with the convert-o-tron works, and I can somehow build a craft from the docking port without any time/engineers or without even rocket parts. Additionally, I do not have the option to load stock craft, even with the check box checked. I only see save-specific craft Here is what I have installed via ckan and my gamedata folder IIRC the only things I had installed manually are hyperedit extrasolar, as well as simple construction. Before installing, I had fully removed extraplanetary launchpads (there was neither a launchpads nor simple construction folder in gamedata)
  4. The download link in the previous post doesn't work - https://www.curseforge.com/kerbal/ksp-mods/SimpleConstrution/files Likewise I can't find it on curseforge by searching.. https://www.curseforge.com/kerbal/ksp-mods/search?search=simple+construction
  5. Greetings. Playing around with this, and just a quickie question. What would be the best way to create an anchor on a body, with which I can connect several crafts/rovers to for resource transfer? KAS has something like a cement block,but I can't seem to find a way to place it on the ground or move it in EVA. Would I have to use the stock ground anchor to plop something onto the ground, put something small on it (or a pylon), and put the hose connectors on it? Or does KAS come with something that acts as a ground anchor? ---- I've figured this out. H to attach something to the ground with the screwdriver. Apparently screwing a concrete block into the minty ice of Minmus makes for a stable structure
  6. Aha, it never even occurred to me to check the stock drill. It has both options. Many thanks!
  7. Ah I see, that is likely what happened then. Thanks for your help
  8. That's odd indeed. The forum doesn't have anything that purges user's settings if they are inactive? It had been over a year since I logged in.
  9. I do have that installed via CKAN, v112.0.1. I have metal ore on planets for extraplanetary launch pads and that resource works without issue
  10. The last time I played KSP (last May) I had posted in and subscribed to several threads regarding mods, and I frequently visited the site via a bookmark to my followed threads - https://forum.kerbalspaceprogram.com/index.php?/followed/ However it seems that all of my followed threads got wiped? The threads themselves are still there, just that I'm not a follower of them anymore. Did something happen with the forum or followed threads the past year? Thanks
  11. Could someone give a run down on how the ISRU works for this mod? I've seem to figured it out backwards from the part descriptions, but I'm unsure how to get the base ore needed for ISRU. Zero-Gravity Smelter ??? -> Metallic Ore + Lf+Ox -> Metals Uranium Enrichment ??? -> Uraninite -> Enriched Uranium -> ??? -> Atomic pulse units Where can I get Metallic Ore and Uraninite? And what can create the pulse units? I currently have extraplanetary launchpads and kethane installed, but none of them give an option to find Uraninite or metalic ore
  12. @RoverDude it has been a good long while since I had dabbled in KSP, and I'm wondering if you have added something similar to the auto circularize that KSPIE has for this part. If not, do you think that is still on the table? Thanks
  13. Is it just me, or do those screenshots appear always only as links and never embedded? Is it because they are hosted by discord?
  14. I do suppose the mod author has already given their blessings for someone to re-start this from the source..
  15. Sadly, if it is an abandoned mod, the only thing that can be done is if somebody adopts it on their own. Even if eve and scatterer don't work, I say as long as it is functional that would be well enough, for me, at least
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